25 double localPositionResolutionX,
26 double localPositionResolutionY,
27 double localPositionResolutionZ,
47 <<
"\t\tx = " << boundX
Local3DPoint localPosition() const
Point3DBase< float, LocalTag > Local3DPoint
SiStripGaussianSmearingRecHitConverterAlgorithm()
double gaussShoot(double mean=0.0, double sigma=1.0) const
void smearHit(const PSimHit &simHit, double localPositionResolutionX, double localPositionResolutionY, double localPositionResolutionZ, double boundX, double boundY, RandomEngineAndDistribution const *)