43 produces<TrajectorySeedCollection>();
T getParameter(std::string const &) const
MuonSeedProducer(const edm::ParameterSet &)
Constructor.
int build(edm::Event &event, const edm::EventSetup &eventSetup, TrajectorySeedCollection &seeds)
Build seed collection.
MuonSeedBuilder * muonSeedBuilder_
Builder where seeds are formed.
std::vector< TrajectorySeed > TrajectorySeedCollection
ConsumesCollector consumesCollector()
Use a ConsumesCollector to gather consumes information from helper functions.
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
void setBField(const MagneticField *theField)
Cache pointer to Magnetic field.
virtual void produce(edm::Event &, const edm::EventSetup &) override
Get event properties to send to builder to fill seed collection.
void setGeometry(const MuonDetLayerGeometry *lgeom)
Cache pointer to geometry.
virtual ~MuonSeedProducer()
Destructor.