1 #ifndef HLTfilters_HLTLevel1GTSeed_h
2 #define HLTfilters_HLTLevel1GTSeed_h
81 const std::vector<unsigned int>& triggerMask,
const int physicsDaqPartition);
97 const int physicsDaqPartition);
199 #endif // HLTfilters_HLTLevel1GTSeed_h
bool m_l1UseL1TriggerObjectMaps
void dumpTriggerFilterObjectWithRefs(trigger::TriggerFilterObjectWithRefs &) const
detailed print of filter content
bool seedsL1Extra(edm::Event &, trigger::TriggerFilterObjectWithRefs &) const
edm::InputTag m_l1EtMissMETTag
edm::EDGetTokenT< l1extra::L1EtMissParticleCollection > m_l1EtMissMHTToken
void debugPrint(bool) const
std::vector< L1GtLogicParser::OperandToken > m_l1AlgoSeeds
list of required algorithms for seeding
bool m_l1UseAliasesForSeeding
seeding uses algorithm aliases instead of algorithm names, if value is "true"
edm::InputTag m_l1IsoTauJetTag
edm::EDGetTokenT< l1extra::L1JetParticleCollection > m_l1ForJetToken
edm::InputTag m_l1ExtraTag
cached InputTags
bool m_l1TechTriggerSeeding
seeding done via technical trigger bits, if value is "true"
edm::InputTag m_l1EtMissMHTTag
edm::InputTag m_l1GtObjectMapTag
InputTag for L1 Global Trigger object maps.
virtual bool hltFilter(edm::Event &, const edm::EventSetup &, trigger::TriggerFilterObjectWithRefs &filterproduct) override
filter the event
edm::EDGetTokenT< l1extra::L1EtMissParticleCollection > m_l1EtMissMETToken
edm::EDGetTokenT< L1GlobalTriggerReadoutRecord > m_l1GtReadoutRecordToken
std::vector< std::vector< const std::vector< L1GtObject > * > > m_l1AlgoSeedsObjType
vector of object-type vectors for each condition in the required algorithms for seeding ...
edm::EDGetTokenT< l1extra::L1JetParticleCollection > m_l1IsoTauJetToken
edm::InputTag m_l1CollectionsTag
Meta InputTag for L1 particle collections (except muon)
edm::InputTag m_l1MuonCollectionTag
Meta InputTag for L1 muon collection.
edm::EDGetTokenT< l1extra::L1JetParticleCollection > m_l1CenJetToken
void updateAlgoLogicParser(const L1GtTriggerMenu *, const AlgorithmMap &)
edm::EDGetTokenT< l1extra::L1EmParticleCollection > m_l1IsoEGToken
std::string m_l1SeedsLogicalExpression
edm::InputTag m_l1IsoEGTag
unsigned long long m_l1GtMenuCacheID
edm::InputTag m_l1ForJetTag
bool m_isDebugEnabled
cache edm::isDebugEnabled()
edm::InputTag m_l1CenJetTag
std::vector< const std::vector< L1GtLogicParser::TokenRPN > * > m_l1AlgoSeedsRpn
vector of Rpn vectors for the required algorithms for seeding
edm::InputTag m_l1NoIsoEGTag
void convertStringToBitNumber()
edm::EDGetTokenT< l1extra::L1JetParticleCollection > m_l1TauJetToken
edm::EDGetTokenT< L1GlobalTriggerObjectMapRecord > m_l1GtObjectMapToken
const std::vector< L1GtObject > * objectTypeVec(const int chipNumber, const std::string &cndName) const
get the vector of object types for a condition cndName on the GTL chip chipNumber ...
edm::InputTag m_l1GtReadoutRecordTag
InputTag for the L1 Global Trigger DAQ readout record.
bool m_l1GlobalDecision
replace string "L1GlobalDecision" with bool to speed up the "if"
edm::EDGetTokenT< l1extra::L1MuonParticleCollection > m_l1MuonToken
HLTLevel1GTSeed(const edm::ParameterSet &)
constructor
virtual ~HLTLevel1GTSeed()
destructor
edm::EDGetTokenT< l1extra::L1EmParticleCollection > m_l1NoIsoEGToken
bool seedsL1TriggerObjectMaps(edm::Event &, trigger::TriggerFilterObjectWithRefs &, const L1GtTriggerMask *, const L1GlobalTriggerReadoutRecord *, const int physicsDaqPartition)
seeding is done via L1 trigger object maps, considering the objects which fired in L1 ...
edm::InputTag m_l1MuonTag
L1GtLogicParser m_l1AlgoLogicParser
logic parser for m_l1SeedsLogicalExpression
edm::InputTag m_l1TauJetTag
L1GtTriggerMenu * m_l1GtMenu
trigger menu
static void fillDescriptions(edm::ConfigurationDescriptions &descriptions)
parameter description