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MagneticField
Interpolation
src
Grid3D.cc
Go to the documentation of this file.
1
#include "
Grid3D.h
"
2
#include <iostream>
3
4
5
/*
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Grid3D::Grid3D( const Grid1D& ga, const Grid1D& gb, const Grid1D& gc,
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std::vector<ValueType> const & data) :
8
grida_(ga), gridb_(gb), gridc_(gc) {
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data_.reserve(data.size());
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//FIXME use a std algo
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for (size_t i=0; i<=data.size(); ++i)
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data_.push_back(ValueType(data[i].x(),data[i].y(),data[i].z()));
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stride1_ = gridb_.nodes() * gridc_.nodes();
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stride2_ = gridc_.nodes();
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}
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*/
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void
Grid3D::dump
()
const
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{
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for
(
int
j
=0;
j
<
gridb
().
nodes
(); ++
j
) {
21
for
(
int
k
=0;
k
<
gridc
().
nodes
(); ++
k
) {
22
for
(
int
i
=0;
i
<
grida
().
nodes
(); ++
i
) {
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std::cout
<<
grida
().
node
(
i
) <<
" "
<<
gridb
().
node
(
j
) <<
" "
<<
gridc
().
node
(
k
) <<
" "
24
<<
operator()
(
i
,
j
,
k
) << std::endl;
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}
26
}
27
}
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}
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30
i
int i
Definition:
DBlmapReader.cc:9
Grid3D::grida
const Grid1D & grida() const
Definition:
Grid3D.h:67
Grid3D.h
Grid3D::dump
void dump() const
Definition:
Grid3D.cc:18
Grid1D::node
Scalar node(int i) const
Definition:
Grid1D.h:27
Grid3D::operator()
ValueType operator()(int i) const
Definition:
Grid3D.h:59
roll_playback.k
tuple k
Definition:
roll_playback.py:138
Grid1D::nodes
int nodes() const
Definition:
Grid1D.h:24
Grid3D::gridc
const Grid1D & gridc() const
Definition:
Grid3D.h:69
j
int j
Definition:
DBlmapReader.cc:9
gather_cfg.cout
tuple cout
Definition:
gather_cfg.py:121
Grid3D::gridb
const Grid1D & gridb() const
Definition:
Grid3D.h:68
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