21 DataX0(
float ax0,
float asX0D,
float aCotTheta)
const MSLayersKeeper * allLayers
bool operator==(const MSLayer &o) const dso_hidden
float distance2(const PixelRecoPointRZ &point) const dso_hidden
std::ostream & operator<<(std::ostream &out, const ALILine &li)
const Range & range() const
const GeomDetEnumerators::Location & face() const
float halfThickness() const
float sumX0D(float cotTheta) const dso_hidden
DataX0(float ax0, float asX0D, float aCotTheta)
bool operator<(const MSLayer &o) const dso_hidden
std::pair< PixelRecoPointRZ, bool > crossing(const PixelRecoLineRZ &line) const dso_hidden
DataX0(const MSLayersKeeper *al=0)
friend std::ostream & operator<<(std::ostream &s, const MSLayer &l)
float x0(float cotTheta) const dso_hidden
void setForwardSumX0DSlope(float aSlope)
volatile std::atomic< bool > shutdown_flag false
GeomDetEnumerators::Location theFace
PixelRecoRange< float > Range
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point