1 #ifndef FWCore_Utilities_RandomNumberGenerator_h
2 #define FWCore_Utilities_RandomNumberGenerator_h
135 class HepRandomEngine;
142 class LuminosityBlockIndex;
172 virtual std::uint32_t
mySeed()
const = 0;
187 virtual void print(std::ostream& os)
const = 0;
virtual void print(std::ostream &os) const =0
For debugging purposes only.
virtual std::vector< RandomEngineState > const & getLumiCache(LuminosityBlockIndex const &) const =0
virtual std::uint32_t mySeed() const =0
virtual ~RandomNumberGenerator()
virtual std::vector< RandomEngineState > const & getEventCache(StreamID const &) const =0
virtual void postEventRead(Event const &event)=0
RandomNumberGenerator const & operator=(RandomNumberGenerator const &)=delete
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
virtual CLHEP::HepRandomEngine & getEngine(StreamID const &) const =0
Use this engine in event methods.
virtual void preBeginLumi(LuminosityBlock const &lumi)=0