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SimG4CMS
Tracker
src
StandardFrameRotation.cc
Go to the documentation of this file.
1
#include "
SimG4CMS/Tracker/interface/StandardFrameRotation.h
"
2
#include "G4SystemOfUnits.hh"
3
4
Local3DPoint
StandardFrameRotation::transformPoint
(
Local3DPoint
&
point
,G4VPhysicalVolume *
v
=0)
const
{
5
return
Local3DPoint
(point.
x
()/cm,point.
y
()/cm,point.
z
()/cm);
6
}
PV3DBase::y
T y() const
Definition:
PV3DBase.h:63
findQualityFiles.v
v
Definition:
findQualityFiles.py:177
PV3DBase::z
T z() const
Definition:
PV3DBase.h:64
StandardFrameRotation::transformPoint
virtual Local3DPoint transformPoint(Local3DPoint &, G4VPhysicalVolume *) const
Definition:
StandardFrameRotation.cc:4
Local3DPoint
Point3DBase< float, LocalTag > Local3DPoint
Definition:
LocalPoint.h:9
StandardFrameRotation.h
Point3DBase< float, LocalTag >
PV3DBase::x
T x() const
Definition:
PV3DBase.h:62
point
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition:
invegas.h:5
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