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MuonGemFrameRotation.cc
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4 
5 #include "G4StepPoint.hh"
6 #include "G4TouchableHistory.hh"
7 
8 //#define LOCAL_DEBUG
9 
11  g4numbering = new MuonG4Numbering(cpv);
12  MuonDDDConstants muonConstants(cpv);
13  int theLevelPart= muonConstants.getValue("level");
14  theSectorLevel = muonConstants.getValue("mg_sector")/theLevelPart;
15 #ifdef LOCAL_DEBUG
16  std::cout << "MuonGemFrameRotation: theSectorLevel " << theSectorLevel
17  << std::endl;
18 #endif
19 }
20 
22  delete g4numbering;
23 }
24 
26  if (!aStep) return Local3DPoint(0.,0.,0.);
27 
28  //check if it is rotated
29 #ifdef LOCAL_DEBUG
30  std::cout << "Position " << aStep->GetPreStepPoint()->GetPosition() << std::endl;
31 #endif
33  bool rotated = (num.getBaseNo(theSectorLevel)>=50);
34 #ifdef LOCAL_DEBUG
35  std::cout << "MuonGemFrameRotation num " << num.getBaseNo(theSectorLevel)
36  << " Rotation " << rotated << std::endl;
37 #endif
38  if (rotated) {
39  return Local3DPoint(-point.x(),point.z(),point.y());
40  } else {
41  return Local3DPoint(point.x(),point.z(),-point.y());
42  }
43 }
MuonG4Numbering * g4numbering
int getBaseNo(int level) const
T y() const
Definition: PV3DBase.h:63
type of data representation of DDCompactView
Definition: DDCompactView.h:77
int getValue(const std::string &name) const
T z() const
Definition: PV3DBase.h:64
MuonBaseNumber PhysicalVolumeToBaseNumber(const G4Step *aStep)
Point3DBase< float, LocalTag > Local3DPoint
Definition: LocalPoint.h:9
MuonGemFrameRotation(const DDCompactView &cpv)
tuple cout
Definition: gather_cfg.py:121
T x() const
Definition: PV3DBase.h:62
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const