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src
CircleFromThreePoints.cc
Go to the documentation of this file.
1
#include "
CircleFromThreePoints.h
"
2
3
CircleFromThreePoints::CircleFromThreePoints
(
const
GlobalPoint
&
inner
,
4
const
GlobalPoint
& mid,
5
const
GlobalPoint
&
outer
,
6
double
precision)
7
{
8
// move to frame where inner.x() == inner.y() == 0;
9
Vector2D
b
( mid.
x
()-inner.
x
(), mid.
y
()-inner.
y
());
10
Vector2D
c
( outer.
x
()-inner.
x
(), outer.
y
()-inner.
y
());
11
init
(
b
,
c
,
Vector2D
( inner.
x
(), inner.
y
()), precision);
12
}
13
14
void
CircleFromThreePoints::init
(
const
Vector2D
&
b
,
const
Vector2D
&
c
,
15
const
Vector2D
&
offset
,
double
precision)
16
{
17
double
b2 = b.
mag2
();
18
double
c2 = c.
mag2
();
19
20
double
oX(0), oY(0);
21
bool
solved =
false
;
22
if
(fabs(b.
x
()) > fabs(b.
y
())) {
// solve for y first
23
double
k
= c.
x
()/b.
x
();
24
double
div = 2*(k*b.
y
() - c.
y
());
25
if
(fabs(div) < precision)
theCurvature
= 0;
// if the 3 points lie on a line
26
else
{
27
oY = (k*b2 - c2) / div;
28
oX = b2/(2*b.
x
()) - b.
y
()/b.
x
() * oY;
29
solved =
true
;
30
}
31
}
32
else
{
// solve for x first
33
double
k
= c.
y
()/b.
y
();
34
double
div = 2*(k*b.
x
()-c.
x
());
35
if
(fabs(div) < precision)
theCurvature
= 0;
// if the 3 points lie on a line
36
else
{
37
oX = (k*b2 - c2) / div;
38
oY = b2/(2*b.
y
()) - b.
x
()/b.
y
() * oX;
39
solved =
true
;
40
}
41
}
42
if
(solved) {
43
theCurvature
= 1./
sqrt
(oX*oX + oY*oY);
44
double
xC = oX + offset.
x
();
45
double
yC = oY + offset.
y
();
46
theCenter
=
Vector2D
( xC, yC);
47
// thePhi = acos(xC/sqrt(xC*xC + yC*yC));
48
49
// if (xC<0.) thePhi = thePhi - PI;
50
// cout << setiosflags(ios::showpoint | ios::fixed);
51
//
52
// cout << "CircleFromThreePoints::init curv = " << theCurvature << endl;
53
// cout << "CircleFromThreePoints::init center prime = " << oX << " " << oY << endl;
54
// cout << "CircleFromThreePoints::init offset = " << offset.x() << " " << offset.y() << endl;
55
// cout << "CircleFromThreePoints::init center = " << theCenter.x()<< " " << theCenter.y() << endl;
56
//
57
// float d = sqrt(theCenter.x()*theCenter.x()+theCenter.y()*theCenter.y());
58
// cout << "CircleFromThreePoints::init dfloat = " << setw(10) << setprecision(5) << d << endl;
59
// cout << "CircleFromThreePoints::init radius = " << 1/theCurvature << endl;
60
}
61
}
62
Basic2DVector< float >
SurfaceOrientation::outer
Definition:
Surface.h:26
PV3DBase::y
T y() const
Definition:
PV3DBase.h:63
CircleFromThreePoints::theCurvature
float theCurvature
Definition:
CircleFromThreePoints.h:56
CircleFromThreePoints::CircleFromThreePoints
CircleFromThreePoints()
dummy
Definition:
CircleFromThreePoints.h:22
SurfaceOrientation::inner
Definition:
Surface.h:26
mathSSE::sqrt
T sqrt(T t)
Definition:
SSEVec.h:48
CircleFromThreePoints::theCenter
Vector2D theCenter
Definition:
CircleFromThreePoints.h:57
evf::evtn::offset
unsigned int offset(bool)
Definition:
GlobalEventNumber.cc:66
Basic2DVector::y
T y() const
Cartesian y coordinate.
Definition:
extBasic2DVector.h:67
gen::k
int k[5][pyjets_maxn]
Definition:
Cascade2Hadronizer.cc:79
CircleFromThreePoints::init
void init(const Vector2D &b, const Vector2D &c, const Vector2D &offset, double precision)
Definition:
CircleFromThreePoints.cc:14
CircleFromThreePoints.h
b
double b
Definition:
hdecay.h:120
trackerHits.c
tuple c
Definition:
trackerHits.py:26
Basic2DVector::mag2
T mag2() const
The vector magnitude squared. Equivalent to vec.dot(vec)
Definition:
extBasic2DVector.h:70
Point3DBase< float, GlobalTag >
CircleFromThreePoints::Vector2D
Basic2DVector< float > Vector2D
Definition:
CircleFromThreePoints.h:24
PV3DBase::x
T x() const
Definition:
PV3DBase.h:62
Basic2DVector::x
T x() const
Cartesian x coordinate.
Definition:
extBasic2DVector.h:64
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