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src
DataFormats
GeometryCommonDetAlgo
src
PerpendicularBoundPlaneBuilder.cc
Go to the documentation of this file.
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//#include "Utilities/Configuration/interface/Architecture.h"
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#include "
DataFormats/GeometryCommonDetAlgo/interface/PerpendicularBoundPlaneBuilder.h
"
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BoundPlane
*
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PerpendicularBoundPlaneBuilder::operator()
(
const
Surface::GlobalPoint
& origin,
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const
Surface::GlobalVector
&
perp
)
const
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{
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// z axis coincides with perp
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GlobalVector
zAxis = perp.
unit
();
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// x axis has no global Z component
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GlobalVector
xAxis;
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if
( zAxis.
x
() != 0 || zAxis.
y
() != 0) {
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// precision is not an issue here, just protect against divizion by zero
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xAxis =
GlobalVector
( -zAxis.
y
(), zAxis.
x
(), 0).
unit
();
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}
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else
{
// perp coincides with global Z
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xAxis =
GlobalVector
( 1, 0, 0);
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}
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// y axis obtained by cross product
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GlobalVector
yAxis( zAxis.
cross
( xAxis));
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Surface::RotationType
rot
( xAxis.
x
(), xAxis.
y
(), xAxis.
z
(),
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yAxis.x(), yAxis.y(), yAxis.z(),
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zAxis.
x
(), zAxis.
y
(), zAxis.
z
());
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return
new
BoundPlane
( origin,
rot
);
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}
BoundPlane
PerpendicularBoundPlaneBuilder.h
Vector3DBase< float, GlobalTag >
PV3DBase::y
T y() const
Definition:
PV3DBase.h:63
PerpendicularBoundPlaneBuilder::operator()
BoundPlane * operator()(const Surface::GlobalPoint &origin, const Surface::GlobalVector &perp) const
Definition:
PerpendicularBoundPlaneBuilder.cc:6
TkRotation< float >
csvLumiCalc.unit
string unit
Definition:
csvLumiCalc.py:46
Vector3DBase::cross
Vector3DBase< typename PreciseFloatType< T, U >::Type, FrameTag > cross(const Vector3DBase< U, FrameTag > &v) const
Definition:
Vector3DBase.h:119
PV3DBase::z
T z() const
Definition:
PV3DBase.h:64
Vector3DBase::unit
Vector3DBase unit() const
Definition:
Vector3DBase.h:57
Point3DBase< float, GlobalTag >
perp
T perp() const
Magnitude of transverse component.
Definition:
Basic3DVectorLD.h:153
PV3DBase::x
T x() const
Definition:
PV3DBase.h:62
GlobalVector
Global3DVector GlobalVector
Definition:
GlobalVector.h:10
makeMuonMisalignmentScenario.rot
list rot
Definition:
makeMuonMisalignmentScenario.py:320
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