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CmsAnnotation.cc
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1 #include <sstream>
2 
3 #include "TGLIncludes.h"
4 #include "TGLCamera.h"
5 #include "TGLRnrCtx.h"
6 #include "TGLSelectRecord.h"
7 #include "TGLViewerBase.h"
8 #include "TGLViewer.h"
9 #include "TImage.h"
10 #include "TEveManager.h"
11 
15 
16 CmsAnnotation::CmsAnnotation(TGLViewerBase *parent, Float_t posx, Float_t posy) :
17  TGLOverlayElement(TGLOverlayElement::kUser),
18  fPosX(posx), fPosY(posy),
19  fMouseX(0), fMouseY(0),
20  fDrag(kNone),
21  fParent(0),
22  fSize(0.2),
23  fSizeDrag(0.0),
24  fActive(false),
25  fAllowDestroy(false)
26 {
27  // Constructor.
28  // Create annotation as plain text
29 
30  parent->AddOverlayElement(this);
31  fParent = (TGLViewer*)parent;
32 }
33 
34 
36 {
37  // Destructor.
38 
39  fParent->RemoveOverlayElement(this);
40 }
41 
42 
43 void
44 CmsAnnotation::Render(TGLRnrCtx& rnrCtx)
45 {
46  if (rnrCtx.GetCamera()->RefViewport().Width() == 0 ||
47  rnrCtx.GetCamera()->RefViewport().Height() == 0 ) return;
48 
49  static UInt_t ttid_black = 0;
50  static UInt_t ttid_white = 0;
51 
52  bool whiteBg = rnrCtx.ColorSet().Background().GetColorIndex() == kWhite;
53  UInt_t& ttid = whiteBg ? ttid_white : ttid_black;
54 
55  if ( (whiteBg == false && ttid == 0) || (whiteBg && ttid == 0))
56  {
57  TImage* imgs[3];
58  TString base = whiteBg ? "White" : "Black";
59  imgs[0] = TImage::Open(FWCheckBoxIcon::coreIcondir()+"CMSLogo" + base + "Bg.png");
60  imgs[1] = TImage::Open(FWCheckBoxIcon::coreIcondir()+"CMSLogo" + base + "BgM.png");
61  imgs[2] = TImage::Open(FWCheckBoxIcon::coreIcondir()+"CMSLogo" + base + "BgS.png");
62 
63  glGenTextures(1, &ttid);
64  glBindTexture(GL_TEXTURE_2D, ttid);
65 
66  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
67  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
68  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
69  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
70  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL,0);
71  glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
72 
73 
74  glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
75  glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
76 
77  for (int i=0; i < 3; i++)
78  glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, imgs[i]->GetWidth(), imgs[i]->GetHeight(), 0,
79  GL_BGRA, GL_UNSIGNED_BYTE, imgs[i]->GetArgbArray());
80 
81  glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
82 
83  for (int i=0; i < 3; i++)
84  delete imgs[i];
85  }
86 
87  glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT );
88  TGLCapabilitySwitch lights_off(GL_LIGHTING, kFALSE);
89 
90 
91  // reset matrix
92  glMatrixMode(GL_PROJECTION);
93  glPushMatrix();
94  glLoadIdentity();
95 
96  if (rnrCtx.Selection())
97  {
98  TGLRect rect(*rnrCtx.GetPickRectangle());
99  rnrCtx.GetCamera()->WindowToViewport(rect);
100  gluPickMatrix(rect.X(), rect.Y(), rect.Width(), rect.Height(),
101  (Int_t*) rnrCtx.GetCamera()->RefViewport().CArr());
102  }
103  const TGLRect& vp = rnrCtx.RefCamera().RefViewport();
104  glOrtho(vp.X(), vp.Width(), vp.Y(), vp.Height(), 0, 1);
105  glMatrixMode(GL_MODELVIEW);
106  glPushMatrix();
107  glLoadIdentity();
108 
109  // move to pos
110  Float_t posX = vp.Width() * fPosX;
111  Float_t posY = vp.Height() * fPosY;
112  glTranslatef(posX, posY, -0.99);
113 
114  glDisable(GL_DEPTH_TEST);
115  glEnable(GL_BLEND);
116  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
117 
118  glEnable(GL_TEXTURE_2D);
119  glBindTexture(GL_TEXTURE_2D, ttid);
120 
121  glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
122 
123  // logo
124  glPushName(kMove);
125  TGLUtil::Color(rnrCtx.ColorSet().Background().GetColorIndex());
126  glBegin(GL_QUADS);
127  Float_t z = 0.9;
128  Float_t a = fSize * vp.Height();
129  glTexCoord2f(0, 1); glVertex3f( 0, -a, z);
130  glTexCoord2f(1, 1); glVertex3f( a, -a, z);
131  glTexCoord2f(1, 0); glVertex3f( a, 0, z);
132  glTexCoord2f(0, 0); glVertex3f( 0, 0, z);
133  glEnd();
134  glPopName();
135 
136 
137  glDisable(GL_TEXTURE_2D);
138 
139  if (fActive)
140  {
141  // resize button
142  glPushMatrix();
143  glBegin(GL_QUADS);
144  Float_t a = fSize * vp.Height();
145  TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 95);
146  glTexCoord2f(0, 1); glVertex3f( 0, -a, z);
147  glTexCoord2f(1, 1); glVertex3f( a, -a, z);
148  glTexCoord2f(1, 0); glVertex3f( a, 0, z);
149  glTexCoord2f(0, 0); glVertex3f( 0, 0, z);
150  glEnd();
151 
152  glTranslatef(a, -a, 0);
153  a *= 0.2;
154  z = 0.95;
155  glPushName(kResize);
156  TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 100);
157  glBegin(GL_QUADS);
158  glVertex3f( 0, 0, z);
159  glVertex3f( 0, a, z);
160  glVertex3f(-a, a, z);
161  glVertex3f(-a, 0, z);
162  glEnd();
163  {
164  glTranslatef(-a/3, a/3, 0);
165  glBegin(GL_LINES);
166  TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 40);
167  Float_t s = a / 3;
168  glVertex3f( 0, 0, z); glVertex3f( 0, s, z);
169  glVertex3f( 0, 0, z); glVertex3f( -s, 0, z);
170  glEnd();
171  }
172  glPopName();
173  glPopMatrix();
174 
175  // delete
176  if (fAllowDestroy)
177  {
178  glPushName(7);
179  TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 100);
180  glTranslatef(0, -a, 0);
181  glBegin(GL_QUADS);
182  glVertex3f( 0, 0, z);
183  glVertex3f( a, 0, z);
184  glVertex3f( a, a, z);
185  glVertex3f( 0, a, z);
186  glEnd();
187  {
188  glBegin(GL_LINES);
189  TGLUtil::ColorTransparency(rnrCtx.ColorSet().Markup().GetColorIndex(), 40);
190  Float_t s = a/3;
191  glVertex3f( s, s, z);
192  glVertex3f( a-s, a-s, z);
193  glVertex3f( s, a-s, z);
194  glVertex3f( a-s, s, z);
195  glEnd();
196  }
197  glPopName();
198  }
199  }
200 
201  glEnable(GL_DEPTH_TEST);
202  glMatrixMode(GL_PROJECTION);
203  glPopMatrix();
204  glMatrixMode(GL_MODELVIEW);
205  glPopMatrix();
206 
207  glPopAttrib();
208 }
209 
210 
211 Bool_t CmsAnnotation::Handle(TGLRnrCtx& rnrCtx,
212  TGLOvlSelectRecord& selRec,
213  Event_t* event)
214 {
215  // Handle overlay event.
216  // Return TRUE if event was handled.
217 
218  if (selRec.GetN() < 2) return kFALSE;
219  int recID = selRec.GetItem(1);
220 
221  switch (event->fType)
222  {
223  case kButtonPress:
224  {
225  fMouseX = event->fX;
226  fMouseY = event->fY;
227  fDrag = (recID == kResize) ? kResize : kMove;
228  fSizeDrag = fSize;
229  return kTRUE;
230  }
231  case kButtonRelease:
232  {
233  fDrag = kNone;
234  if (recID == 7)
235  {
236  fParent->RequestDraw(rnrCtx.ViewerLOD());
237  delete this;
238  return kTRUE;
239  }
240  break;
241  }
242  case kMotionNotify:
243  {
244  const TGLRect& vp = rnrCtx.RefCamera().RefViewport();
245  if (vp.Width() == 0 || vp.Height() == 0) return false;
246  if (fDrag != kNone)
247  {
248  if (fDrag == kMove)
249  {
250  fPosX += (Float_t)(event->fX - fMouseX) / vp.Width();
251  fPosY -= (Float_t)(event->fY - fMouseY) / vp.Height();
252  fMouseX = event->fX;
253  fMouseY = event->fY;
254 
255  Float_t h = fSize;
256  Float_t w = fSize/vp.Aspect();
257 
258  // Make sure we don't go offscreen (use fDraw variables set in draw)
259  if (fPosX < 0)
260  fPosX = 0;
261  else if (fPosX +w > 1.0f)
262  fPosX = 1.0f - w;
263  if (fPosY < h)
264  fPosY = h;
265  else if (fPosY > 1.0f)
266  fPosY = 1.0f;
267  }
268  else
269  {
270  using namespace TMath;
271  Float_t oovpw = 1.0f / vp.Width(), oovph = 1.0f / vp.Height();
272 
273  Float_t xw = oovpw * Min(Max(0, event->fX), vp.Width());
274  Float_t yw = oovph * Min(Max(0, vp.Height() - event->fY), vp.Height());
275 
276  Float_t rx = Max((xw - fPosX) / (oovpw * fMouseX - fPosX), 0.0f);
277  Float_t ry = Max((yw - fPosY) / (oovph*(vp.Height() - fMouseY) - fPosY), 0.0f);
278 
279  fSize = Max(fSizeDrag * Min(rx, ry), 0.01f);
280  }
281  }
282  return kTRUE;
283  }
284  default:
285  {
286  return kFALSE;
287  }
288  }
289 
290  return false;
291 }
292 
293 //______________________________________________________________________________
294 Bool_t CmsAnnotation::MouseEnter(TGLOvlSelectRecord& /*rec*/)
295 {
296  // Mouse has entered overlay area.
297 
298  fActive = kTRUE;
299  return kTRUE;
300 }
301 
302 //______________________________________________________________________
304 {
305  // Mouse has left overlay area.
306 
307  fActive = kFALSE;
308 }
309 
310 
311 //______________________________________________________________________
313 {
314  return GetState() == TGLOverlayElement::kActive;
315 }
316 
317 //______________________________________________________________________
319 {
320  SetState(x ? (TGLOverlayElement::kActive) : (TGLOverlayElement::kInvisible));
321  fParent->Changed();
322  gEve->Redraw3D();
323 }
324 
325 //______________________________________________________________________________
326 
327 void
329 {
330  std::stringstream s;
331  s<<fSize;
332  iTo.addKeyValue("LogoSize",FWConfiguration(s.str()));
333 
334  std::stringstream x;
335  x<<fPosX;
336  iTo.addKeyValue("LogoPosX",FWConfiguration(x.str()));
337 
338  std::stringstream y;
339  y<<fPosY;
340  iTo.addKeyValue("LogoPosY",FWConfiguration(y.str()));
341 }
342 
343 void
345 {
346  const FWConfiguration* value;
347  value = iFrom.valueForKey("LogoSize");
348  if (value) fSize = atof(value->value().c_str());
349 
350  value = iFrom.valueForKey("LogoPosX");
351  if (value) fPosX = atof(value->value().c_str());
352 
353  value = iFrom.valueForKey("LogoPosY");
354  if (value) fPosY = atof(value->value().c_str());
355 
356 }
static const TString & coreIcondir()
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float float float z
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double f[11][100]
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The Signals That Services Can Subscribe To This is based on ActivityRegistry h
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CmsAnnotation(TGLViewerBase *parent, Float_t posx, Float_t posy)
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
EDrag fDrag
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double a
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