1 #ifndef SimMuon_Neutron_SubsystemNeutronReader_h
2 #define SimMuon_Neutron_SubsystemNeutronReader_h
17 class HepRandomEngine;
32 CLHEP::HepRandomEngine*);
39 virtual int detId(
int chamberIndex,
int localDetId ) = 0;
std::vector< double > theEventOccupancy
SubsystemNeutronReader(const edm::ParameterSet &pset)
std::vector< int > theChambersDone
just makes sure chambers aren't done twice
NeutronReader * theHitReader
virtual ~SubsystemNeutronReader()
void generateChamberNoise(int chamberType, int chamberIndex, edm::PSimHitContainer &result, CLHEP::HepRandomEngine *)
virtual int detId(int chamberIndex, int localDetId)=0
float theEventsInWindow
how many collsions happened between theStartTime and theEndTime
std::vector< PSimHit > PSimHitContainer
float theLuminosity
in units of 10**34, set by Muon:NeutronLuminosity