|
virtual void | accumulate (edm::Event const &event, edm::EventSetup const &setup)=0 |
|
virtual void | accumulate (PileUpEventPrincipal const &event, edm::EventSetup const &setup, edm::StreamID const &)=0 |
|
virtual void | beginLuminosityBlock (edm::LuminosityBlock const &lumi, edm::EventSetup const &setup) |
|
virtual void | beginRun (edm::Run const &run, edm::EventSetup const &setup) |
|
| DigiAccumulatorMixMod () |
|
virtual void | endLuminosityBlock (edm::LuminosityBlock const &lumi, edm::EventSetup const &setup) |
|
virtual void | endRun (edm::Run const &run, edm::EventSetup const &setup) |
|
virtual void | finalizeBunchCrossing (edm::Event &event, edm::EventSetup const &setup, int bunchCrossing) |
|
virtual void | finalizeEvent (edm::Event &event, edm::EventSetup const &setup)=0 |
|
virtual PileupMixingContent * | getEventPileupInfo () |
|
virtual void | initializeBunchCrossing (edm::Event const &event, edm::EventSetup const &setup, int bunchCrossing) |
|
virtual void | initializeEvent (edm::Event const &event, edm::EventSetup const &setup)=0 |
|
virtual void | StorePileupInformation (std::vector< int > &numInteractionList, std::vector< int > &bunchCrossingList, std::vector< float > &TrueInteractionList) |
|
virtual | ~DigiAccumulatorMixMod () |
|
Description: [one line class summary]
Usage: <usage>
Definition at line 42 of file DigiAccumulatorMixMod.h.