1 #ifndef GsfMaterialEffectsAdapter_H_
2 #define GsfMaterialEffectsAdapter_H_
13 virtual GsfMaterialEffectsAdapter*
clone()
const
15 return new GsfMaterialEffectsAdapter(*
this);
23 theMEUpdator(aMEUpdator.
clone()) {}
GsfMaterialEffectsAdapter(const MaterialEffectsUpdator &aMEUpdator)
DeepCopyPointerByClone< MaterialEffectsUpdator > theMEUpdator
virtual GsfMaterialEffectsAdapter * clone() const
~GsfMaterialEffectsAdapter()
virtual void compute(const TrajectoryStateOnSurface &, const PropagationDirection, Effect effects[]) const =0
Unlimited (trivial) bounds.