#include "Geometry/RPCGeometryBuilder/plugins/RPCGeometryESModule.h"
#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilderFromDDD.h"
#include "Geometry/RPCGeometryBuilder/src/RPCGeometryBuilderFromCondDB.h"
#include <Geometry/Records/interface/IdealGeometryRecord.h>
#include <Geometry/MuonNumbering/interface/MuonDDDConstants.h>
#include <DetectorDescription/Core/interface/DDCompactView.h>
#include "Geometry/Records/interface/RPCRecoGeometryRcd.h"
#include "CondFormats/GeometryObjects/interface/RecoIdealGeometry.h"
#include <FWCore/Framework/interface/EventSetup.h>
#include "FWCore/Framework/interface/ESTransientHandle.h"
#include <FWCore/Framework/interface/ESHandle.h>
#include <FWCore/Framework/interface/ModuleFactory.h>
#include <FWCore/Framework/interface/ESProducer.h>
#include <memory>
Go to the source code of this file.
Functions | |
DEFINE_FWK_EVENTSETUP_MODULE (RPCGeometryESModule) | |
Definition in file RPCGeometryESModule.cc.
DEFINE_FWK_EVENTSETUP_MODULE | ( | RPCGeometryESModule | ) |