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L1MuDTEtaPatternLutRcd.h
Go to the documentation of this file.
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#ifndef L1MuDTEtaPatternLutRCD_H
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#define L1MuDTEtaPatternLutRCD_H
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#include "boost/mpl/vector.hpp"
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//#include "FWCore/Framework/interface/EventSetupRecordImplementation.h"
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#include "
FWCore/Framework/interface/DependentRecordImplementation.h
"
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#include "
CondFormats/DataRecord/interface/L1TriggerKeyListRcd.h
"
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#include "
CondFormats/DataRecord/interface/L1TriggerKeyRcd.h
"
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//class L1MuDTEtaPatternLutRcd : public edm::eventsetup::EventSetupRecordImplementation<L1MuDTEtaPatternLutRcd> {};
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class
L1MuDTEtaPatternLutRcd
:
public
edm::eventsetup::DependentRecordImplementation
<L1MuDTEtaPatternLutRcd, boost::mpl::vector<L1TriggerKeyListRcd,L1TriggerKeyRcd> > {};
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#endif
edm::eventsetup::DependentRecordImplementation
Definition:
DependentRecordImplementation.h:36
L1TriggerKeyListRcd.h
DependentRecordImplementation.h
L1MuDTEtaPatternLutRcd
Definition:
L1MuDTEtaPatternLutRcd.h:12
L1TriggerKeyRcd.h
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