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HelixForwardPlaneCrossing.h
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1 #ifndef HelixForwardPlaneCrossing_H_
2 #define HelixForwardPlaneCrossing_H_
3 
6 
10 class HelixForwardPlaneCrossing GCC11_FINAL : public HelixPlaneCrossing {
11 public:
14  HelixForwardPlaneCrossing(const PositionType& point,
15  const DirectionType& direction,
16  const float curvature,
17  const PropagationDirection propDir = alongMomentum);
18  // destructor
20 
24  virtual std::pair<bool,double> pathLength(const Plane& plane);
25 
28  virtual PositionType position(double s) const;
29 
32  virtual DirectionType direction(double s) const;
33 
34 private:
35  //
36  // double precision vectors for internal use
37  //
40 
41  const double theX0,theY0,theZ0;
42  double theCosPhi0,theSinPhi0;
43  double theCosTheta,theSinTheta;
44  const double theRho;
45 
46  const PropagationDirection thePropDir;
47 
48  mutable double theCachedS;
49  mutable double theCachedDPhi;
50  mutable double theCachedSDPhi;
51  mutable double theCachedCDPhi;
52 
53  static const float theNumericalPrecision;
54 };
55 
56 #endif
virtual DirectionType direction(double s) const =0
PropagationDirection
Definition: Plane.h:17
Point3DBase< Scalar, GlobalTag > PositionType
Definition: Definitions.h:30
T curvature(T InversePt, const edm::EventSetup &iSetup)
virtual std::pair< bool, double > pathLength(const Plane &)=0
virtual PositionType position(double s) const =0
Basic3DVector< double > DirectionTypeDouble
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
Definition: invegas.h:5
Basic3DVector< double > PositionTypeDouble
virtual ~HelixForwardPlaneCrossing()
Unlimited (trivial) bounds.