1 #ifndef SimGeneral_MixingModule_DigiAccumulatorMixMod_h
2 #define SimGeneral_MixingModule_DigiAccumulatorMixMod_h
virtual void initializeEvent(edm::Event const &event, edm::EventSetup const &setup)=0
virtual void accumulate(edm::Event const &event, edm::EventSetup const &setup)=0
virtual void endRun(edm::Run const &run, edm::EventSetup const &setup)
virtual void finalizeEvent(edm::Event &event, edm::EventSetup const &setup)=0
virtual void initializeBunchCrossing(edm::Event const &event, edm::EventSetup const &setup, int bunchCrossing)
virtual void beginLuminosityBlock(edm::LuminosityBlock const &lumi, edm::EventSetup const &setup)
virtual void endLuminosityBlock(edm::LuminosityBlock const &lumi, edm::EventSetup const &setup)
virtual ~DigiAccumulatorMixMod()
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
virtual void beginRun(edm::Run const &run, edm::EventSetup const &setup)
virtual void finalizeBunchCrossing(edm::Event &event, edm::EventSetup const &setup, int bunchCrossing)
DigiAccumulatorMixMod const & operator=(DigiAccumulatorMixMod const &)
void setup(std::vector< TH2F > &depth, std::string name, std::string units="")