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FSPFProducer.h
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1 #ifndef FastSimulation_ParticleFlow_FSPFProducer_h_
2 #define FastSimulation_ParticleFlow_FSPFProducer_h_
3 
4 // system include files
5 #include <string>
6 
7 // framework include files
14 
15 class PFCandidate;
16 
17 class FSPFProducer : public edm::EDProducer {
18  public:
19  explicit FSPFProducer(const edm::ParameterSet&);
20  ~FSPFProducer();
21 
22  virtual void produce(edm::Event&, const edm::EventSetup&) override;
23 
24  private:
25 
27 
28  double par1, par2;
30 
32  double HF_Ratio;
33  std::vector<double> EM_HF_ScaleFactor;
34 
35  double energy_threshold(double eta);
36 
37 };
38 
39 #endif
bool pfPatchInHF
Definition: FSPFProducer.h:31
virtual void produce(edm::Event &, const edm::EventSetup &) override
Definition: FSPFProducer.cc:34
T eta() const
edm::InputTag labelPFCandidateCollection_
Definition: FSPFProducer.h:26
FSPFProducer(const edm::ParameterSet &)
Definition: FSPFProducer.cc:14
std::vector< double > EM_HF_ScaleFactor
Definition: FSPFProducer.h:33
double HF_Ratio
Definition: FSPFProducer.h:32
double endcap_th
Definition: FSPFProducer.h:29
double energy_threshold(double eta)
double barrel_th
Definition: FSPFProducer.h:29
double middle_th
Definition: FSPFProducer.h:29