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DivisiveVertexFinder.h
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1 #ifndef RecoPixelVertexing_DivisiveVertexFinder_h
2 #define RecoPixelVertexing_DivisiveVertexFinder_h
3 
24 #include <vector>
29 //#include "CommonTools/Clustering1D/interface/DivisiveClusterizer1D.h"
31 
33  public:
34  DivisiveVertexFinder(double zOffset=5.0, int ntrkMin=5, bool useError=true,
35  double zSeparation=0.05, bool wtAverage=true, int verbosity=0);
37 
39  bool findVertexes(const reco::TrackRefVector &trks, // input
40  reco::VertexCollection &vertexes); // output
41  bool findVertexesAlt(const reco::TrackRefVector &trks, // input
42  reco::VertexCollection &vertexes, const math::XYZPoint & bs); // output
43  private:
46  int ntrkMin_;
48 
51  // DivisiveClusterizer1D< reco::Track > divmeth_;
52 
53  // How loud should I be?
54  int verbose_;
55 
56 };
57 #endif
pixeltemp::DivisiveClusterizer1D< reco::Track > divmeth_
We use Wolfgang&#39;s templated class that implements the actual divisive method.
DivisiveVertexFinder(double zOffset=5.0, int ntrkMin=5, bool useError=true, double zSeparation=0.05, bool wtAverage=true, int verbosity=0)
bool findVertexesAlt(const reco::TrackRefVector &trks, reco::VertexCollection &vertexes, const math::XYZPoint &bs)
std::vector< Vertex > VertexCollection
collection of Vertex objects
Definition: VertexFwd.h:9
bool findVertexes(const reco::TrackRefVector &trks, reco::VertexCollection &vertexes)
Run the divisive algorithm and return a vector of vertexes for the input track collection.
XYZPointD XYZPoint
point in space with cartesian internal representation
Definition: Point3D.h:12
double zOffset_
Cuts on vertex formation and other options.