5 #include "G4StepPoint.hh"
6 #include "G4TouchableHistory.hh"
13 int theLevelPart= muonConstants.
getValue(
"level");
30 std::cout <<
"Position " << aStep->GetPreStepPoint()->GetPosition() << std::endl;
36 <<
" Rotation " << rotated << std::endl;
MuonG4Numbering * g4numbering
int getBaseNo(int level) const
type of data representation of DDCompactView
int getValue(const std::string &name) const
MuonBaseNumber PhysicalVolumeToBaseNumber(const G4Step *aStep)
Point3DBase< float, LocalTag > Local3DPoint
MuonGemFrameRotation(const DDCompactView &cpv)
virtual ~MuonGemFrameRotation()
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
virtual Local3DPoint transformPoint(const Local3DPoint &, const G4Step *) const