1 #ifndef FWCore_Utilities_RandomNumberGenerator_h
2 #define FWCore_Utilities_RandomNumberGenerator_h
98 class HepRandomEngine;
105 class LuminosityBlockIndex;
116 virtual CLHEP::HepRandomEngine&
getEngine()
const = 0;
122 virtual uint32_t
mySeed()
const = 0;
133 virtual std::vector<RandomEngineState>
const&
getLumiCache()
const = 0;
134 virtual std::vector<RandomEngineState>
const&
getEventCache()
const = 0;
137 virtual void print() = 0;
virtual CLHEP::HepRandomEngine & getEngine(StreamID const &) const
virtual std::vector< RandomEngineState > const & getLumiCache() const =0
virtual CLHEP::HepRandomEngine & getEngine(LuminosityBlockIndex const &) const
RandomNumberGenerator const & operator=(RandomNumberGenerator const &)
virtual ~RandomNumberGenerator()
virtual void postEventRead(Event const &event)=0
virtual CLHEP::HepRandomEngine & getEngine() const =0
Use this to get the random number engine, this is the only function most users should call...
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
virtual void preBeginLumi(LuminosityBlock const &lumi)=0
virtual std::vector< RandomEngineState > const & getEventCache() const =0
virtual uint32_t mySeed() const =0
Exists for backward compatibility.
virtual void print()=0
For debugging purposes only.