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DoubleCrystalBallGenerator.h
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1 #ifndef DoubleCrystalBallGenerator_H
2 #define DoubleCrystalBallGenerator_H
3 
10 class RandomEngine;
11 
13 {
14  public:
15  //constructor
16  DoubleCrystalBallGenerator(const RandomEngine* engine) : random(engine) {}
17  //destructor
19 
20  //functions
21  double shoot(double mu, double sigma, double aL, double nL, double aR, double nR);
22 
23  private:
24  //random engine
26 
27 };
28 
29 #endif
DoubleCrystalBallGenerator(const RandomEngine *engine)
const int mu
Definition: Constants.h:23
double shoot(double mu, double sigma, double aL, double nL, double aR, double nR)