#include "Geometry/CaloGeometry/interface/CaloCellGeometry.h"
#include <CLHEP/Geometry/Point3D.h>
#include <CLHEP/Geometry/Plane3D.h>
#include <CLHEP/Geometry/Vector3D.h>
#include <CLHEP/Geometry/Transform3D.h>
#include <vector>
Go to the source code of this file.
Definition at line 398 of file TruncatedPyramid.cc.
References i, and alignCSCRings::s.
401 const float thetaaxis ( cell.getThetaAxis() ) ;
402 const float phiaxis ( cell.getPhiAxis() ) ;
403 s <<
"Axis: " << thetaaxis <<
" " << phiaxis << std::endl ;
405 for (
unsigned int i=0 ;
i != corners.size() ; ++
i )
407 s <<
"Corner: " << corners[
i] << std::endl;