1 #ifndef Fireworks_ParticleFlow_FWLegoEvePFCandidate_h
2 #define Fireworks_ParticleFlow_FWLegoEvePFCandidate_h
6 #include "TEveStraightLineSet.h"
void updateScale(const FWViewContext *, const fireworks::Context &)
FWLegoEvePFCandidate(const reco::PFCandidate &pfc, const FWViewContext *, const fireworks::Context &)
Particle reconstructed by the particle flow algorithm.