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FWMuonDetailView.h
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1 // -*- C++ -*-
2 #ifndef Fireworks_Electrons_FWMuonDetailView_h
3 #define Fireworks_Electrons_FWMuonDetailView_h
4 
5 //
6 // Package: Electrons
7 // Class : FWMuonDetailView
8 // $Id: FWMuonDetailView.h,v 1.5 2010/01/14 15:55:14 amraktad Exp $
9 //
10 
11 // user include files
13 
15 namespace reco {
16  class Muon;
17 }
18 
19 class FWMuonDetailView : public FWDetailViewGL<reco::Muon> {
20 
21 public:
23  virtual ~FWMuonDetailView();
24 
25 
26 private:
27  FWMuonDetailView(const FWMuonDetailView&); // stop default
28  const FWMuonDetailView& operator=(const FWMuonDetailView&); // stop default
29 
30  virtual void build (const FWModelId &id, const reco::Muon*);
31  virtual void setTextInfo(const FWModelId&, const reco::Muon*);
32 
33  void addSceneInfo(const reco::Muon *i, TEveElementList* tList);
34 
35  TEveCaloData* m_data;
37 };
38 
39 #endif
int i
Definition: DBlmapReader.cc:9
virtual void build(const FWModelId &id, const reco::Muon *)
TEveCaloData * m_data
virtual ~FWMuonDetailView()
const FWMuonDetailView & operator=(const FWMuonDetailView &)
void addSceneInfo(const reco::Muon *i, TEveElementList *tList)
FWECALDetailViewBuilder * m_builder
virtual void setTextInfo(const FWModelId &, const reco::Muon *)