#include <MultipleScatteringSimulator.h>
Public Member Functions | |
MultipleScatteringSimulator (const RandomEngine *engine, double A, double Z, double density, double radLen) | |
Default Constructor. | |
~MultipleScatteringSimulator () | |
Default Destructor. | |
Private Member Functions | |
void | compute (ParticlePropagator &Particle) |
The real dE/dx generation and particle update. | |
Private Attributes | |
double | sqr12 |
Save (a tiny bit of) time. |
Definition at line 26 of file MultipleScatteringSimulator.h.
MultipleScatteringSimulator::MultipleScatteringSimulator | ( | const RandomEngine * | engine, |
double | A, | ||
double | Z, | ||
double | density, | ||
double | radLen | ||
) |
Default Constructor.
Definition at line 6 of file MultipleScatteringSimulator.cc.
References sqr12, and mathSSE::sqrt().
MultipleScatteringSimulator::~MultipleScatteringSimulator | ( | ) | [inline] |
void MultipleScatteringSimulator::compute | ( | ParticlePropagator & | Particle | ) | [private, virtual] |
The real dE/dx generation and particle update.
Implements MaterialEffectsSimulator.
Definition at line 13 of file MultipleScatteringSimulator.cc.
References RawParticle::charge(), funct::cos(), delta, alignCSCRings::e, RandomEngine::flatShoot(), RandomEngine::gaussShoot(), funct::log(), RawParticle::mass(), MaterialEffectsSimulator::orthogonal(), p2, phi, MaterialEffectsSimulator::radLengths, MaterialEffectsSimulator::radLenIncm(), MaterialEffectsSimulator::random, RawParticle::rotate(), funct::sin(), sqr12, mathSSE::sqrt(), MaterialEffectsSimulator::theNormalVector, theta(), RawParticle::translate(), PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().
{ double p2 = Particle.Vect().Mag2(); double m2 = Particle.mass()*Particle.mass(); double e = std::sqrt(p2+m2); double pbeta = p2/e; // This is p*beta // Average multiple scattering angle from Moliere radius // The sqrt(2) factor is because of the *space* angle double theta0 = 0.0136 / pbeta * Particle.charge() * std::sqrt(2.*radLengths) * (1. + 0.038*std::log(radLengths)); // Generate multiple scattering space angle perpendicular to the particle motion double theta = random->gaussShoot(0.,theta0); // Plus a random rotation angle around the particle motion double phi = 2. * 3.14159265358979323 * random->flatShoot(); // The two rotations RawParticle::Rotation rotation1(orthogonal(Particle.Vect()),theta); RawParticle::Rotation rotation2(Particle.Vect(),phi); // Rotate! Particle.rotate(rotation1); Particle.rotate(rotation2); // Generate mutiple scattering displacements in cm (assuming the detectors // are silicon only to determine the thickness) in the directions orthogonal // to the vector normal to the surface double xp = (cos(phi)*theta/2. + random->gaussShoot(0.,theta0)/sqr12) * radLengths * radLenIncm(); double yp = (sin(phi)*theta/2. + random->gaussShoot(0.,theta0)/sqr12) * radLengths * radLenIncm(); // Determine a unitary vector tangent to the surface // This tangent vector is unitary because "normal" is // either (0,0,1) in the Endcap or (x,y,0) in the Barrel ! XYZVector normal(theNormalVector.x(),theNormalVector.y(),theNormalVector.z()); XYZVector tangent = orthogonal(normal); // The total displacement XYZVector delta = xp*tangent + yp*normal.Cross(tangent); // Translate! Particle.translate(delta); }
double MultipleScatteringSimulator::sqr12 [private] |
Save (a tiny bit of) time.
Definition at line 45 of file MultipleScatteringSimulator.h.
Referenced by compute(), and MultipleScatteringSimulator().