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Public Member Functions | Protected Attributes | Private Member Functions

edm::ExpoRandomPtGunSource Class Reference

#include <ExpoRandomPtGunSource.h>

Inheritance diagram for edm::ExpoRandomPtGunSource:
edm::BaseFlatGunSource edm::GeneratedInputSource edm::ConfigurableInputSource edm::InputSource edm::ProductRegistryHelper

List of all members.

Public Member Functions

 ExpoRandomPtGunSource (const ParameterSet &, const InputSourceDescription &)
virtual ~ExpoRandomPtGunSource ()

Protected Attributes

double fMaxPt
double fMeanPt
double fMinPt
CLHEP::RandExponential * fRandomExpoGenerator

Private Member Functions

virtual bool produce (Event &e)

Detailed Description

Definition at line 15 of file ExpoRandomPtGunSource.h.


Constructor & Destructor Documentation

ExpoRandomPtGunSource::ExpoRandomPtGunSource ( const ParameterSet pset,
const InputSourceDescription desc 
)

Definition at line 23 of file ExpoRandomPtGunSource.cc.

References fMaxPt, fMeanPt, fMinPt, edm::BaseFlatGunSource::fRandomEngine, fRandomExpoGenerator, and edm::ParameterSet::getUntrackedParameter().

                                                                                 : 
   BaseFlatGunSource(pset, desc)
{


   ParameterSet defpset ;
   ParameterSet pgun_params = 
      pset.getUntrackedParameter<ParameterSet>("PGunParameters",defpset) ;
  
   fMinPt = pgun_params.getUntrackedParameter<double>("MinPt",0.99);
   fMaxPt = pgun_params.getUntrackedParameter<double>("MaxPt",1.01);

   fMeanPt = pgun_params.getUntrackedParameter<double>("MeanPt",-1.);

   produces<HepMCProduct>();

   //the explonential generator
   fRandomExpoGenerator = new CLHEP::RandExponential(fRandomEngine,fMeanPt);
   
}
ExpoRandomPtGunSource::~ExpoRandomPtGunSource ( ) [virtual]

Definition at line 45 of file ExpoRandomPtGunSource.cc.

{
   // no need to cleanup GenEvent memory - done in HepMCProduct
}

Member Function Documentation

bool ExpoRandomPtGunSource::produce ( Event e) [private, virtual]

Implements edm::ConfigurableInputSource.

Definition at line 50 of file ExpoRandomPtGunSource.cc.

References abs, funct::cos(), gather_cfg::cout, relval_parameters_module::energy, eta(), edm::ConfigurableInputSource::event(), funct::exp(), edm::BaseFlatGunSource::fAddAntiParticle, edm::BaseFlatGunSource::fEvt, edm::BaseFlatGunSource::fMaxEta, edm::BaseFlatGunSource::fMaxPhi, fMaxPt, fMeanPt, edm::BaseFlatGunSource::fMinEta, edm::BaseFlatGunSource::fMinPhi, fMinPt, edm::BaseFlatGunSource::fPartIDs, edm::BaseFlatGunSource::fPDGTable, fRandomExpoGenerator, edm::BaseFlatGunSource::fRandomGenerator, edm::BaseFlatGunSource::fVerbosity, configurableAnalysis::GenParticle, edm::max(), AlCaHLTBitMon_ParallelJobs::p, RecoTau_DiTaus_pt_20-420_cfg::ParticleID, phi, edm::Event::put(), funct::sin(), mathSSE::sqrt(), and theta().

{

   if ( fVerbosity > 0 )
   {
      cout << " ExpoRandomPtGunSource : Begin New Event Generation" << endl ; 
   }
   // event loop (well, another step in it...)
          
   // no need to clean up GenEvent memory - done in HepMCProduct
   // 
   
   // here re-create fEvt (memory)
   //
   fEvt = new HepMC::GenEvent() ;
   
   // now actualy, cook up the event from PDGTable and gun parameters
   //
   // 1st, primary vertex
   //
   //HepMC::GenVertex* Vtx = new HepMC::GenVertex(CLHEP::HepLorentzVector(0.,0.,0.));
   HepMC::GenVertex* Vtx = new HepMC::GenVertex(HepMC::FourVector(0.,0.,0.));

   // loop over particles
   //
   int barcode = 1 ;
   for (unsigned int ip=0; ip<fPartIDs.size(); ++ip)
   {

     //the max is to ensure you don't generate at 0
     //the 90% is to get rid of edge effect
     
     double pt     =  std::max(0.00001,0.90*fMinPt)+fRandomExpoGenerator->fire(fMeanPt);
     //shoot until in the designated range
     while (pt<fMinPt || pt>fMaxPt)
       {pt = std::max(0.00001,0.90*fMinPt) + fRandomExpoGenerator->fire(fMeanPt);}
     
     double eta    = fRandomGenerator->fire(fMinEta, fMaxEta) ;
       double phi    = fRandomGenerator->fire(fMinPhi, fMaxPhi) ;
       int PartID = fPartIDs[ip] ;
       const HepPDT::ParticleData* 
          PData = fPDGTable->particle(HepPDT::ParticleID(abs(PartID))) ;
       double mass   = PData->mass().value() ;
       double theta  = 2.*atan(exp(-eta)) ;
       double mom    = pt/sin(theta) ;
       double px     = pt*cos(phi) ;
       double py     = pt*sin(phi) ;
       double pz     = mom*cos(theta) ;
       double energy2= mom*mom + mass*mass ;
       double energy = sqrt(energy2) ; 
       //CLHEP::Hep3Vector p(px,py,pz) ;
       //HepMC::GenParticle* Part = 
       //    new HepMC::GenParticle(CLHEP::HepLorentzVector(p,energy),PartID,1);
       HepMC::FourVector p(px,py,pz,energy) ;
       HepMC::GenParticle* Part = 
           new HepMC::GenParticle(p,PartID,1);
       Part->suggest_barcode( barcode ) ;
       barcode++ ;
       Vtx->add_particle_out(Part);

       if ( fAddAntiParticle )
       {
          //CLHEP::Hep3Vector ap(-px,-py,-pz) ;
          HepMC::FourVector ap(-px,-py,-pz,energy) ;
          int APartID = -PartID ;
          if ( PartID == 22 || PartID == 23 )
          {
             APartID = PartID ;
          }       
          //HepMC::GenParticle* APart =
          //   new HepMC::GenParticle(CLHEP::HepLorentzVector(ap,energy),APartID,1);
          HepMC::GenParticle* APart =
             new HepMC::GenParticle(ap,APartID,1);
          APart->suggest_barcode( barcode ) ;
          barcode++ ;
          Vtx->add_particle_out(APart) ;
       }

   }

   fEvt->add_vertex(Vtx) ;
   fEvt->set_event_number(event()) ;
   fEvt->set_signal_process_id(20) ; 
        
   if ( fVerbosity > 0 )
   {
      fEvt->print() ;  
   }

   auto_ptr<HepMCProduct> BProduct(new HepMCProduct()) ;
   BProduct->addHepMCData( fEvt );
   e.put(BProduct);
    
   if ( fVerbosity > 0 )
   {
      // for testing purpose only
      // fEvt->print() ; // prints empty info after it's made into edm::Event
      cout << " FlatRandomPtGunSource : Event Generation Done " << endl;
   }

   return true;
}

Member Data Documentation

Definition at line 31 of file ExpoRandomPtGunSource.h.

Referenced by ExpoRandomPtGunSource(), and produce().

Definition at line 32 of file ExpoRandomPtGunSource.h.

Referenced by ExpoRandomPtGunSource(), and produce().

Definition at line 30 of file ExpoRandomPtGunSource.h.

Referenced by ExpoRandomPtGunSource(), and produce().

CLHEP::RandExponential* edm::ExpoRandomPtGunSource::fRandomExpoGenerator [protected]

Definition at line 33 of file ExpoRandomPtGunSource.h.

Referenced by ExpoRandomPtGunSource(), and produce().