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IOMC
ParticleGuns
interface
FlatRandomEGunSource.h
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1
#ifndef FlatRandomEGunSource_H
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#define FlatRandomEGunSource_H
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#include "
IOMC/ParticleGuns/interface/BaseFlatGunSource.h
"
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namespace
edm
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{
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class
FlatRandomEGunSource
:
public
BaseFlatGunSource
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{
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public
:
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FlatRandomEGunSource
(
const
ParameterSet
&,
const
InputSourceDescription
& );
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virtual
~FlatRandomEGunSource
();
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private
:
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virtual
bool
produce
(
Event
&
e
);
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protected
:
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// data members
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double
fMinE
;
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double
fMaxE
;
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};
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}
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#endif
edm::FlatRandomEGunSource::fMinE
double fMinE
Definition:
FlatRandomEGunSource.h:30
edm::FlatRandomEGunSource
Definition:
FlatRandomEGunSource.h:15
edm::FlatRandomEGunSource::FlatRandomEGunSource
FlatRandomEGunSource(const ParameterSet &, const InputSourceDescription &)
Definition:
FlatRandomEGunSource.cc:19
edm::InputSourceDescription
Definition:
InputSourceDescription.h:17
edm::FlatRandomEGunSource::produce
virtual bool produce(Event &e)
Definition:
FlatRandomEGunSource.cc:46
edm::BaseFlatGunSource
Definition:
BaseFlatGunSource.h:32
edm::FlatRandomEGunSource::~FlatRandomEGunSource
virtual ~FlatRandomEGunSource()
Definition:
FlatRandomEGunSource.cc:41
alignCSCRings.e
list e
Definition:
alignCSCRings.py:90
BaseFlatGunSource.h
edm::FlatRandomEGunSource::fMaxE
double fMaxE
Definition:
FlatRandomEGunSource.h:31
edm::ParameterSet
Definition:
ParameterSet.h:35
edm::Event
Definition:
Event.h:50
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