1 #ifndef GeometryVector_Point3DBase_h
2 #define GeometryVector_Point3DBase_h
10 template <
class T,
class FrameTag>
89 template<
typename T,
typename U,
class Frame>
98 template<
typename T,
typename U,
class Frame>
109 template<
typename T,
typename U,
class Frame>
120 template<
typename T,
typename U,
class Frame>
126 #endif // GeometryVector_Point3DBase_h
Point3DBase & operator+=(const Vector3DBase< U, FrameTag > &v)
PV3DBase< T, PointTag, FrameTag > BaseClass
BaseClass::BasicVectorType BasicVectorType
Point3DBase & operator-=(const Vector3DBase< U, FrameTag > &v)
Point3DBase(const Polar &set)
construct from polar coordinates
MatrixMeschach operator+(const MatrixMeschach &mat1, const MatrixMeschach &mat2)
MatrixMeschach operator-(const MatrixMeschach &mat1, const MatrixMeschach &mat2)
Point3DBase(const T &x, const T &y, const T &z)
construct from cartesian coordinates
Vector3DBase< T, FrameTag > VectorType
bool operator==(const Point3DBase &rh) const
BaseClass::Cylindrical Cylindrical
Point3DBase(const T &x, const T &y)
Point3DBase(const Geom::Theta< T > &th, const Geom::Phi< T > &ph, const T &r)
BaseClass::Spherical Spherical
Point3DBase(const Basic3DVector< U > &v)
Point3DBase(Point2DBase< T, FrameTag > p)
BasicVectorType theVector
Point3DBase(const Cylindrical &set)
Point3DBase(const Point3DBase< U, FrameTag > &p)
const BasicVectorType & basicVector() const
void set(const std::string &name, int value)
set the flag, with a run-time name