19 float cotLeftLine,
float cotRightLine)
27 return lineRight.
cotLine() < cotHit && cotHit < lineLeft.
cotLine();
virtual HitEtaCheck * clone() const
virtual Range range(const float &z) const
LineOrigin origin() const
virtual bool operator()(const float &r, const float &z) const
HitEtaCheck(bool inbarrel, const PixelRecoLineRZ::LineOrigin &point, float cotLeftLine, float cotRightLine)
const PixelRecoLineRZ & lineRight() const
const PixelRecoLineRZ & lineLeft() const
virtual Range range(const float &rORz) const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point
virtual Range range(const float &radius) const