#include <Fireworks/Core/interface/FWGenericHandle.h>
Description: Allows interaction with data in the Event without actually using the C++ class. Ported to work with
Usage: This is a rip-off of edm::FWGenericHandle. I extended it to work with edm::EventBase as well.
The FWGenericHandle allows one to get data back from the edm::EventBase as a Reflex::Object instead of as the actual C++ class type.
make a handle to hold an instance of 'MyClass' edm::FWGenericHandle myHandle("MyClass");
event.getByLabel("mine",myHandle);
call the print method of 'MyClass' instance myHandle->invoke("print);