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GlobalDetRangeZPhi.cc
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5 #include <functional>
6 #include <cmath>
7 #include <vector>
8 
9 using namespace std;
10 
12 
13  float dx = plane.bounds().width()/2.;
14  float dy = plane.bounds().length()/2.;
15 
16  vector<Surface::GlobalPoint> corners(4);
17  corners[0] = plane.toGlobal( LocalPoint( -dx, -dy, 0));
18  corners[1] = plane.toGlobal( LocalPoint( -dx, dy, 0));
19  corners[2] = plane.toGlobal( LocalPoint( dx, -dy, 0));
20  corners[3] = plane.toGlobal( LocalPoint( dx, dy, 0));
21 
22  float phimin = corners[0].phi(); float phimax = phimin;
23  float zmin = corners[0].z(); float zmax = zmin;
24  for ( int i=1; i<4; i++) {
25  float phi = corners[i].phi();
26  if ( PhiLess()( phi, phimin)) phimin = phi;
27  if ( PhiLess()( phimax, phi)) phimax = phi;
28 
29  float z = corners[i].z();
30  if ( z < zmin) zmin = z;
31  if ( z > zmax) zmax = z;
32  }
33 
34  theZRange.first = zmin;
35  theZRange.second = zmax;
36  thePhiRange.first = phimin;
37  thePhiRange.second = phimax;
38 
39 }
GlobalPoint toGlobal(const Point2DBase< Scalar, LocalTag > lp) const
Definition: Surface.h:78
int i
Definition: DBlmapReader.cc:9
virtual float length() const =0
double double double z
GlobalDetRangeZPhi(const BoundPlane &det)
const Bounds & bounds() const
Definition: BoundSurface.h:89
Local3DPoint LocalPoint
Definition: LocalPoint.h:11
virtual float width() const =0
Definition: DDAxes.h:10