1 #ifndef Fireworks_Core_FWOverlapTableView_h
2 #define Fireworks_Core_FWOverlapTableView_h
void precisionCallback(Long_t)
virtual void populateController(ViewerParameterGUI &) const
TGTextButton * m_applyButton
FWBoolParameter m_rnrOverlap
FWOverlapTableView(TEveWindowSlot *iParent, FWColorManager *colMng)
std::vector< float > m_markerVertices
std::vector< int > m_markerIndices
FWBoolParameter m_listAllNodes
void setCheckerState(bool)
const FWOverlapTableView & operator=(const FWOverlapTableView &)
virtual FWGeometryTableManagerBase * getTableManager()
virtual void setFrom(const FWConfiguration &)
FWBoolParameter m_drawPoints
FWDoubleParameter m_precision
bool listAllNodes() const
virtual void refreshTable3D()
ClassDef(FWOverlapTableView, 0)
FWBoolParameter m_rnrExtrusion
virtual void chosenItem(int x)
TGNumberEntry * m_numEntry
TGCheckButton * m_listOptionButton
virtual TEveElement * getEveGeoElement() const
virtual ~FWOverlapTableView()
FWLongParameter m_pointSize
FWOverlapTableManager * m_tableManager