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MultipleScatteringSimulator.h
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1 #ifndef MULTIPLESCATTERINGSIMULATOR_H
2 #define MULTIPLESCATTERINGSIMULATOR_H
3 
5 
23 class ParticlePropagator;
24 class RandomEngine;
25 
27 {
28  public:
29 
32  double A, double Z, double density, double radLen);
33 
36 
37  private:
38 
40  void compute(ParticlePropagator &Particle);
41 
42  private:
43 
45  double sqr12;
46 
47 };
48 
49 #endif
~MultipleScatteringSimulator()
Default Destructor.
MultipleScatteringSimulator(const RandomEngine *engine, double A, double Z, double density, double radLen)
Default Constructor.
void compute(ParticlePropagator &Particle)
The real dE/dx generation and particle update.
double sqr12
Save (a tiny bit of) time.