3 #include "G4StepPoint.hh"
4 #include "G4TouchableHistory.hh"
8 G4StepPoint * preStepPoint =
s->GetPreStepPoint();
9 G4TouchableHistory * theTouchable=(G4TouchableHistory *)
10 (preStepPoint->GetTouchable());
11 const G4ThreeVector trans=theTouchable->GetTranslation();
virtual Local3DPoint transformPoint(Local3DPoint &, G4Step *) const
Point3DBase< float, LocalTag > Local3DPoint
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point