1 #ifndef MSLayersAtAngle_H
2 #define MSLayersAtAngle_H
24 float tip = 0.)
const;
28 float tip = 0.)
const;
37 typedef std::vector<MSLayer>::const_iterator
LayerItr;
std::vector< MSLayer > theLayers
float sum2RmRn(LayerItr i1, LayerItr i2, float rTarget, const PixelRecoLineRZ &line) const
void update(const MSLayer &layer)
std::vector< MSLayer >::const_iterator LayerItr
float sumX0D(const PixelRecoPointRZ &pointI, const PixelRecoPointRZ &pointO, float tip=0.) const
const MSLayer * findLayer(const MSLayer &layer) const
*vegas h *****************************************************used in the default bin number in original ***version of VEGAS is ***a higher bin number might help to derive a more precise ***grade subtle point