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00001 
00010 #include "CSCSegAlgoST.h"
00011 #include "CSCSegAlgoShowering.h"
00012 
00013 #include "DataFormats/GeometryVector/interface/GlobalPoint.h"
00014 
00015 // // For clhep Matrix::solve
00016 // #include "DataFormats/CLHEP/interface/AlgebraicObjects.h"
00017 #include "Geometry/CSCGeometry/interface/CSCLayer.h"
00018 
00019 #include "FWCore/ParameterSet/interface/ParameterSet.h"
00020 #include "FWCore/MessageLogger/interface/MessageLogger.h"
00021 
00022 #include "CommonTools/Statistics/interface/ChiSquaredProbability.h"
00023 
00024 #include <algorithm>
00025 #include <cmath>
00026 #include <iostream>
00027 #include <string>
00028 
00029 
00030 /* Constructor
00031  *
00032  */
00033 CSCSegAlgoST::CSCSegAlgoST(const edm::ParameterSet& ps) : CSCSegmentAlgorithm(ps), myName("CSCSegAlgoST") {
00034         
00035   debug                  = ps.getUntrackedParameter<bool>("CSCDebug");
00036   //  minLayersApart         = ps.getParameter<int>("minLayersApart");
00037   //  nSigmaFromSegment      = ps.getParameter<double>("nSigmaFromSegment");
00038   minHitsPerSegment      = ps.getParameter<int>("minHitsPerSegment");
00039   //  muonsPerChamberMax     = ps.getParameter<int>("CSCSegmentPerChamberMax");      
00040   //  chi2Max                = ps.getParameter<double>("chi2Max");
00041   dXclusBoxMax           = ps.getParameter<double>("dXclusBoxMax");
00042   dYclusBoxMax           = ps.getParameter<double>("dYclusBoxMax");
00043   preClustering          = ps.getParameter<bool>("preClustering");
00044   preClustering_useChaining    = ps.getParameter<bool>("preClusteringUseChaining");
00045   Pruning                = ps.getParameter<bool>("Pruning");
00046   BrutePruning           = ps.getParameter<bool>("BrutePruning");
00047   BPMinImprovement        = ps.getParameter<double>("BPMinImprovement");
00048   // maxRecHitsInCluster is the maximal number of hits in a precluster that is being processed
00049   // This cut is intended to remove messy events. Currently nothing is returned if there are
00050   // more that maxRecHitsInCluster hits. It could be useful to return an estimate of the 
00051   // cluster position, which is available.
00052   maxRecHitsInCluster    = ps.getParameter<int>("maxRecHitsInCluster");
00053   onlyBestSegment        = ps.getParameter<bool>("onlyBestSegment");
00054 
00055   hitDropLimit4Hits      = ps.getParameter<double>("hitDropLimit4Hits");
00056   hitDropLimit5Hits      = ps.getParameter<double>("hitDropLimit5Hits");
00057   hitDropLimit6Hits      = ps.getParameter<double>("hitDropLimit6Hits");
00058   
00059   yweightPenaltyThreshold      = ps.getParameter<double>("yweightPenaltyThreshold");
00060   yweightPenalty               = ps.getParameter<double>("yweightPenalty");
00061                                                                                          
00062   curvePenaltyThreshold        = ps.getParameter<double>("curvePenaltyThreshold");
00063   curvePenalty                 = ps.getParameter<double>("curvePenalty");
00064 
00065   useShowering = ps.getParameter<bool>("useShowering");
00066   showering_   = new CSCSegAlgoShowering( ps );
00067   // std::cout<<"Constructor called..."<<std::endl;
00069   correctCov_     = ps.getParameter<bool>("CorrectTheErrors");
00070   chi2Norm_2D_        = ps.getParameter<double>("NormChi2Cut2D");
00071   chi2Norm_3D_        = ps.getParameter<double>("NormChi2Cut3D");
00072   prePrun_        = ps.getParameter<bool>("prePrun");
00073   prePrunLimit_   = ps.getParameter<double>("prePrunLimit");
00074   //
00075   condSeed1_  = ps.getParameter<double>("SeedSmall");
00076   condSeed2_  = ps.getParameter<double>("SeedBig");
00077   covToAnyNumber_ = ps.getParameter<bool>("ForceCovariance");
00078   covToAnyNumberAll_ = ps.getParameter<bool>("ForceCovarianceAll");
00079   covAnyNumber_ = ps.getParameter<double>("Covariance");
00080   passCondNumber=false;
00081   passCondNumber_2=false;
00082   protoChiUCorrection=1.0;
00083   maxContrIndex=0;
00084   protoNDF = 1.;
00085 
00086 }
00087 
00088 /* Destructor
00089  *
00090  */
00091 CSCSegAlgoST::~CSCSegAlgoST() {
00092   delete showering_;
00093 }
00094 
00095 
00096 std::vector<CSCSegment> CSCSegAlgoST::run(const CSCChamber* aChamber, ChamberHitContainer rechits) {
00097 
00098   // Store chamber in temp memory
00099   theChamber = aChamber; 
00100   // pre-cluster rechits and loop over all sub clusters seperately
00101   std::vector<CSCSegment>          segments_temp;
00102   std::vector<CSCSegment>          segments;
00103   std::vector<ChamberHitContainer> rechits_clusters; // this is a collection of groups of rechits
00104 
00105   // Define yweight penalty depending on chamber. We fixed the relative ratios, but
00106   // they can be scaled by parameters:
00107   
00108   for(int a = 0; a<5; ++a) {
00109     for(int b = 0; b<5; ++b) {
00110       a_yweightPenaltyThreshold[a][b] = 0.0;
00111     }
00112   }
00113   
00114   a_yweightPenaltyThreshold[1][1] = yweightPenaltyThreshold * 10.20;
00115   a_yweightPenaltyThreshold[1][2] = yweightPenaltyThreshold * 14.00;
00116   a_yweightPenaltyThreshold[1][3] = yweightPenaltyThreshold * 20.40;
00117   a_yweightPenaltyThreshold[1][4] = yweightPenaltyThreshold * 10.20;
00118   a_yweightPenaltyThreshold[2][1] = yweightPenaltyThreshold *  7.60;
00119   a_yweightPenaltyThreshold[2][2] = yweightPenaltyThreshold * 20.40;
00120   a_yweightPenaltyThreshold[3][1] = yweightPenaltyThreshold *  7.60;
00121   a_yweightPenaltyThreshold[3][2] = yweightPenaltyThreshold * 20.40;
00122   a_yweightPenaltyThreshold[4][1] = yweightPenaltyThreshold *  6.75;
00123   
00124   if(preClustering) {
00125     // run a pre-clusterer on the given rechits to split obviously separated segment seeds:
00126     if(preClustering_useChaining){
00127       // it uses X,Y,Z information; there are no configurable parameters used;
00128       // the X, Y, Z "cuts" are just (much) wider than the LCT readout ones
00129       // (which are actually not step functions); this new code could accomodate
00130       // the clusterHits one below but we leave it for security and backward 
00131       // comparison reasons 
00132       rechits_clusters = chainHits( theChamber, rechits );
00133     }
00134     else{
00135       // it uses X,Y information + configurable parameters
00136       rechits_clusters = clusterHits( theChamber, rechits );
00137     }
00138     // loop over the found clusters:
00139     for(std::vector<ChamberHitContainer>::iterator sub_rechits = rechits_clusters.begin(); sub_rechits !=  rechits_clusters.end(); ++sub_rechits ) {
00140       // clear the buffer for the subset of segments:
00141       segments_temp.clear();
00142       // build the subset of segments:
00143       segments_temp = buildSegments( (*sub_rechits) );
00144       // add the found subset of segments to the collection of all segments in this chamber:
00145       segments.insert( segments.end(), segments_temp.begin(), segments_temp.end() );
00146     }
00147     // this is the place to prune:
00148     if( Pruning ) {
00149       segments_temp.clear(); // segments_temp needed?!?!
00150       segments_temp = prune_bad_hits( theChamber, segments );
00151       segments.clear(); // segments_temp needed?!?!
00152       segments.swap(segments_temp); // segments_temp needed?!?!
00153     }
00154     if ("ME1/a" == aChamber->specs()->chamberTypeName()){
00155       findDuplicates(segments);
00156     }
00157     return segments;
00158   }
00159   else {
00160     segments = buildSegments(rechits);
00161     if( Pruning ) {
00162       segments_temp.clear(); // segments_temp needed?!?!
00163       segments_temp = prune_bad_hits( theChamber, segments );
00164       segments.clear(); // segments_temp needed?!?!
00165       segments.swap(segments_temp); // segments_temp needed?!?!
00166     }
00167     if ("ME1/a" == aChamber->specs()->chamberTypeName()){
00168       findDuplicates(segments);
00169     }
00170     return segments;
00171     //return buildSegments(rechits); 
00172   }
00173 }
00174 
00175 // ********************************************************************;
00176 // *** This method is meant to remove clear bad hits, using as      ***; 
00177 // *** much information from the chamber as possible (e.g. charge,  ***;
00178 // *** hit position, timing, etc.)                                  ***;
00179 // ********************************************************************;
00180 std::vector<CSCSegment> CSCSegAlgoST::prune_bad_hits(const CSCChamber* aChamber, std::vector<CSCSegment> & segments) {
00181   
00182   //   std::cout<<"*************************************************************"<<std::endl;
00183   //   std::cout<<"Called prune_bad_hits in Chamber "<< theChamber->specs()->chamberTypeName()<<std::endl;
00184   //   std::cout<<"*************************************************************"<<std::endl;
00185   
00186   std::vector<CSCSegment>          segments_temp;
00187   std::vector<ChamberHitContainer> rechits_clusters; // this is a collection of groups of rechits
00188   
00189   const float chi2ndfProbMin = 1.0e-4;
00190   bool   use_brute_force = BrutePruning;
00191 
00192   int hit_nr = 0;
00193   int hit_nr_worst = -1;
00194   //int hit_nr_2ndworst = -1;
00195   
00196   for(std::vector<CSCSegment>::iterator it=segments.begin(); it != segments.end(); ++it) {
00197     
00198     // do nothing for nhit <= minHitPerSegment
00199     if( (*it).nRecHits() <= minHitsPerSegment ) continue;
00200     
00201     if( !use_brute_force ) {// find worst hit
00202       
00203       float chisq    = (*it).chi2();
00204       int nhits      = (*it).nRecHits();
00205       LocalPoint localPos = (*it).localPosition();
00206       LocalVector segDir = (*it).localDirection();
00207       const CSCChamber* cscchamber = theChamber;
00208       float globZ       ;
00209           
00210       GlobalPoint globalPosition = cscchamber->toGlobal(localPos);
00211       globZ = globalPosition.z();
00212       
00213       
00214       if( ChiSquaredProbability((double)chisq,(double)(2*nhits-4)) < chi2ndfProbMin  ) {
00215 
00216         // find (rough) "residuals" (NOT excluding the hit from the fit - speed!) of hits on segment
00217         std::vector<CSCRecHit2D> theseRecHits = (*it).specificRecHits();
00218         std::vector<CSCRecHit2D>::const_iterator iRH_worst;
00219         //float xdist_local       = -99999.;
00220 
00221         float xdist_local_worst_sig = -99999.;
00222         float xdist_local_2ndworst_sig = -99999.;
00223         float xdist_local_sig       = -99999.;
00224 
00225         hit_nr = 0;
00226         hit_nr_worst = -1;
00227         //hit_nr_2ndworst = -1;
00228 
00229         for ( std::vector<CSCRecHit2D>::const_iterator iRH = theseRecHits.begin(); iRH != theseRecHits.end(); ++iRH) {
00230           //mark "worst" hit:
00231           
00232           //float z_at_target ;
00233           //float radius      ;
00234           float loc_x_at_target ;
00235           //float loc_y_at_target ;
00236           //float loc_z_at_target ;
00237 
00238           //z_at_target  = 0.;
00239           loc_x_at_target  = 0.;
00240           //loc_y_at_target  = 0.;
00241           //loc_z_at_target  = 0.;
00242           //radius       = 0.;
00243           
00244           // set the z target in CMS global coordinates:
00245           const CSCLayer* csclayerRH = theChamber->layer((*iRH).cscDetId().layer());
00246           LocalPoint localPositionRH = (*iRH).localPosition();
00247           GlobalPoint globalPositionRH = csclayerRH->toGlobal(localPositionRH); 
00248           
00249           LocalError rerrlocal = (*iRH).localPositionError();  
00250           float xxerr = rerrlocal.xx();
00251           
00252           float target_z     = globalPositionRH.z();  // target z position in cm (z pos of the hit)
00253           
00254           if(target_z > 0.) {
00255             loc_x_at_target = localPos.x() + (segDir.x()/fabs(segDir.z())*( target_z - globZ ));
00256             //loc_y_at_target = localPos.y() + (segDir.y()/fabs(segDir.z())*( target_z - globZ ));
00257             //loc_z_at_target = target_z;
00258           }
00259           else {
00260             loc_x_at_target = localPos.x() + ((-1)*segDir.x()/fabs(segDir.z())*( target_z - globZ ));
00261             //loc_y_at_target = localPos.y() + ((-1)*segDir.y()/fabs(segDir.z())*( target_z - globZ ));
00262             //loc_z_at_target = target_z;
00263           }
00264           // have to transform the segments coordinates back to the local frame... how?!!!!!!!!!!!!
00265           
00266           //xdist_local  = fabs(localPositionRH.x() - loc_x_at_target);
00267           xdist_local_sig  = fabs((localPositionRH.x() -loc_x_at_target)/(xxerr));
00268           
00269           if( xdist_local_sig > xdist_local_worst_sig ) {
00270             xdist_local_2ndworst_sig = xdist_local_worst_sig;
00271             xdist_local_worst_sig    = xdist_local_sig;
00272             iRH_worst            = iRH;
00273             //hit_nr_2ndworst = hit_nr_worst;
00274             hit_nr_worst = hit_nr;
00275           }
00276           else if(xdist_local_sig > xdist_local_2ndworst_sig) {
00277             xdist_local_2ndworst_sig = xdist_local_sig;
00278             //hit_nr_2ndworst = hit_nr;
00279           }
00280           ++hit_nr;
00281         }
00282 
00283         // reset worst hit number if certain criteria apply.
00284         // Criteria: 2nd worst hit must be at least a factor of
00285         // 1.5 better than the worst in terms of sigma:
00286         if ( xdist_local_worst_sig / xdist_local_2ndworst_sig < 1.5 ) {
00287           hit_nr_worst    = -1;
00288           //hit_nr_2ndworst = -1;
00289         }
00290       }
00291     }
00292 
00293     // if worst hit was found, refit without worst hit and select if considerably better than original fit.
00294     // Can also use brute force: refit all n-1 hit segments and choose one over the n hit if considerably "better"
00295    
00296     std::vector< CSCRecHit2D > buffer;
00297     std::vector< std::vector< CSCRecHit2D > > reduced_segments;
00298     std::vector< CSCRecHit2D > theseRecHits = (*it).specificRecHits();
00299     float best_red_seg_prob = 0.0;
00300     // usefor chi2 1 diff   float best_red_seg_prob = 99999.;
00301     buffer.clear();
00302 
00303     if( ChiSquaredProbability((double)(*it).chi2(),(double)((2*(*it).nRecHits())-4)) < chi2ndfProbMin  ) {
00304         
00305       buffer = theseRecHits;
00306 
00307       // Dirty switch: here one can select to refit all possible subsets or just the one without the 
00308       // tagged worst hit:
00309       if( use_brute_force ) { // Brute force method: loop over all possible segments:
00310         for(size_t bi = 0; bi < buffer.size(); ++bi) {
00311           reduced_segments.push_back(buffer);
00312           reduced_segments[bi].erase(reduced_segments[bi].begin()+(bi),reduced_segments[bi].begin()+(bi+1));
00313         }
00314       }
00315       else { // More elegant but still biased: erase only worst hit
00316         // Comment: There is not a very strong correlation of the worst hit with the one that one should remove... 
00317         if( hit_nr_worst >= 0 && hit_nr_worst <= int(buffer.size())  ) {
00318           // fill segment in buffer, delete worst hit
00319           buffer.erase(buffer.begin()+(hit_nr_worst),buffer.begin()+(hit_nr_worst+1));
00320           reduced_segments.push_back(buffer);
00321         }
00322         else {
00323           // only fill segment in array, do not delete anything
00324           reduced_segments.push_back(buffer);
00325         }
00326       }
00327     }
00328       
00329     // Loop over the subsegments and fit (only one segment if "use_brute_force" is false):
00330     for(size_t iSegment=0; iSegment<reduced_segments.size(); ++iSegment) {
00331       // loop over hits on given segment and push pointers to hits into protosegment
00332       protoSegment.clear();
00333       for(size_t m = 0; m<reduced_segments[iSegment].size(); ++m ) {
00334         protoSegment.push_back(&reduced_segments[iSegment][m]);
00335       }
00336       passCondNumber=false;
00337       passCondNumber_2 = false;
00338       protoChiUCorrection=1.0;
00339       doSlopesAndChi2();
00340       // Attempt to handle numerical instability of the fit;
00341       // The same as in the build method;
00342       // Preprune is not applied;
00343       if(correctCov_){
00344         if(protoChi2/protoNDF>chi2Norm_3D_){
00345           passCondNumber = true;
00346           doSlopesAndChi2();
00347         }
00348         if((protoChiUCorrection<1.00005)&&(protoChi2/protoNDF>chi2Norm_3D_)){
00349           passCondNumber_2=true;
00350           doSlopesAndChi2();
00351         }
00352       }
00353       fillLocalDirection();
00354       // calculate error matrix
00355       AlgebraicSymMatrix protoErrors = calculateError();   
00356       // but reorder components to match what's required by TrackingRecHit interface 
00357       // i.e. slopes first, then positions 
00358       flipErrors( protoErrors ); 
00359       //
00360       CSCSegment temp(protoSegment, protoIntercept, protoDirection, protoErrors, protoChi2);
00361 
00362       // replace n hit segment with n-1 hit segment, if segment probability is BPMinImprovement better:
00363       if( ( ChiSquaredProbability((double)(*it).chi2(),(double)((2*(*it).nRecHits())-4)) 
00364             < 
00365             (1./BPMinImprovement)*(ChiSquaredProbability((double)temp.chi2(),(double)(2*temp.nRecHits()-4))) ) // was (1.e-3) 081202
00366 
00367           && 
00368           ( (ChiSquaredProbability((double)temp.chi2(),(double)(2*temp.nRecHits()-4))) 
00369             > best_red_seg_prob 
00370             )
00371           &&
00372           ( (ChiSquaredProbability((double)temp.chi2(),(double)(2*temp.nRecHits()-4))) > 1e-10 )
00373           ) {
00374         best_red_seg_prob = ChiSquaredProbability((double)temp.chi2(),(double)(2*temp.nRecHits()-4));
00375         // The alternative n-1 segment is much cleaner. If this segment 
00376         // has >= minHitsPerSegment hits exchange current n hit segment (*it) 
00377         // with better n-1 hit segment:
00378         if( temp.nRecHits() >= minHitsPerSegment ) {
00379           (*it) = temp;
00380         }
00381       }
00382     }
00383   }
00384   
00385   return segments;
00386   
00387 }
00388 
00389 
00390 // ********************************************************************;
00391 std::vector< std::vector<const CSCRecHit2D*> > CSCSegAlgoST::clusterHits(const CSCChamber* aChamber, ChamberHitContainer & rechits) {
00392   theChamber = aChamber; 
00393 
00394   std::vector<ChamberHitContainer> rechits_clusters; // this is a collection of groups of rechits
00395   //   const float dXclus_box_cut       = 4.; // seems to work reasonably 070116
00396   //   const float dYclus_box_cut       = 8.; // seems to work reasonably 070116
00397 
00398   //float dXclus = 0.0;
00399   //float dYclus = 0.0;
00400   float dXclus_box = 0.0;
00401   float dYclus_box = 0.0;
00402 
00403   std::vector<const CSCRecHit2D*> temp;
00404 
00405   std::vector< ChamberHitContainer > seeds;
00406 
00407   std::vector<float> running_meanX;
00408   std::vector<float> running_meanY;
00409 
00410   std::vector<float> seed_minX;
00411   std::vector<float> seed_maxX;
00412   std::vector<float> seed_minY;
00413   std::vector<float> seed_maxY;
00414 
00415   //std::cout<<"*************************************************************"<<std::endl;
00416   //std::cout<<"Called clusterHits in Chamber "<< theChamber->specs()->chamberTypeName()<<std::endl;
00417   //std::cout<<"*************************************************************"<<std::endl;
00418 
00419   // split rechits into subvectors and return vector of vectors:
00420   // Loop over rechits 
00421   // Create one seed per hit
00422   for(unsigned int i = 0; i < rechits.size(); ++i) {
00423 
00424     temp.clear();
00425 
00426     temp.push_back(rechits[i]);
00427 
00428     seeds.push_back(temp);
00429 
00430     // First added hit in seed defines the mean to which the next hit is compared
00431     // for this seed.
00432 
00433     running_meanX.push_back( rechits[i]->localPosition().x() );
00434     running_meanY.push_back( rechits[i]->localPosition().y() );
00435         
00436     // set min/max X and Y for box containing the hits in the precluster:
00437     seed_minX.push_back( rechits[i]->localPosition().x() );
00438     seed_maxX.push_back( rechits[i]->localPosition().x() );
00439     seed_minY.push_back( rechits[i]->localPosition().y() );
00440     seed_maxY.push_back( rechits[i]->localPosition().y() );
00441   }
00442     
00443   // merge clusters that are too close
00444   // measure distance between final "running mean"
00445   for(size_t NNN = 0; NNN < seeds.size(); ++NNN) {
00446         
00447     for(size_t MMM = NNN+1; MMM < seeds.size(); ++MMM) {
00448       if(running_meanX[MMM] == 999999. || running_meanX[NNN] == 999999. ) {
00449         LogDebug("CSCSegment|CSC") << "CSCSegmentST::clusterHits: Warning: Skipping used seeds, this should happen - inform developers!";
00450         //      std::cout<<"We should never see this line now!!!"<<std::endl;
00451         continue; //skip seeds that have been used 
00452       }
00453           
00454       // calculate cut criteria for simple running mean distance cut:
00455       //dXclus = fabs(running_meanX[NNN] - running_meanX[MMM]);
00456       //dYclus = fabs(running_meanY[NNN] - running_meanY[MMM]);
00457 
00458       // calculate minmal distance between precluster boxes containing the hits:
00459       if ( running_meanX[NNN] > running_meanX[MMM] ) dXclus_box = seed_minX[NNN] - seed_maxX[MMM];
00460       else                                           dXclus_box = seed_minX[MMM] - seed_maxX[NNN];
00461       if ( running_meanY[NNN] > running_meanY[MMM] ) dYclus_box = seed_minY[NNN] - seed_maxY[MMM];
00462       else                                           dYclus_box = seed_minY[MMM] - seed_maxY[NNN];
00463           
00464           
00465       if( dXclus_box < dXclusBoxMax && dYclus_box < dYclusBoxMax ) {
00466         // merge clusters!
00467         // merge by adding seed NNN to seed MMM and erasing seed NNN
00468             
00469         // calculate running mean for the merged seed:
00470         running_meanX[MMM] = (running_meanX[NNN]*seeds[NNN].size() + running_meanX[MMM]*seeds[MMM].size()) / (seeds[NNN].size()+seeds[MMM].size());
00471         running_meanY[MMM] = (running_meanY[NNN]*seeds[NNN].size() + running_meanY[MMM]*seeds[MMM].size()) / (seeds[NNN].size()+seeds[MMM].size());
00472             
00473         // update min/max X and Y for box containing the hits in the merged cluster:
00474         if ( seed_minX[NNN] <= seed_minX[MMM] ) seed_minX[MMM] = seed_minX[NNN];
00475         if ( seed_maxX[NNN] >  seed_maxX[MMM] ) seed_maxX[MMM] = seed_maxX[NNN];
00476         if ( seed_minY[NNN] <= seed_minY[MMM] ) seed_minY[MMM] = seed_minY[NNN];
00477         if ( seed_maxY[NNN] >  seed_maxY[MMM] ) seed_maxY[MMM] = seed_maxY[NNN];
00478             
00479         // add seed NNN to MMM (lower to larger number)
00480         seeds[MMM].insert(seeds[MMM].end(),seeds[NNN].begin(),seeds[NNN].end());
00481             
00482         // mark seed NNN as used (at the moment just set running mean to 999999.)
00483         running_meanX[NNN] = 999999.;
00484         running_meanY[NNN] = 999999.;
00485         // we have merged a seed (NNN) to the highter seed (MMM) - need to contimue to 
00486         // next seed (NNN+1)
00487         break;
00488       }
00489 
00490     }
00491   }
00492 
00493   // hand over the final seeds to the output
00494   // would be more elegant if we could do the above step with 
00495   // erasing the merged ones, rather than the 
00496   for(size_t NNN = 0; NNN < seeds.size(); ++NNN) {
00497     if(running_meanX[NNN] == 999999.) continue; //skip seeds that have been marked as used up in merging
00498     rechits_clusters.push_back(seeds[NNN]);
00499   }
00500 
00501   //***************************************************************
00502 
00503       return rechits_clusters; 
00504 }
00505 
00506 
00507 std::vector< std::vector<const CSCRecHit2D*> > CSCSegAlgoST::chainHits(const CSCChamber* aChamber, ChamberHitContainer & rechits) {
00508 
00509   std::vector<ChamberHitContainer> rechits_chains; // this is a collection of groups of rechits
00510 
00511 
00512   std::vector<const CSCRecHit2D*> temp;
00513 
00514   std::vector< ChamberHitContainer > seeds;
00515 
00516   std::vector <bool> usedCluster;
00517 
00518   // split rechits into subvectors and return vector of vectors:
00519   // Loop over rechits
00520   // Create one seed per hit
00521   //std::cout<<" rechits.size() = "<<rechits.size()<<std::endl;
00522   for(unsigned int i = 0; i < rechits.size(); ++i) {
00523     temp.clear();
00524     temp.push_back(rechits[i]);
00525     seeds.push_back(temp);
00526     usedCluster.push_back(false);
00527   }
00528   bool isME11a = false;
00529   if ("ME1/a" == aChamber->specs()->chamberTypeName()){
00530     isME11a = true;
00531   }
00532   // merge chains that are too close ("touch" each other)
00533   for(size_t NNN = 0; NNN < seeds.size(); ++NNN) {
00534     for(size_t MMM = NNN+1; MMM < seeds.size(); ++MMM) {
00535       if(usedCluster[MMM] || usedCluster[NNN]){
00536         continue;
00537       }
00538       // all is in the way we define "good";
00539       // try not to "cluster" the hits but to "chain" them;
00540       // it does the clustering but also does a better job
00541       // for inclined tracks (not clustering them togheter;
00542       // crossed tracks would be still clustered together) 
00543       // 22.12.09: In fact it is not much more different 
00544       // than the "clustering", we just introduce another
00545       // variable in the game - Z. And it make sense 
00546       // to re-introduce Y (or actually wire group mumber)
00547       // in a similar way as for the strip number - see
00548       // the code below.
00549       bool goodToMerge  = isGoodToMerge(isME11a, seeds[NNN], seeds[MMM]);
00550       if(goodToMerge){
00551         // merge chains!
00552         // merge by adding seed NNN to seed MMM and erasing seed NNN
00553 
00554         // add seed NNN to MMM (lower to larger number)
00555         seeds[MMM].insert(seeds[MMM].end(),seeds[NNN].begin(),seeds[NNN].end());
00556 
00557         // mark seed NNN as used
00558         usedCluster[NNN] = true;
00559         // we have merged a seed (NNN) to the highter seed (MMM) - need to contimue to
00560         // next seed (NNN+1)
00561         break;
00562       }
00563 
00564     }
00565   }
00566 
00567   // hand over the final seeds to the output
00568   // would be more elegant if we could do the above step with
00569   // erasing the merged ones, rather than the
00570 
00571   for(size_t NNN = 0; NNN < seeds.size(); ++NNN) {
00572     if(usedCluster[NNN]) continue; //skip seeds that have been marked as used up in merging
00573     rechits_chains.push_back(seeds[NNN]);
00574   }
00575 
00576   //***************************************************************
00577 
00578       return rechits_chains;
00579 }
00580 
00581 bool CSCSegAlgoST::isGoodToMerge(bool isME11a, ChamberHitContainer & newChain, ChamberHitContainer & oldChain) {
00582   for(size_t iRH_new = 0;iRH_new<newChain.size();++iRH_new){
00583     int layer_new = newChain[iRH_new]->cscDetId().layer()-1;     
00584     int middleStrip_new = newChain[iRH_new]->nStrips()/2;
00585     int centralStrip_new = newChain[iRH_new]->channels(middleStrip_new);
00586     int centralWire_new = newChain[iRH_new]->hitWire();
00587     bool layerRequirementOK = false;
00588     bool stripRequirementOK = false;
00589     bool wireRequirementOK = false;
00590     bool goodToMerge = false;
00591     for(size_t iRH_old = 0;iRH_old<oldChain.size();++iRH_old){      
00592       int layer_old = oldChain[iRH_old]->cscDetId().layer()-1;
00593       int middleStrip_old = oldChain[iRH_old]->nStrips()/2;
00594       int centralStrip_old = oldChain[iRH_old]->channels(middleStrip_old);
00595       int centralWire_old = oldChain[iRH_old]->hitWire();
00596 
00597       // to be chained, two hits need to be in neighbouring layers...
00598       // or better allow few missing layers (upto 3 to avoid inefficiencies);
00599       // however we'll not make an angle correction because it
00600       // worsen the situation in some of the "regular" cases 
00601       // (not making the correction means that the conditions for
00602       // forming a cluster are different if we have missing layers -
00603       // this could affect events at the boundaries ) 
00604       if(layer_new==layer_old+1 || layer_new==layer_old-1 ||
00605          layer_new==layer_old+2 || layer_new==layer_old-2 ||
00606          layer_new==layer_old+3 || layer_new==layer_old-3 ||
00607          layer_new==layer_old+4 || layer_new==layer_old-4 ){
00608         layerRequirementOK = true;
00609       }
00610       int allStrips = 48;
00611       //to be chained, two hits need to be "close" in strip number (can do it in phi
00612       // but it doesn't really matter); let "close" means upto 2 strips (3?) - 
00613       // this is more compared to what CLCT readout patterns allow 
00614       if(centralStrip_new==centralStrip_old ||
00615          centralStrip_new==centralStrip_old+1 || centralStrip_new==centralStrip_old-1 ||
00616          centralStrip_new==centralStrip_old+2 || centralStrip_new==centralStrip_old-2){
00617         stripRequirementOK = true;
00618       }
00619       // same for wires (and ALCT patterns)
00620       if(centralWire_new==centralWire_old ||
00621          centralWire_new==centralWire_old+1 || centralWire_new==centralWire_old-1 ||
00622          centralWire_new==centralWire_old+2 || centralWire_new==centralWire_old-2){
00623         wireRequirementOK = true;
00624       }
00625 
00626       if(isME11a){
00627         if(centralStrip_new==centralStrip_old+1-allStrips || centralStrip_new==centralStrip_old-1-allStrips ||
00628            centralStrip_new==centralStrip_old+2-allStrips || centralStrip_new==centralStrip_old-2-allStrips ||
00629            centralStrip_new==centralStrip_old+1+allStrips || centralStrip_new==centralStrip_old-1+allStrips ||
00630            centralStrip_new==centralStrip_old+2+allStrips || centralStrip_new==centralStrip_old-2+allStrips){
00631           stripRequirementOK = true;
00632         }
00633       }
00634       if(layerRequirementOK && stripRequirementOK && wireRequirementOK){
00635         goodToMerge = true;
00636         return goodToMerge;
00637       }
00638     }
00639   }
00640   return false;
00641 }
00642 
00643 
00644 
00645 
00646 double CSCSegAlgoST::theWeight(double coordinate_1, double coordinate_2, double coordinate_3, float layer_1, float layer_2, float layer_3) {
00647   double sub_weight = 0;
00648   sub_weight = fabs( 
00649                     ( (coordinate_2 - coordinate_3) / (layer_2  - layer_3) ) - 
00650                     ( (coordinate_1 - coordinate_2) / (layer_1  - layer_2) ) 
00651                     );
00652   return sub_weight;
00653 }
00654 
00655 /* 
00656  * This algorithm is based on the Minimum Spanning Tree (ST) approach 
00657  * for building endcap muon track segments out of the rechit's in a CSCChamber.
00658  */
00659 std::vector<CSCSegment> CSCSegAlgoST::buildSegments(ChamberHitContainer rechits) {
00660 
00661   // Clear buffer for segment vector
00662   std::vector<CSCSegment> segmentInChamber;
00663   segmentInChamber.clear(); // list of final segments
00664 
00665   // CSC Ring;
00666   unsigned int thering    = 999;
00667   unsigned int thestation = 999;
00668   //unsigned int thecham    = 999;
00669 
00670   std::vector<int> hits_onLayerNumber(6);
00671 
00672   unsigned int UpperLimit = maxRecHitsInCluster;
00673   if (int(rechits.size()) < minHitsPerSegment) return segmentInChamber;
00674  
00675   for(int iarray = 0; iarray <6; ++iarray) { // magic number 6: number of layers in CSC chamber - not gonna change :)
00676     PAhits_onLayer[iarray].clear();
00677     hits_onLayerNumber[iarray] = 0;    
00678   }
00679 
00680   chosen_Psegments.clear();
00681   chosen_weight_A.clear();
00682 
00683   Psegments.clear();
00684   Psegments_noLx.clear();
00685   Psegments_noL1.clear();
00686   Psegments_noL2.clear();
00687   Psegments_noL3.clear();
00688   Psegments_noL4.clear();
00689   Psegments_noL5.clear();
00690   Psegments_noL6.clear();
00691 
00692   Psegments_hits.clear();
00693   
00694   weight_A.clear();
00695   weight_noLx_A.clear();
00696   weight_noL1_A.clear();
00697   weight_noL2_A.clear();
00698   weight_noL3_A.clear();
00699   weight_noL4_A.clear();
00700   weight_noL5_A.clear();
00701   weight_noL6_A.clear();
00702 
00703   weight_B.clear();
00704   weight_noL1_B.clear();
00705   weight_noL2_B.clear();
00706   weight_noL3_B.clear();
00707   weight_noL4_B.clear();
00708   weight_noL5_B.clear();
00709   weight_noL6_B.clear();
00710 
00711   curv_A.clear();
00712   curv_noL1_A.clear();
00713   curv_noL2_A.clear();
00714   curv_noL3_A.clear();
00715   curv_noL4_A.clear();
00716   curv_noL5_A.clear();
00717   curv_noL6_A.clear();
00718 
00719   // definition of middle layer for n-hit segment
00720   int midlayer_pointer[6] = {0,0,2,3,3,4};
00721   
00722   // int n_layers_missed_tot = 0;
00723   int n_layers_occupied_tot = 0;
00724   int n_layers_processed = 0;
00725 
00726   float min_weight_A = 99999.9;
00727   float min_weight_noLx_A = 99999.9;
00728 
00729   //float best_weight_B = -1.;
00730   //float best_weight_noLx_B = -1.;
00731 
00732   //float best_curv_A = -1.;
00733   //float best_curv_noLx_A = -1.;
00734 
00735   int best_pseg = -1;
00736   int best_noLx_pseg = -1;
00737   int best_Layer_noLx = -1;
00738 
00739   //************************************************************************;    
00740   //***   Start segment building   *****************************************;    
00741   //************************************************************************;    
00742   
00743   // Determine how many layers with hits we have
00744   // Fill all hits into the layer hit container:
00745   
00746   // Have 2 standard arrays: one giving the number of hits per layer. 
00747   // The other the corresponding hits. 
00748   
00749   // Loop all available hits, count hits per layer and fill the hits into array by layer
00750   for(size_t M = 0; M < rechits.size(); ++M) {
00751     // add hits to array per layer and count hits per layer:
00752     hits_onLayerNumber[ rechits[M]->cscDetId().layer()-1 ] += 1;
00753     if(hits_onLayerNumber[ rechits[M]->cscDetId().layer()-1 ] == 1 ) n_layers_occupied_tot += 1;
00754     // add hits to vector in array
00755     PAhits_onLayer[rechits[M]->cscDetId().layer()-1]    .push_back(rechits[M]);    
00756   }
00757  
00758   // We have now counted the hits per layer and filled pointers to the hits into an array
00759   
00760   int tothits = 0;
00761   int maxhits = 0;
00762   int nexthits = 0;
00763   int maxlayer = -1;
00764   int nextlayer = -1;
00765 
00766   for(size_t i = 0; i< hits_onLayerNumber.size(); ++i){
00767     //std::cout<<"We have "<<hits_onLayerNumber[i]<<" hits on layer "<<i+1<<std::endl;
00768     tothits += hits_onLayerNumber[i];
00769     if (hits_onLayerNumber[i] > maxhits) {
00770       nextlayer = maxlayer;
00771       nexthits = maxhits;
00772       maxlayer = i;
00773       maxhits = hits_onLayerNumber[i];
00774     }
00775     else if (hits_onLayerNumber[i] > nexthits) {
00776       nextlayer = i;
00777       nexthits = hits_onLayerNumber[i];
00778     }
00779   }
00780 
00781 
00782   if (tothits > (int)UpperLimit) {
00783     if (n_layers_occupied_tot > 4) {
00784       tothits = tothits - hits_onLayerNumber[maxlayer];
00785       n_layers_occupied_tot = n_layers_occupied_tot - 1;
00786       PAhits_onLayer[maxlayer].clear();
00787       hits_onLayerNumber[maxlayer] = 0;
00788     }
00789   }
00790 
00791   if (tothits > (int)UpperLimit) {
00792     if (n_layers_occupied_tot > 4) {
00793       tothits = tothits - hits_onLayerNumber[nextlayer];
00794       n_layers_occupied_tot = n_layers_occupied_tot - 1;
00795       PAhits_onLayer[nextlayer].clear();
00796       hits_onLayerNumber[nextlayer] = 0;
00797     }
00798   }
00799 
00800   if (tothits > (int)UpperLimit){ 
00801 
00802   //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
00803   // Showering muon - returns nothing if chi2 == -1 (see comment in SegAlgoShowering)
00804   //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
00805   if (useShowering) {
00806     CSCSegment segShower = showering_->showerSeg(theChamber, rechits);
00807 
00808     // Make sure have at least 3 hits...
00809     if ( segShower.nRecHits() < 3 ) return segmentInChamber;
00810     if ( segShower.chi2() == -1 ) return segmentInChamber;
00811 
00812     segmentInChamber.push_back(segShower);
00813     return segmentInChamber;  
00814 
00815   } else{
00816         LogDebug("CSCSegment|CSC") <<"Number of rechits in the cluster/chamber > "<< UpperLimit<<
00817           " ... Segment finding in the cluster/chamber canceled!";
00818         //     std::cout<<"Number of rechits in the cluster/chamber > "<< UpperLimit<<
00819         //     " ... Segment finding in the cluster/chamber canceled! "<<std::endl;
00820         return segmentInChamber;  
00821         }
00822   }
00823 
00824   // Find out which station, ring and chamber we are in 
00825   // Used to choose station/ring dependant y-weight cuts
00826 
00827   if( rechits.size() > 0 ) {
00828     thering = rechits[0]->cscDetId().ring();
00829     thestation = rechits[0]->cscDetId().station();
00830     //thecham = rechits[0]->cscDetId().chamber();
00831   }
00832 
00833   // std::cout<<"We are in Station/ring/chamber: "<<thestation <<" "<< thering<<" "<< thecham<<std::endl;
00834 
00835   // Cut-off parameter - don't reconstruct segments with less than X hits
00836   if( n_layers_occupied_tot < minHitsPerSegment ) { 
00837     return segmentInChamber;
00838   }
00839   
00840   // Start building all possible hit combinations:
00841 
00842   // loop over the six chamber layers and form segment candidates from the available hits:
00843 
00844   for(int layer = 0; layer < 6; ++layer) {
00845 
00846     // *****************************************************************
00847     // *** Set missed layer counter here (not currently implemented) ***
00848     // *****************************************************************
00849     // if( PAhits_onLayer[layer].size() == 0 ) {
00850     //   n_layers_missed_tot += 1;
00851     // }
00852 
00853     if( PAhits_onLayer[layer].size() > 0 ) {
00854       n_layers_processed += 1;
00855     }
00856 
00857     // Save the size of the protosegment before hits were added on the current layer
00858     int orig_number_of_psegs = Psegments.size();
00859     int orig_number_of_noL1_psegs = Psegments_noL1.size();
00860     int orig_number_of_noL2_psegs = Psegments_noL2.size();
00861     int orig_number_of_noL3_psegs = Psegments_noL3.size();
00862     int orig_number_of_noL4_psegs = Psegments_noL4.size();
00863     int orig_number_of_noL5_psegs = Psegments_noL5.size();
00864     int orig_number_of_noL6_psegs = Psegments_noL6.size();
00865 
00866     // loop over the hits on the layer and initiate protosegments or add hits to protosegments
00867     for(int hit = 0; hit < int(PAhits_onLayer[layer].size()); ++hit) { // loop all hits on the Layer number "layer"
00868 
00869       // create protosegments from all hits on the first layer with hits
00870       if( orig_number_of_psegs == 0 ) { // would be faster to turn this around - ask for "orig_number_of_psegs != 0"
00871 
00872         Psegments_hits.push_back(PAhits_onLayer[layer][hit]);
00873 
00874         Psegments.push_back(Psegments_hits); 
00875         Psegments_noL6.push_back(Psegments_hits); 
00876         Psegments_noL5.push_back(Psegments_hits); 
00877         Psegments_noL4.push_back(Psegments_hits); 
00878         Psegments_noL3.push_back(Psegments_hits); 
00879         Psegments_noL2.push_back(Psegments_hits); 
00880 
00881         // Initialize weights corresponding to this segment for first hit (with 0)
00882 
00883         curv_A.push_back(0.0);
00884         curv_noL6_A.push_back(0.0); 
00885         curv_noL5_A.push_back(0.0); 
00886         curv_noL4_A.push_back(0.0); 
00887         curv_noL3_A.push_back(0.0); 
00888         curv_noL2_A.push_back(0.0); 
00889 
00890         weight_A.push_back(0.0);
00891         weight_noL6_A.push_back(0.0); 
00892         weight_noL5_A.push_back(0.0); 
00893         weight_noL4_A.push_back(0.0); 
00894         weight_noL3_A.push_back(0.0); 
00895         weight_noL2_A.push_back(0.0); 
00896 
00897         weight_B.push_back(0.0);
00898         weight_noL6_B.push_back(0.0); 
00899         weight_noL5_B.push_back(0.0); 
00900         weight_noL4_B.push_back(0.0); 
00901         weight_noL3_B.push_back(0.0); 
00902         weight_noL2_B.push_back(0.0); 
00903     
00904         // reset array for next hit on next layer
00905         Psegments_hits    .clear();
00906       }
00907       else {
00908         if( orig_number_of_noL1_psegs == 0 ) {
00909 
00910           Psegments_hits.push_back(PAhits_onLayer[layer][hit]);
00911 
00912           Psegments_noL1.push_back(Psegments_hits); 
00913 
00914           // Initialize weight corresponding to this segment for first hit (with 0)
00915 
00916           curv_noL1_A.push_back(0.0);
00917 
00918           weight_noL1_A.push_back(0.0);
00919 
00920           weight_noL1_B.push_back(0.0);
00921     
00922           // reset array for next hit on next layer
00923           Psegments_hits    .clear();
00924 
00925         }
00926 
00927         // loop over the protosegments and create a new protosegments for each hit-1 on this layer
00928         
00929         for( int pseg = 0; pseg < orig_number_of_psegs; ++pseg ) { 
00930 
00931           int pseg_pos = (pseg)+((hit)*orig_number_of_psegs);
00932           int pseg_noL1_pos = (pseg)+((hit)*orig_number_of_noL1_psegs);
00933           int pseg_noL2_pos = (pseg)+((hit)*orig_number_of_noL2_psegs);
00934           int pseg_noL3_pos = (pseg)+((hit)*orig_number_of_noL3_psegs);
00935           int pseg_noL4_pos = (pseg)+((hit)*orig_number_of_noL4_psegs);
00936           int pseg_noL5_pos = (pseg)+((hit)*orig_number_of_noL5_psegs);
00937           int pseg_noL6_pos = (pseg)+((hit)*orig_number_of_noL6_psegs);
00938 
00939           // - Loop all psegs. 
00940           // - If not last hit, clone  existing protosegments  (PAhits_onLayer[layer].size()-1) times
00941           // - then add the new hits
00942 
00943           if( ! (hit == int(PAhits_onLayer[layer].size()-1)) ) { // not the last hit - prepare (copy) new protosegments for the following hits
00944             // clone psegs (to add next hits or last hit on layer):
00945 
00946             Psegments.push_back(Psegments[ pseg_pos ]); 
00947             if (n_layers_processed != 2 && pseg < orig_number_of_noL1_psegs) Psegments_noL1.push_back(Psegments_noL1[ pseg_noL1_pos ]); 
00948             if (n_layers_processed != 2 && pseg < orig_number_of_noL2_psegs) Psegments_noL2.push_back(Psegments_noL2[ pseg_noL2_pos ]); 
00949             if (n_layers_processed != 3 && pseg < orig_number_of_noL3_psegs) Psegments_noL3.push_back(Psegments_noL3[ pseg_noL3_pos ]); 
00950             if (n_layers_processed != 4 && pseg < orig_number_of_noL4_psegs) Psegments_noL4.push_back(Psegments_noL4[ pseg_noL4_pos ]); 
00951             if (n_layers_processed != 5 && pseg < orig_number_of_noL5_psegs) Psegments_noL5.push_back(Psegments_noL5[ pseg_noL5_pos ]); 
00952             if (n_layers_processed != 6 && pseg < orig_number_of_noL6_psegs) Psegments_noL6.push_back(Psegments_noL6[ pseg_noL6_pos ]); 
00953             // clone weight corresponding to this segment too
00954             weight_A.push_back(weight_A[ pseg_pos ]);
00955             if (n_layers_processed != 2 && pseg < orig_number_of_noL1_psegs) weight_noL1_A.push_back(weight_noL1_A[ pseg_noL1_pos ]);
00956             if (n_layers_processed != 2 && pseg < orig_number_of_noL2_psegs) weight_noL2_A.push_back(weight_noL2_A[ pseg_noL2_pos ]);
00957             if (n_layers_processed != 3 && pseg < orig_number_of_noL3_psegs) weight_noL3_A.push_back(weight_noL3_A[ pseg_noL3_pos ]);
00958             if (n_layers_processed != 4 && pseg < orig_number_of_noL4_psegs) weight_noL4_A.push_back(weight_noL4_A[ pseg_noL4_pos ]);
00959             if (n_layers_processed != 5 && pseg < orig_number_of_noL5_psegs) weight_noL5_A.push_back(weight_noL5_A[ pseg_noL5_pos ]);
00960             if (n_layers_processed != 6 && pseg < orig_number_of_noL6_psegs) weight_noL6_A.push_back(weight_noL6_A[ pseg_noL6_pos ]);
00961             // clone curvature variable corresponding to this segment too
00962             curv_A.push_back(curv_A[ pseg_pos ]);
00963             if (n_layers_processed != 2 && pseg < orig_number_of_noL1_psegs) curv_noL1_A.push_back(curv_noL1_A[ pseg_noL1_pos ]);
00964             if (n_layers_processed != 2 && pseg < orig_number_of_noL2_psegs) curv_noL2_A.push_back(curv_noL2_A[ pseg_noL2_pos ]);
00965             if (n_layers_processed != 3 && pseg < orig_number_of_noL3_psegs) curv_noL3_A.push_back(curv_noL3_A[ pseg_noL3_pos ]);
00966             if (n_layers_processed != 4 && pseg < orig_number_of_noL4_psegs) curv_noL4_A.push_back(curv_noL4_A[ pseg_noL4_pos ]);
00967             if (n_layers_processed != 5 && pseg < orig_number_of_noL5_psegs) curv_noL5_A.push_back(curv_noL5_A[ pseg_noL5_pos ]);
00968             if (n_layers_processed != 6 && pseg < orig_number_of_noL6_psegs) curv_noL6_A.push_back(curv_noL6_A[ pseg_noL6_pos ]);
00969             // clone "y"-weight corresponding to this segment too
00970             weight_B.push_back(weight_B[ pseg_pos ]);
00971             if (n_layers_processed != 2 && pseg < orig_number_of_noL1_psegs) weight_noL1_B.push_back(weight_noL1_B[ pseg_noL1_pos ]);
00972             if (n_layers_processed != 2 && pseg < orig_number_of_noL2_psegs) weight_noL2_B.push_back(weight_noL2_B[ pseg_noL2_pos ]);
00973             if (n_layers_processed != 3 && pseg < orig_number_of_noL3_psegs) weight_noL3_B.push_back(weight_noL3_B[ pseg_noL3_pos ]);
00974             if (n_layers_processed != 4 && pseg < orig_number_of_noL4_psegs) weight_noL4_B.push_back(weight_noL4_B[ pseg_noL4_pos ]);
00975             if (n_layers_processed != 5 && pseg < orig_number_of_noL5_psegs) weight_noL5_B.push_back(weight_noL5_B[ pseg_noL5_pos ]);
00976             if (n_layers_processed != 6 && pseg < orig_number_of_noL6_psegs) weight_noL6_B.push_back(weight_noL6_B[ pseg_noL6_pos ]);
00977           }
00978           // add hits to original pseg:
00979           Psegments[ pseg_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00980           if (n_layers_processed != 2 && pseg < orig_number_of_noL1_psegs) Psegments_noL1[ pseg_noL1_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00981           if (n_layers_processed != 2 && pseg < orig_number_of_noL2_psegs) Psegments_noL2[ pseg_noL2_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00982           if (n_layers_processed != 3 && pseg < orig_number_of_noL3_psegs) Psegments_noL3[ pseg_noL3_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00983           if (n_layers_processed != 4 && pseg < orig_number_of_noL4_psegs) Psegments_noL4[ pseg_noL4_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00984           if (n_layers_processed != 5 && pseg < orig_number_of_noL5_psegs) Psegments_noL5[ pseg_noL5_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00985           if (n_layers_processed != 6 && pseg < orig_number_of_noL6_psegs) Psegments_noL6[ pseg_noL6_pos ].push_back(PAhits_onLayer[ layer ][ hit ]);
00986             
00987           // calculate/update the weight (only for >2 hits on psegment):
00988 
00989           if( Psegments[ pseg_pos ].size() > 2 ) {
00990               
00991             // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
00992             // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
00993 
00994             weight_A[ pseg_pos ] += theWeight(
00995                                               (*(Psegments[ pseg_pos ].end()-1 ))->localPosition().x(), 
00996                                               (*(Psegments[ pseg_pos ].end()-2 ))->localPosition().x(),
00997                                               (*(Psegments[ pseg_pos ].end()-3 ))->localPosition().x(),
00998                                               float((*(Psegments[ pseg_pos ].end()-1))->cscDetId().layer()),
00999                                               float((*(Psegments[ pseg_pos ].end()-2))->cscDetId().layer()),
01000                                               float((*(Psegments[ pseg_pos ].end()-3))->cscDetId().layer())
01001                                               );
01002 
01003             weight_B[ pseg_pos ] += theWeight(
01004                                               (*(Psegments[ pseg_pos ].end()-1 ))->localPosition().y(), 
01005                                               (*(Psegments[ pseg_pos ].end()-2 ))->localPosition().y(),
01006                                               (*(Psegments[ pseg_pos ].end()-3 ))->localPosition().y(),
01007                                               float((*(Psegments[ pseg_pos ].end()-1))->cscDetId().layer()),
01008                                               float((*(Psegments[ pseg_pos ].end()-2))->cscDetId().layer()),
01009                                               float((*(Psegments[ pseg_pos ].end()-3))->cscDetId().layer())
01010                                               );
01011 
01012             // if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01013 
01014             if(int(Psegments[ pseg_pos ].size()) == n_layers_occupied_tot) {
01015 
01016               curv_A[ pseg_pos ] += theWeight(
01017                                               (*(Psegments[ pseg_pos ].end()-1 ))->localPosition().x(), 
01018                                               (*(Psegments[ pseg_pos ].end()-midlayer_pointer[n_layers_occupied_tot-1] ))->localPosition().x(),
01019                                               (*(Psegments[ pseg_pos ].end()-n_layers_occupied_tot ))->localPosition().x(),
01020                                               float((*(Psegments[ pseg_pos ].end()-1))->cscDetId().layer()),
01021                                               float((*(Psegments[ pseg_pos ].end()-midlayer_pointer[n_layers_occupied_tot-1] ))->cscDetId().layer()),
01022                                               float((*(Psegments[ pseg_pos ].end()-n_layers_occupied_tot ))->cscDetId().layer())
01023                                               );
01024 
01025               if (curv_A[ pseg_pos ] > curvePenaltyThreshold) weight_A[ pseg_pos ] = weight_A[ pseg_pos ] * curvePenalty;
01026 
01027               if (weight_B[ pseg_pos ] > a_yweightPenaltyThreshold[thestation][thering]) weight_A[ pseg_pos ] = weight_A[ pseg_pos ] * yweightPenalty;
01028                
01029               if (weight_A[ pseg_pos ] < min_weight_A ) {
01030                 min_weight_A = weight_A[ pseg_pos ];
01031                 //best_weight_B = weight_B[ pseg_pos ];
01032                 //best_curv_A = curv_A[ pseg_pos ];
01033                 best_pseg = pseg_pos ;
01034               }
01035 
01036             }
01037 
01038             // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01039             // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01040 
01041           }
01042 
01043           if ( n_layers_occupied_tot > 3 ) {
01044             if (pseg < orig_number_of_noL1_psegs && (n_layers_processed != 2)) {
01045               if(( Psegments_noL1[ pseg_noL1_pos ].size() > 2 ) ) {
01046                 
01047                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01048                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01049                 
01050                 weight_noL1_A[ pseg_noL1_pos ] += theWeight(
01051                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-1 ))->localPosition().x(), 
01052                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-2 ))->localPosition().x(),
01053                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-3 ))->localPosition().x(),
01054                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-1))->cscDetId().layer()),
01055                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-2))->cscDetId().layer()),
01056                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-3))->cscDetId().layer())
01057                                                             );
01058 
01059                 weight_noL1_B[ pseg_noL1_pos ] += theWeight(
01060                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-1 ))->localPosition().y(), 
01061                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-2 ))->localPosition().y(),
01062                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-3 ))->localPosition().y(),
01063                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-1))->cscDetId().layer()),
01064                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-2))->cscDetId().layer()),
01065                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-3))->cscDetId().layer())
01066                                                             );
01067 
01068                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01069 
01070                 if(int(Psegments_noL1[ pseg_noL1_pos ].size()) == n_layers_occupied_tot -1 ) {
01071 
01072                   curv_noL1_A[ pseg_noL1_pos ] += theWeight(
01073                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-1 ))->localPosition().x(), 
01074                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01075                                                             (*(Psegments_noL1[ pseg_noL1_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01076                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-1 ))->cscDetId().layer()),
01077                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01078                                                             float((*(Psegments_noL1[ pseg_noL1_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01079                                                             );
01080 
01081                   if (curv_noL1_A[ pseg_noL1_pos ] > curvePenaltyThreshold) weight_noL1_A[ pseg_noL1_pos ] = weight_noL1_A[ pseg_noL1_pos ] * curvePenalty;
01082 
01083                   if (weight_noL1_B[ pseg_noL1_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01084                     weight_noL1_A[ pseg_noL1_pos ] = weight_noL1_A[ pseg_noL1_pos ] * yweightPenalty;
01085 
01086                   if (weight_noL1_A[ pseg_noL1_pos ] < min_weight_noLx_A ) {
01087                     min_weight_noLx_A = weight_noL1_A[ pseg_noL1_pos ];
01088                     //best_weight_noLx_B = weight_noL1_B[ pseg_noL1_pos ];
01089                     //best_curv_noLx_A = curv_noL1_A[ pseg_noL1_pos ];
01090                     best_noLx_pseg = pseg_noL1_pos;
01091                     best_Layer_noLx = 1;
01092                   }
01093 
01094                 }
01095 
01096                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01097                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01098                 
01099               }
01100             }
01101           }
01102 
01103           if ( n_layers_occupied_tot > 3 ) {
01104             if (pseg < orig_number_of_noL2_psegs && ( n_layers_processed != 2 )) {
01105               if(( Psegments_noL2[ pseg_noL2_pos ].size() > 2 )) {
01106               
01107                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01108                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01109 
01110                 weight_noL2_A[ pseg_noL2_pos ] += theWeight(
01111                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-1 ))->localPosition().x(), 
01112                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-2 ))->localPosition().x(),
01113                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-3 ))->localPosition().x(),
01114                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-1))->cscDetId().layer()),
01115                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-2))->cscDetId().layer()),
01116                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-3))->cscDetId().layer())
01117                                                             );
01118 
01119                 weight_noL2_B[ pseg_noL2_pos ] += theWeight(
01120                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-1 ))->localPosition().y(), 
01121                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-2 ))->localPosition().y(),
01122                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-3 ))->localPosition().y(),
01123                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-1))->cscDetId().layer()),
01124                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-2))->cscDetId().layer()),
01125                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-3))->cscDetId().layer())
01126                                                             );
01127 
01128                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01129 
01130                 if(int(Psegments_noL2[ pseg_noL2_pos ].size()) == n_layers_occupied_tot -1 ) {
01131 
01132                   curv_noL2_A[ pseg_noL2_pos ] += theWeight(
01133                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-1 ))->localPosition().x(), 
01134                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01135                                                             (*(Psegments_noL2[ pseg_noL2_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01136                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-1 ))->cscDetId().layer()),
01137                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01138                                                             float((*(Psegments_noL2[ pseg_noL2_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01139                                                             );
01140 
01141                   if (curv_noL2_A[ pseg_noL2_pos ] > curvePenaltyThreshold) weight_noL2_A[ pseg_noL2_pos ] = weight_noL2_A[ pseg_noL2_pos ] * curvePenalty;
01142 
01143                   if (weight_noL2_B[ pseg_noL2_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01144                     weight_noL2_A[ pseg_noL2_pos ] = weight_noL2_A[ pseg_noL2_pos ] * yweightPenalty;
01145 
01146                   if (weight_noL2_A[ pseg_noL2_pos ] < min_weight_noLx_A ) {
01147                     min_weight_noLx_A = weight_noL2_A[ pseg_noL2_pos ];
01148                     //best_weight_noLx_B = weight_noL2_B[ pseg_noL2_pos ];
01149                     //best_curv_noLx_A = curv_noL2_A[ pseg_noL2_pos ];
01150                     best_noLx_pseg = pseg_noL2_pos;
01151                     best_Layer_noLx = 2;
01152                   }
01153 
01154                 }
01155 
01156                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01157                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01158 
01159               }
01160             }
01161           }
01162 
01163           if ( n_layers_occupied_tot > 3 ) {
01164             if (pseg < orig_number_of_noL3_psegs && ( n_layers_processed != 3 )) {
01165               if(( Psegments_noL3[ pseg_noL3_pos ].size() > 2 )) {
01166               
01167                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01168                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01169 
01170                 weight_noL3_A[ pseg_noL3_pos ] += theWeight(
01171                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-1 ))->localPosition().x(), 
01172                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-2 ))->localPosition().x(),
01173                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-3 ))->localPosition().x(),
01174                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-1))->cscDetId().layer()),
01175                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-2))->cscDetId().layer()),
01176                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-3))->cscDetId().layer())
01177                                                             );
01178 
01179                 weight_noL3_B[ pseg_noL3_pos ] += theWeight(
01180                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-1 ))->localPosition().y(), 
01181                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-2 ))->localPosition().y(),
01182                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-3 ))->localPosition().y(),
01183                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-1))->cscDetId().layer()),
01184                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-2))->cscDetId().layer()),
01185                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-3))->cscDetId().layer())
01186                                                             );
01187 
01188                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01189 
01190                 if(int(Psegments_noL3[ pseg_noL3_pos ].size()) == n_layers_occupied_tot -1 ) {
01191 
01192                   curv_noL3_A[ pseg_noL3_pos ] += theWeight(
01193                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-1 ))->localPosition().x(), 
01194                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01195                                                             (*(Psegments_noL3[ pseg_noL3_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01196                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-1 ))->cscDetId().layer()),
01197                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01198                                                             float((*(Psegments_noL3[ pseg_noL3_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01199                                                             );
01200 
01201                   if (curv_noL3_A[ pseg_noL3_pos ] > curvePenaltyThreshold) weight_noL3_A[ pseg_noL3_pos ] = weight_noL3_A[ pseg_noL3_pos ] * curvePenalty;
01202 
01203                   if (weight_noL3_B[ pseg_noL3_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01204                     weight_noL3_A[ pseg_noL3_pos ] = weight_noL3_A[ pseg_noL3_pos ] * yweightPenalty;
01205 
01206                   if (weight_noL3_A[ pseg_noL3_pos ] < min_weight_noLx_A ) {
01207                     min_weight_noLx_A = weight_noL3_A[ pseg_noL3_pos ];
01208                     //best_weight_noLx_B = weight_noL3_B[ pseg_noL3_pos ];
01209                     //best_curv_noLx_A = curv_noL3_A[ pseg_noL3_pos ];
01210                     best_noLx_pseg = pseg_noL3_pos;
01211                     best_Layer_noLx = 3;
01212                   }
01213 
01214                 }
01215 
01216                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01217                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01218 
01219               }
01220             }
01221           }
01222 
01223           if ( n_layers_occupied_tot > 3 ) {
01224             if (pseg < orig_number_of_noL4_psegs && ( n_layers_processed != 4 )) {
01225               if(( Psegments_noL4[ pseg_noL4_pos ].size() > 2 )) {
01226               
01227                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01228                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01229               
01230                 weight_noL4_A[ pseg_noL4_pos ] += theWeight(
01231                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-1 ))->localPosition().x(), 
01232                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-2 ))->localPosition().x(),
01233                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-3 ))->localPosition().x(),
01234                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-1))->cscDetId().layer()),
01235                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-2))->cscDetId().layer()),
01236                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-3))->cscDetId().layer())
01237                                                             );
01238 
01239                 weight_noL4_B[ pseg_noL4_pos ] += theWeight(
01240                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-1 ))->localPosition().y(), 
01241                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-2 ))->localPosition().y(),
01242                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-3 ))->localPosition().y(),
01243                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-1))->cscDetId().layer()),
01244                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-2))->cscDetId().layer()),
01245                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-3))->cscDetId().layer())
01246                                                             );
01247 
01248                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01249 
01250                 if(int(Psegments_noL4[ pseg_noL4_pos ].size()) == n_layers_occupied_tot -1 ) {
01251 
01252                   curv_noL4_A[ pseg_noL4_pos ] += theWeight(
01253                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-1 ))->localPosition().x(), 
01254                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01255                                                             (*(Psegments_noL4[ pseg_noL4_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01256                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-1 ))->cscDetId().layer()),
01257                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01258                                                             float((*(Psegments_noL4[ pseg_noL4_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01259                                                             );
01260 
01261                   if (curv_noL4_A[ pseg_noL4_pos ] > curvePenaltyThreshold) weight_noL4_A[ pseg_noL4_pos ] = weight_noL4_A[ pseg_noL4_pos ] * curvePenalty;
01262 
01263                   if (weight_noL4_B[ pseg_noL4_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01264                     weight_noL4_A[ pseg_noL4_pos ] = weight_noL4_A[ pseg_noL4_pos ] * yweightPenalty;
01265 
01266                   if (weight_noL4_A[ pseg_noL4_pos ] < min_weight_noLx_A ) {
01267                     min_weight_noLx_A = weight_noL4_A[ pseg_noL4_pos ];
01268                     //best_weight_noLx_B = weight_noL4_B[ pseg_noL4_pos ];
01269                     //best_curv_noLx_A = curv_noL4_A[ pseg_noL4_pos ];
01270                     best_noLx_pseg = pseg_noL4_pos;
01271                     best_Layer_noLx = 4;
01272                   }
01273 
01274                 }
01275 
01276                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01277                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01278 
01279               }
01280             }
01281           }
01282 
01283           if ( n_layers_occupied_tot > 4 ) {
01284             if (pseg < orig_number_of_noL5_psegs && ( n_layers_processed != 5 )) {
01285               if(( Psegments_noL5[ pseg_noL5_pos ].size() > 2 )){
01286               
01287                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01288                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01289 
01290                 weight_noL5_A[ pseg_noL5_pos ] += theWeight(
01291                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-1 ))->localPosition().x(), 
01292                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-2 ))->localPosition().x(),
01293                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-3 ))->localPosition().x(),
01294                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-1))->cscDetId().layer()),
01295                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-2))->cscDetId().layer()),
01296                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-3))->cscDetId().layer())
01297                                                             );
01298 
01299                 weight_noL5_B[ pseg_noL5_pos ] += theWeight(
01300                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-1 ))->localPosition().y(), 
01301                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-2 ))->localPosition().y(),
01302                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-3 ))->localPosition().y(),
01303                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-1))->cscDetId().layer()),
01304                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-2))->cscDetId().layer()),
01305                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-3))->cscDetId().layer())
01306                                                             );
01307 
01308                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01309 
01310                 if(int(Psegments_noL5[ pseg_noL5_pos ].size()) == n_layers_occupied_tot -1 ) {
01311 
01312                   curv_noL5_A[ pseg_noL5_pos ] += theWeight(
01313                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-1 ))->localPosition().x(), 
01314                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01315                                                             (*(Psegments_noL5[ pseg_noL5_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01316                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-1 ))->cscDetId().layer()),
01317                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01318                                                             float((*(Psegments_noL5[ pseg_noL5_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01319                                                             );
01320 
01321                   if (curv_noL5_A[ pseg_noL5_pos ] > curvePenaltyThreshold) weight_noL5_A[ pseg_noL5_pos ] = weight_noL5_A[ pseg_noL5_pos ] * curvePenalty;
01322 
01323                   if (weight_noL5_B[ pseg_noL5_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01324                     weight_noL5_A[ pseg_noL5_pos ] = weight_noL5_A[ pseg_noL5_pos ] * yweightPenalty;
01325 
01326                   if (weight_noL5_A[ pseg_noL5_pos ] < min_weight_noLx_A ) {
01327                     min_weight_noLx_A = weight_noL5_A[ pseg_noL5_pos ];
01328                     //best_weight_noLx_B = weight_noL5_B[ pseg_noL5_pos ];
01329                     //best_curv_noLx_A = curv_noL5_A[ pseg_noL5_pos ];
01330                     best_noLx_pseg = pseg_noL5_pos;
01331                     best_Layer_noLx = 5;
01332                   }
01333 
01334                 }
01335 
01336                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01337                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01338 
01339               }
01340             }
01341           }
01342 
01343           if ( n_layers_occupied_tot > 5 ) {
01344             if (pseg < orig_number_of_noL6_psegs && ( n_layers_processed != 6 )) {
01345               if(( Psegments_noL6[ pseg_noL6_pos ].size() > 2 )){
01346               
01347                 // looks more exciting than it is. Here the weight is calculated. It is the difference in x of the last two and one but the last two hits, 
01348                 // divided by the distance of the corresponding hits. Please refer to twiki page XXXX or CMS Note YYY (and use layer_distance)
01349 
01350                 weight_noL6_A[ pseg_noL6_pos ] += theWeight(
01351                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-1 ))->localPosition().x(), 
01352                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-2 ))->localPosition().x(),
01353                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-3 ))->localPosition().x(),
01354                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-1))->cscDetId().layer()),
01355                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-2))->cscDetId().layer()),
01356                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-3))->cscDetId().layer())
01357                                                             );
01358 
01359                 weight_noL6_B[ pseg_noL6_pos ] += theWeight(
01360                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-1 ))->localPosition().y(), 
01361                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-2 ))->localPosition().y(),
01362                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-3 ))->localPosition().y(),
01363                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-1))->cscDetId().layer()),
01364                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-2))->cscDetId().layer()),
01365                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-3))->cscDetId().layer())
01366                                                             );
01367 
01368                 //if we have picked up the last hit go looking for pseg with the lowest (and second lowest?) weight
01369 
01370                 if(int(Psegments_noL6[ pseg_noL6_pos ].size()) == n_layers_occupied_tot -1 ) {
01371 
01372                   curv_noL6_A[ pseg_noL6_pos ] += theWeight(
01373                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-1 ))->localPosition().x(), 
01374                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->localPosition().x(),
01375                                                             (*(Psegments_noL6[ pseg_noL6_pos ].end()-(n_layers_occupied_tot-1) ))->localPosition().x(),
01376                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-1 ))->cscDetId().layer()),
01377                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-midlayer_pointer[n_layers_occupied_tot-2] ))->cscDetId().layer()),
01378                                                             float((*(Psegments_noL6[ pseg_noL6_pos ].end()-(n_layers_occupied_tot-1) ))->cscDetId().layer())
01379                                                             );
01380 
01381                   if (curv_noL6_A[ pseg_noL6_pos ] > curvePenaltyThreshold) weight_noL6_A[ pseg_noL6_pos ] = weight_noL6_A[ pseg_noL6_pos ] * curvePenalty;
01382 
01383                   if (weight_noL6_B[ pseg_noL6_pos ] > a_yweightPenaltyThreshold[thestation][thering]) 
01384                     weight_noL6_A[ pseg_noL6_pos ] = weight_noL6_A[ pseg_noL6_pos ] * yweightPenalty;
01385 
01386                   if (weight_noL6_A[ pseg_noL6_pos ] < min_weight_noLx_A ) {
01387                     min_weight_noLx_A = weight_noL6_A[ pseg_noL6_pos ];
01388                     //best_weight_noLx_B = weight_noL6_B[ pseg_noL6_pos ];
01389                     //best_curv_noLx_A = curv_noL6_A[ pseg_noL6_pos ];
01390                     best_noLx_pseg = pseg_noL6_pos;
01391                     best_Layer_noLx = 6;
01392                   }
01393 
01394                 }
01395 
01396                 // alternative: fill map with weight and pseg (which is already ordered)? Seems a very good tool to go looking for segments from. 
01397                 // As I understand, the segments would be inserted according to their weight, so the list would "automatically" be sorted.
01398 
01399               }
01400             }
01401           }
01402 
01403         }
01404       }
01405     }
01406   }
01407 
01408   //************************************************************************;    
01409   //***   End segment building   *******************************************;    
01410   //************************************************************************;    
01411 
01412   // Important part! Here segment(s) are actually chosen. All the good segments
01413   // could be chosen or some (best) ones only (in order to save time).
01414 
01415   // Check if there is a segment with n-1 hits that has a signifcantly better 
01416   // weight than the best n hit segment
01417 
01418   // IBL 070828: implicit assumption here is that there will always only be one segment per 
01419   // cluster - if there are >1 we will need to find out which segment the alternative n-1 hit 
01420   // protosegment belongs to!
01421 
01422 
01423   //float chosen_weight = min_weight_A;
01424   //float chosen_ywgt = best_weight_B;
01425   //float chosen_curv = best_curv_A;
01426   //int chosen_nlayers = n_layers_occupied_tot;
01427   int chosen_pseg = best_pseg;
01428   if (best_pseg<0) { 
01429     return segmentInChamber; 
01430   }
01431   chosen_Psegments = (Psegments);
01432   chosen_weight_A = (weight_A);
01433 
01434   float hit_drop_limit = -999999.999;
01435 
01436   // define different weight improvement requirements depending on how many layers are in the segment candidate
01437   switch ( n_layers_processed ) {
01438   case 1 : 
01439     // do nothing;
01440     break;
01441   case 2 :
01442     // do nothing;
01443     break;
01444   case 3 : 
01445     // do nothing;
01446     break;
01447   case 4 : 
01448     hit_drop_limit =  hitDropLimit6Hits * (1./2.) * hitDropLimit4Hits;
01449     if ((best_Layer_noLx < 1) || (best_Layer_noLx > 4)) {
01450       //      std::cout<<"CSCSegAlgoST: For four layers, best_Layer_noLx = "<< best_Layer_noLx << std::endl;
01451     }
01452     if ((best_Layer_noLx == 2) || (best_Layer_noLx == 3)) hit_drop_limit = hit_drop_limit * (1./2.); 
01453     break;
01454   case 5 : 
01455     hit_drop_limit =  hitDropLimit6Hits * (2./3.) * hitDropLimit5Hits;
01456     if ((best_Layer_noLx < 1) || (best_Layer_noLx > 5)) {
01457       //      std::cout<<"CSCSegAlgoST: For five layers, best_Layer_noLx = "<< best_Layer_noLx << std::endl;
01458     }
01459     if ((best_Layer_noLx == 2) || (best_Layer_noLx == 4)) hit_drop_limit = hit_drop_limit * (1./2.); 
01460     if (best_Layer_noLx == 3) hit_drop_limit = hit_drop_limit * (1./3.); 
01461     break;
01462   case 6 : 
01463     hit_drop_limit =  hitDropLimit6Hits * (3./4.);
01464     if ((best_Layer_noLx < 1) || (best_Layer_noLx > 6)) {
01465       //      std::cout<<"CSCSegAlgoST: For six layers, best_Layer_noLx = "<< best_Layer_noLx << std::endl;
01466     }
01467     if ((best_Layer_noLx == 2) || (best_Layer_noLx == 5)) hit_drop_limit = hit_drop_limit * (1./2.); 
01468     if ((best_Layer_noLx == 3) || (best_Layer_noLx == 4)) hit_drop_limit = hit_drop_limit * (1./3.); 
01469     break;
01470     
01471   default : 
01472     // Fallback - should never occur.
01473     LogDebug("CSCSegment|CSC") <<"CSCSegAlgoST: Unexpected number of layers with hits - please inform developers.";
01474     //     std::cout<<"CSCSegAlgoST: Unexpected number of layers with hits - please inform developers."<<std::endl;
01475     hit_drop_limit = 0.1;
01476   }
01477 
01478   // choose the NoLx collection (the one that contains the best N-1 candidate)
01479   switch ( best_Layer_noLx ) {
01480   case 1 : 
01481     Psegments_noLx.clear();
01482     Psegments_noLx = Psegments_noL1;
01483     weight_noLx_A.clear();
01484     weight_noLx_A = weight_noL1_A;
01485     break;
01486   case 2 :
01487     Psegments_noLx.clear();
01488     Psegments_noLx = Psegments_noL2;
01489     weight_noLx_A.clear();
01490     weight_noLx_A = weight_noL2_A;
01491     break;
01492   case 3 : 
01493     Psegments_noLx.clear();
01494     Psegments_noLx = Psegments_noL3;
01495     weight_noLx_A.clear();
01496     weight_noLx_A = weight_noL3_A;
01497     break;
01498   case 4 : 
01499     Psegments_noLx.clear();
01500     Psegments_noLx = Psegments_noL4;
01501     weight_noLx_A.clear();
01502     weight_noLx_A = weight_noL4_A;
01503     break;
01504   case 5 : 
01505     Psegments_noLx.clear();
01506     Psegments_noLx = Psegments_noL5;
01507     weight_noLx_A.clear();
01508     weight_noLx_A = weight_noL5_A;
01509     break;
01510   case 6 : 
01511     Psegments_noLx.clear();
01512     Psegments_noLx = Psegments_noL6;
01513     weight_noLx_A.clear();
01514     weight_noLx_A = weight_noL6_A;
01515     break;
01516     
01517   default : 
01518     // Fallback - should occur only for preclusters with only 3 layers with hits.
01519     Psegments_noLx.clear();
01520     weight_noLx_A.clear();
01521   }
01522   
01523   if( min_weight_A > 0. ) {
01524     if ( min_weight_noLx_A/min_weight_A < hit_drop_limit ) {
01525       //chosen_weight = min_weight_noLx_A;
01526       //chosen_ywgt = best_weight_noLx_B;
01527       //chosen_curv = best_curv_noLx_A;
01528       //chosen_nlayers = n_layers_occupied_tot-1;
01529       chosen_pseg = best_noLx_pseg;
01530       chosen_Psegments.clear();
01531       chosen_weight_A.clear();
01532       chosen_Psegments = (Psegments_noLx);
01533       chosen_weight_A = (weight_noLx_A);
01534     }
01535   }
01536 
01537   if(onlyBestSegment) {
01538     ChooseSegments2a( chosen_Psegments, chosen_pseg );
01539   }
01540   else {
01541     ChooseSegments3( chosen_Psegments, chosen_weight_A, chosen_pseg ); 
01542   }
01543 
01544   for(unsigned int iSegment=0; iSegment<GoodSegments.size();++iSegment){
01545     protoSegment = GoodSegments[iSegment];
01546     passCondNumber=false;
01547     passCondNumber_2 = false;
01548     protoChiUCorrection=1.0;
01549     doSlopesAndChi2();
01550     // Attempt to handle numerical instability of the fit;
01551     // Any segment with protoChi2/protoNDF>chi2Norm_3D_
01552     // considered as that one potentially suffering from
01553     // numerical instability in fit.
01554     if(correctCov_){
01555     // Call the fit with prefitting option;
01556     // First fit a straight line to X-Z coordinates
01557     // and calculate chi^2 (chiUZ in correctTheCovX(void)) for X-Z fit;
01558     // Scale up errors in X if chiUZ too big (default 20);
01559     // Refit XY-Z with the scaled up X errors 
01560       if(protoChi2/protoNDF>chi2Norm_3D_){
01561         passCondNumber = true;
01562         doSlopesAndChi2();
01563       }
01564       if(protoChiUCorrection<1.00005){
01565         LogDebug("CSCSegment|segmWierd") << "Wierd segment, ErrXX scaled, refit " <<std::endl;
01566         if(protoChi2/protoNDF>chi2Norm_3D_){
01567      // Call the fit with direct adjustment of condition number;
01568      // If the attempt to improve fit by scaling up X error fails
01569      // call the procedure to make the condition number of M compatible with
01570      // the precision of X and Y measurements;
01571      // Achieved by decreasing abs value of the Covariance
01572           LogDebug("CSCSegment|segmWierd") << "Wierd segment, ErrXY changed to match cond. number, refit  " << std::endl;
01573           passCondNumber_2=true;
01574           doSlopesAndChi2();
01575         }
01576       }
01577       // Call the pre-pruning procedure;
01578       // If the attempt to improve fit by scaling up X error is successfull,
01579       // while scale factor for X errors is too big.
01580       // Prune the recHit inducing the biggest contribution into X-Z chi^2
01581       // and refit;
01582       if(prePrun_ && (sqrt(protoChiUCorrection)>prePrunLimit_) &&
01583          (protoSegment.size()>3)){   
01584         LogDebug("CSCSegment|segmWierd") << "Scale factor protoChiUCorrection too big, pre-Prune, refit  " << std::endl;
01585         protoSegment.erase(protoSegment.begin()+(maxContrIndex),
01586                            protoSegment.begin()+(maxContrIndex+1));                 
01587         doSlopesAndChi2();
01588       }
01589     }
01590 
01591     fillLocalDirection();
01592     // calculate error matrix
01593     AlgebraicSymMatrix protoErrors = calculateError();   
01594     // but reorder components to match what's required by TrackingRecHit interface 
01595     // i.e. slopes first, then positions 
01596     flipErrors( protoErrors ); 
01597     //
01598     CSCSegment temp(protoSegment, protoIntercept, protoDirection, protoErrors, protoChi2);
01599     segmentInChamber.push_back(temp); 
01600   }
01601   return segmentInChamber;
01602 }
01603 
01604 void CSCSegAlgoST::ChooseSegments2a(std::vector< ChamberHitContainer > & chosen_segments, int chosen_seg) {
01605   // just return best segment
01606   GoodSegments.clear();
01607   GoodSegments.push_back( chosen_segments[chosen_seg] );
01608 }
01609 
01610 void CSCSegAlgoST::ChooseSegments3(std::vector< ChamberHitContainer > & chosen_segments, std::vector< float > & chosen_weight, int chosen_seg) {
01611 
01612   int SumCommonHits = 0;
01613   GoodSegments.clear();
01614   int nr_remaining_candidates;
01615   unsigned int nr_of_segment_candidates;
01616   
01617   nr_remaining_candidates = nr_of_segment_candidates = chosen_segments.size();
01618 
01619   // always select and return best protosegment:  
01620   GoodSegments.push_back( chosen_segments[ chosen_seg ] );
01621 
01622   float chosen_weight_temp = 999999.;
01623   int chosen_seg_temp = -1;
01624 
01625   // try to find further segment candidates:
01626   while( nr_remaining_candidates > 0 ) {
01627 
01628     for(unsigned int iCand=0; iCand < nr_of_segment_candidates; ++iCand) {
01629       //only compare current best to psegs that have not been marked bad:
01630       if( chosen_weight[iCand] < 0. ) continue;
01631       SumCommonHits = 0;
01632 
01633       for( int ihits = 0; ihits < int(chosen_segments[iCand].size()); ++ihits ) { // iCand and iiCand NEED to have same nr of hits! (always have by construction)
01634         if( chosen_segments[iCand][ihits] == chosen_segments[chosen_seg][ihits]) {
01635           ++SumCommonHits;
01636         }
01637       }
01638 
01639       //mark a pseg bad:
01640       if(SumCommonHits>1) { // needs to be a card; should be investigated first
01641         chosen_weight[iCand] = -1.;
01642         nr_remaining_candidates -= 1;
01643       }
01644       else {
01645         // save the protosegment with the smallest weight
01646         if( chosen_weight[ iCand ] < chosen_weight_temp ) {
01647           chosen_weight_temp = chosen_weight[ iCand ];
01648           chosen_seg_temp = iCand ;
01649         }
01650       }
01651     }
01652 
01653     if( chosen_seg_temp > -1 ) GoodSegments.push_back( chosen_segments[ chosen_seg_temp ] );
01654 
01655     chosen_seg = chosen_seg_temp;
01656     // re-initialze temporary best parameters
01657     chosen_weight_temp = 999999;
01658     chosen_seg_temp = -1;
01659   }
01660 }
01661 
01662 void CSCSegAlgoST::ChooseSegments2(int best_seg) {
01663   //  std::vector <int> CommonHits(6); // nice  concept :)
01664   std::vector <unsigned int> BadCandidate;
01665   int SumCommonHits =0;
01666   GoodSegments.clear();
01667   BadCandidate.clear();
01668   for(unsigned int iCand=0;iCand<Psegments.size();++iCand) {
01669     // skip here if segment was marked bad
01670     for(unsigned int iiCand=iCand+1;iiCand<Psegments.size();++iiCand){
01671       // skip here too if segment was marked bad
01672       SumCommonHits =0;
01673       if( Psegments[iCand].size() != Psegments[iiCand].size() ) {
01674         LogDebug("CSCSegment|CSC") <<"CSCSegmentST::ChooseSegments2: ALARM!! THIS should not happen!!";
01675 //      std::cout<<"CSCSegmentST::ChooseSegments2: ALARM!! THIS should not happen!!"<<std::endl;
01676       }
01677       else {
01678         for( int ihits = 0; ihits < int(Psegments[iCand].size()); ++ihits ) { // iCand and iiCand NEED to have same nr of hits! (alsways have by construction)
01679           if( Psegments[iCand][ihits] == Psegments[iiCand][ihits]) {
01680             ++SumCommonHits;
01681           }
01682         }
01683       }
01684       if(SumCommonHits>1) {
01685         if( weight_A[iCand]>weight_A[iiCand] ) { // use weight_A here
01686           BadCandidate.push_back(iCand);
01687           // rather mark segment bad by an array which is in sync with protosegments!! e.g. set weight = weight*1000 or have an addidional array or set it to weight *= -1
01688         }
01689         else{
01690           BadCandidate.push_back(iiCand);
01691           // rather mark segment bad by an array which is in sync with protosegments!! e.g. set weight = weight*1000 or have an addidional array or set it to weight *= -1
01692         }
01693       }
01694     }
01695   }
01696   bool discard;
01697   for(unsigned int isegm=0;isegm<Psegments.size();++isegm) {
01698     // For best results another iteration/comparison over Psegments 
01699     //should be applied here... It would make the program much slower.
01700     discard = false;
01701     for(unsigned int ibad=0;ibad<BadCandidate.size();++ibad) {
01702       // can save this loop if we used an array in sync with Psegments!!!!
01703       if(isegm == BadCandidate[ibad]) {
01704         discard = true;
01705       }
01706     }
01707     if(!discard) {
01708       GoodSegments.push_back( Psegments[isegm] );
01709     }
01710   }
01711 }
01712 //Method doSlopesAndChi2
01713 // fitSlopes() and  fillChiSquared() are always called one after the other 
01714 // In fact the code is duplicated in the two functions (as we need 2 loops) - 
01715 // it is much better to fix that at some point 
01716 void CSCSegAlgoST::doSlopesAndChi2(){
01717   fitSlopes();
01718   fillChiSquared();
01719 }
01720 /* Method fitSlopes
01721  *
01722  * Perform a Least Square Fit on a segment as per SK algo
01723  *
01724  */
01725 void CSCSegAlgoST::fitSlopes() {
01726   e_Cxx.clear(); 
01727   if(passCondNumber && !passCondNumber_2){
01728     correctTheCovX();
01729     if(e_Cxx.size()!=protoSegment.size()){
01730       LogDebug("CSCSegment|segmWierd") << "e_Cxx.size()!=protoSegment.size() IT IS A SERIOUS PROBLEM!!! " <<std::endl;
01731     }
01732   }
01733   CLHEP::HepMatrix M(4,4,0);
01734   CLHEP::HepVector B(4,0);
01735   ChamberHitContainer::const_iterator ih = protoSegment.begin();
01736   for (ih = protoSegment.begin(); ih != protoSegment.end(); ++ih) {
01737     const CSCRecHit2D& hit = (**ih);
01738     const CSCLayer* layer  = theChamber->layer(hit.cscDetId().layer());
01739     GlobalPoint gp         = layer->toGlobal(hit.localPosition());
01740     LocalPoint  lp         = theChamber->toLocal(gp); 
01741     // ptc: Local position of hit w.r.t. chamber
01742     double u = lp.x();
01743     double v = lp.y();
01744     double z = lp.z();
01745     // ptc: Covariance matrix of local errors 
01746     CLHEP::HepMatrix IC(2,2);
01747     if(passCondNumber&& !passCondNumber_2){
01748       IC(1,1) = e_Cxx.at(ih-protoSegment.begin());
01749     }
01750     else{
01751       IC(1,1) = hit.localPositionError().xx();
01752     }
01753     //    IC(1,1) = hit.localPositionError().xx();
01754     IC(1,2) = hit.localPositionError().xy();
01755     IC(2,2) = hit.localPositionError().yy();
01756     IC(2,1) = IC(1,2); // since Cov is symmetric
01758     if(passCondNumber_2){
01759       correctTheCovMatrix(IC);
01760     }
01761     // ptc: Invert covariance matrix (and trap if it fails!)
01762     int ierr = 0;
01763     IC.invert(ierr); // inverts in place
01764     if (ierr != 0) {
01765       LogDebug("CSCSegment|CSC") << "CSCSegment::fitSlopes: failed to invert covariance matrix=\n" << IC;      
01766       //       std::cout<< "CSCSegment::fitSlopes: failed to invert covariance matrix=\n" << IC << "\n"<<std::endl;
01767     }
01768     
01769     M(1,1) += IC(1,1);
01770     M(1,2) += IC(1,2);
01771     M(1,3) += IC(1,1) * z;
01772     M(1,4) += IC(1,2) * z;
01773     B(1)   += u * IC(1,1) + v * IC(1,2);
01774     
01775     M(2,1) += IC(2,1);
01776     M(2,2) += IC(2,2);
01777     M(2,3) += IC(2,1) * z;
01778     M(2,4) += IC(2,2) * z;
01779     B(2)   += u * IC(2,1) + v * IC(2,2);
01780     
01781     M(3,1) += IC(1,1) * z;
01782     M(3,2) += IC(1,2) * z;
01783     M(3,3) += IC(1,1) * z * z;
01784     M(3,4) += IC(1,2) * z * z;
01785     B(3)   += ( u * IC(1,1) + v * IC(1,2) ) * z;
01786     
01787     M(4,1) += IC(2,1) * z;
01788     M(4,2) += IC(2,2) * z;
01789     M(4,3) += IC(2,1) * z * z;
01790     M(4,4) += IC(2,2) * z * z;
01791     B(4)   += ( u * IC(2,1) + v * IC(2,2) ) * z;
01792   }
01793   CLHEP::HepVector p = solve(M, B);
01794   
01795   // Update member variables 
01796   // Note that origin has local z = 0
01797   protoIntercept = LocalPoint(p(1), p(2), 0.);
01798   protoSlope_u = p(3);
01799   protoSlope_v = p(4);
01800 }
01801 /* Method fillChiSquared
01802  *
01803  * Determine Chi^2 for the proto wire segment
01804  *
01805  */
01806 void CSCSegAlgoST::fillChiSquared() {
01807   
01808   double chsq = 0.;
01809   
01810   ChamberHitContainer::const_iterator ih;
01811   for (ih = protoSegment.begin(); ih != protoSegment.end(); ++ih) {
01812     
01813     const CSCRecHit2D& hit = (**ih);
01814     const CSCLayer* layer  = theChamber->layer(hit.cscDetId().layer());
01815     GlobalPoint gp         = layer->toGlobal(hit.localPosition());
01816     LocalPoint lp          = theChamber->toLocal(gp);
01817     
01818     double u = lp.x();
01819     double v = lp.y();
01820     double z = lp.z();
01821     
01822     double du = protoIntercept.x() + protoSlope_u * z - u;
01823     double dv = protoIntercept.y() + protoSlope_v * z - v;
01824     
01825     CLHEP::HepMatrix IC(2,2);
01826     if(passCondNumber&& !passCondNumber_2){
01827       IC(1,1) = e_Cxx.at(ih-protoSegment.begin());
01828     }
01829     else{
01830       IC(1,1) = hit.localPositionError().xx();
01831     }
01832     //    IC(1,1) = hit.localPositionError().xx();
01833     IC(1,2) = hit.localPositionError().xy();
01834     IC(2,2) = hit.localPositionError().yy();
01835     IC(2,1) = IC(1,2);
01837     if(passCondNumber_2){
01838       correctTheCovMatrix(IC);
01839     }
01840     
01841     // Invert covariance matrix
01842     int ierr = 0;
01843     IC.invert(ierr);
01844     if (ierr != 0) {
01845       LogDebug("CSCSegment|CSC") << "CSCSegment::fillChiSquared: failed to invert covariance matrix=\n" << IC;
01846       //       std::cout << "CSCSegment::fillChiSquared: failed to invert covariance matrix=\n" << IC << "\n";
01847       
01848     }
01849     
01850     chsq += du*du*IC(1,1) + 2.*du*dv*IC(1,2) + dv*dv*IC(2,2);
01851   }
01852 
01853   protoChi2 = chsq;
01854   protoNDF = 2.*protoSegment.size() - 4;
01855 }
01856 /* fillLocalDirection
01857  *
01858  */
01859 void CSCSegAlgoST::fillLocalDirection() {
01860   // Always enforce direction of segment to point from IP outwards
01861   // (Incorrect for particles not coming from IP, of course.)
01862   
01863   double dxdz = protoSlope_u;
01864   double dydz = protoSlope_v;
01865   double dz   = 1./sqrt(1. + dxdz*dxdz + dydz*dydz);
01866   double dx   = dz*dxdz;
01867   double dy   = dz*dydz;
01868   LocalVector localDir(dx,dy,dz);
01869   
01870   // localDir may need sign flip to ensure it points outward from IP
01871   // ptc: Examine its direction and origin in global z: to point outward
01872   // the localDir should always have same sign as global z...
01873   
01874   double globalZpos    = ( theChamber->toGlobal( protoIntercept ) ).z();
01875   double globalZdir    = ( theChamber->toGlobal( localDir ) ).z();
01876   double directionSign = globalZpos * globalZdir;
01877   protoDirection       = (directionSign * localDir).unit();
01878 }
01879 /* weightMatrix
01880  *   
01881  */
01882 AlgebraicSymMatrix CSCSegAlgoST::weightMatrix() const {
01883   
01884   std::vector<const CSCRecHit2D*>::const_iterator it;
01885   int nhits = protoSegment.size();
01886   AlgebraicSymMatrix matrix(2*nhits, 0);
01887   int row = 0;
01888   
01889   for (it = protoSegment.begin(); it != protoSegment.end(); ++it) {
01890     
01891     const CSCRecHit2D& hit = (**it);
01892     ++row;
01893     matrix(row, row)   = protoChiUCorrection*hit.localPositionError().xx();
01894     matrix(row, row+1) = hit.localPositionError().xy();
01895     ++row;
01896     matrix(row, row-1) = hit.localPositionError().xy();
01897     matrix(row, row)   = hit.localPositionError().yy();
01898   }
01899   int ierr;
01900   matrix.invert(ierr);
01901   return matrix;
01902 }
01903 
01904 
01905 /* derivativeMatrix
01906  *
01907  */
01908 CLHEP::HepMatrix CSCSegAlgoST::derivativeMatrix() const {
01909   
01910   ChamberHitContainer::const_iterator it;
01911   int nhits = protoSegment.size();
01912   CLHEP::HepMatrix matrix(2*nhits, 4);
01913   int row = 0;
01914   
01915   for(it = protoSegment.begin(); it != protoSegment.end(); ++it) {
01916     
01917     const CSCRecHit2D& hit = (**it);
01918     const CSCLayer* layer = theChamber->layer(hit.cscDetId().layer());
01919     GlobalPoint gp = layer->toGlobal(hit.localPosition());      
01920     LocalPoint lp = theChamber->toLocal(gp); 
01921     float z = lp.z();
01922     ++row;
01923     matrix(row, 1) = 1.;
01924     matrix(row, 3) = z;
01925     ++row;
01926     matrix(row, 2) = 1.;
01927     matrix(row, 4) = z;
01928   }
01929   return matrix;
01930 }
01931 
01932 
01933 /* calculateError
01934  *
01935  */
01936 AlgebraicSymMatrix CSCSegAlgoST::calculateError() const {
01937   
01938   AlgebraicSymMatrix weights = weightMatrix();
01939   AlgebraicMatrix A = derivativeMatrix();
01940   
01941   // (AT W A)^-1
01942   // from http://www.phys.ufl.edu/~avery/fitting.html, part I
01943   int ierr;
01944   AlgebraicSymMatrix result = weights.similarityT(A);
01945   result.invert(ierr);
01946   
01947   // blithely assuming the inverting never fails...
01948   return result;
01949 }
01950 
01951 
01952 void CSCSegAlgoST::flipErrors( AlgebraicSymMatrix& a ) const { 
01953     
01954   // The CSCSegment needs the error matrix re-arranged to match
01955   //  parameters in order (uz, vz, u0, v0) where uz, vz = slopes, u0, v0 = intercepts
01956     
01957   AlgebraicSymMatrix hold( a ); 
01958     
01959   // errors on slopes into upper left 
01960   a(1,1) = hold(3,3); 
01961   a(1,2) = hold(3,4); 
01962   a(2,1) = hold(4,3); 
01963   a(2,2) = hold(4,4); 
01964     
01965   // errors on positions into lower right 
01966   a(3,3) = hold(1,1); 
01967   a(3,4) = hold(1,2); 
01968   a(4,3) = hold(2,1); 
01969   a(4,4) = hold(2,2); 
01970     
01971   // must also interchange off-diagonal elements of off-diagonal 2x2 submatrices
01972   a(4,1) = hold(2,3);
01973   a(3,2) = hold(1,4);
01974   a(2,3) = hold(4,1); // = hold(1,4)
01975   a(1,4) = hold(3,2); // = hold(2,3)
01976 } 
01977 //
01978 void CSCSegAlgoST::correctTheCovX(void){
01979   std::vector<double> uu, vv, zz;  
01980   //std::vector<double> e_Cxx;
01981   e_Cxx.clear();
01982   double sum_U_err=0.0;
01983   double sum_Z_U_err=0.0; 
01984   double sum_Z2_U_err=0.0;
01985   double sum_U_U_err=0.0;
01986   double sum_UZ_U_err=0.0;
01987   std::vector<double> chiUZind;
01988   std::vector<double>::iterator chiContribution;
01989   double chiUZ=0.0;
01990   ChamberHitContainer::const_iterator ih = protoSegment.begin();
01991   for (ih = protoSegment.begin(); ih != protoSegment.end(); ++ih) {
01992     const CSCRecHit2D& hit = (**ih);
01993     e_Cxx.push_back(hit.localPositionError().xx());
01994     // 
01995     const CSCLayer* layer  = theChamber->layer(hit.cscDetId().layer());
01996     GlobalPoint gp         = layer->toGlobal(hit.localPosition());
01997     LocalPoint  lp         = theChamber->toLocal(gp); 
01998     // ptc: Local position of hit w.r.t. chamber
01999     double u = lp.x();
02000     double v = lp.y();
02001     double z = lp.z();
02002     uu.push_back(u); 
02003     vv.push_back(v); 
02004     zz.push_back(z);
02006     sum_U_err += 1./e_Cxx.back();
02007     sum_Z_U_err += z/e_Cxx.back();
02008     sum_Z2_U_err += (z*z)/e_Cxx.back();
02009     sum_U_U_err += u/e_Cxx.back();
02010     sum_UZ_U_err += (u*z)/e_Cxx.back();
02011   }
02012  
02015   
02016   double denom=sum_U_err*sum_Z2_U_err-pow(sum_Z_U_err,2);
02017   double U0=(sum_Z2_U_err*sum_U_U_err-sum_Z_U_err*sum_UZ_U_err)/denom;
02018   double UZ=(sum_U_err*sum_UZ_U_err-sum_Z_U_err*sum_U_U_err)/denom;
02019   
02022   
02023   for(unsigned i=0; i<uu.size(); ++i){
02024     double uMean = U0+UZ*zz[i];
02025     chiUZind.push_back((pow((uMean-uu[i]),2))/e_Cxx[i]);
02026     chiUZ += (pow((uMean-uu[i]),2))/e_Cxx[i];
02027   }
02028   chiUZ = chiUZ/(uu.size()-2);
02029   
02030   if(chiUZ>=chi2Norm_2D_){
02031     protoChiUCorrection = chiUZ/chi2Norm_2D_;
02032     for(unsigned i=0; i<uu.size(); ++i)
02033       e_Cxx[i]=e_Cxx[i]*protoChiUCorrection;
02034   }
02035   
02037   
02038   if(sqrt(protoChiUCorrection)>prePrunLimit_){
02039     chiContribution=max_element(chiUZind.begin(),chiUZind.end());
02040     maxContrIndex = chiContribution - chiUZind.begin();
02041     /*
02042     for(unsigned i=0; i<chiUZind.size();++i){
02043       if(*chiContribution==chiUZind[i]){
02044         maxContrIndex=i;
02045       }
02046     }
02047     */
02048   }
02049   //  
02050   //return e_Cxx;
02051 }
02052 //
02053 void CSCSegAlgoST::correctTheCovMatrix(CLHEP::HepMatrix &IC){
02054   //double condNumberCorr1=0.0;
02055   double condNumberCorr2=0.0; 
02056   double detCov=0.0;
02057   double diag1=0.0;
02058   double diag2=0.0;
02059   double IC_12_corr=0.0;
02060   double  IC_11_corr=0.0;
02061   if(!covToAnyNumberAll_){
02062     //condNumberCorr1=condSeed1_*IC(2,2);
02063     condNumberCorr2=condSeed2_*IC(2,2);
02064     diag1=IC(1,1)*IC(2,2);
02065     diag2=IC(1,2)*IC(1,2);
02066     detCov=fabs(diag1-diag2);
02067     if((diag1<condNumberCorr2)&&(diag2<condNumberCorr2)){
02068           if(covToAnyNumber_)
02069             IC(1,2)=covAnyNumber_;
02070           else{ 
02071             IC_11_corr=condSeed1_+fabs(IC(1,2))/IC(2,2);
02072             IC(1,1)=IC_11_corr;
02073           }
02074     }
02075     
02076     if(((detCov<condNumberCorr2)&&(diag1>condNumberCorr2))||
02077        ((diag2>condNumberCorr2)&&(detCov<condNumberCorr2)
02078         )){
02079       if(covToAnyNumber_)
02080         IC(1,2)=covAnyNumber_;
02081       else{     
02082         IC_12_corr=sqrt(fabs(diag1-condNumberCorr2));
02083         if(IC(1,2)<0)
02084           IC(1,2)=(-1)*IC_12_corr;
02085         else
02086           IC(1,2)=IC_12_corr;
02087       }
02088     }
02089   }
02090   else{
02091     IC(1,2)=covAnyNumber_;
02092   }
02093 }
02094 //
02095 void CSCSegAlgoST::findDuplicates(std::vector<CSCSegment>  & segments ){
02096   // this is intended for ME1/1a only - we have ghost segments because of the strips ganging 
02097   // this function finds them (first the rechits by sharesInput() )
02098   // if a segment shares all the rechits with another segment it is a duplicate (even if
02099   // it has less rechits) 
02100   
02101   for(std::vector<CSCSegment>::iterator it=segments.begin(); it != segments.end(); ++it) {
02102     std::vector<CSCSegment*> duplicateSegments;
02103     for(std::vector<CSCSegment>::iterator it2=segments.begin(); it2 != segments.end(); ++it2) {
02104       //
02105       bool allShared = true;
02106       if(it!=it2){
02107         allShared = it->sharesRecHits(*it2);
02108       }
02109       else{
02110         allShared = false;
02111       }
02112       //
02113       if(allShared){
02114         duplicateSegments.push_back(&(*it2));
02115       }
02116     }
02117     it->setDuplicateSegments(duplicateSegments);
02118   }
02119 
02120 }
02121 //
02122