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Public Member Functions | Private Member Functions | Private Attributes

HemisphereAlgo Class Reference

#include <HemisphereAlgo.h>

List of all members.

Public Member Functions

std::vector< float > getAxis1 ()
std::vector< float > getAxis2 ()
std::vector< int > getGrouping ()
 HemisphereAlgo (const std::vector< reco::CandidatePtr > &componentRefs_, const int seed_method=0, const int hemisphere_association_method=0)
void SetMethod (int seed_method, int hemisphere_association_method)
void SetNoSeed (int object_number)
 ~HemisphereAlgo ()

Private Member Functions

int reconstruct ()

Private Attributes

std::vector< float > Axis1
std::vector< float > Axis2
int hemi_meth
std::vector< reco::CandidatePtrObject
std::vector< int > Object_Group
std::vector< int > Object_Noseed
int seed_meth
int status

Detailed Description

Definition at line 24 of file HemisphereAlgo.h.


Constructor & Destructor Documentation

HemisphereAlgo::HemisphereAlgo ( const std::vector< reco::CandidatePtr > &  componentRefs_,
const int  seed_method = 0,
const int  hemisphere_association_method = 0 
)

Definition at line 11 of file HemisphereAlgo.cc.

References i, Object, and Object_Noseed.

  : Object(componentPtr_), Object_Group() , Axis1(), Axis2(), seed_meth(seed_method), hemi_meth(hemisphere_association_method), status(0) {

  for(int i = 0; i < (int) Object.size(); i++){
    Object_Noseed.push_back(0);
  }

}   
HemisphereAlgo::~HemisphereAlgo ( ) [inline]

Definition at line 53 of file HemisphereAlgo.h.

{};

Member Function Documentation

vector< float > HemisphereAlgo::getAxis1 ( )

Definition at line 22 of file HemisphereAlgo.cc.

References Axis1, reconstruct(), and status.

Referenced by PATHemisphereProducer::produce().

                                      {
  if (status != 1){this->reconstruct();}   
  return Axis1;
}   
vector< float > HemisphereAlgo::getAxis2 ( )

Definition at line 26 of file HemisphereAlgo.cc.

References Axis2, reconstruct(), and status.

Referenced by PATHemisphereProducer::produce().

                                      {
  if (status != 1){this->reconstruct();}  
  return Axis2;
}
vector< int > HemisphereAlgo::getGrouping ( )

Definition at line 31 of file HemisphereAlgo.cc.

References Object_Group, reconstruct(), and status.

Referenced by PATHemisphereProducer::produce().

                                       {
  if (status != 1){this->reconstruct();}  
  return Object_Group;
}
int HemisphereAlgo::reconstruct ( ) [private]

Definition at line 36 of file HemisphereAlgo.cc.

References Axis1, Axis2, deltaR(), relval_parameters_module::energy, eta(), Exception, hemi_meth, i, reco::tau::disc::InvariantMass(), j, LogDebug, LogTrace, interpolateCardsSimple::mass1, interpolateCardsSimple::mass2, Object, Object_Group, Object_Noseed, AlCaHLTBitMon_ParallelJobs::p, phi, seed_meth, mathSSE::sqrt(), status, and evf::utils::vsize.

Referenced by getAxis1(), getAxis2(), and getGrouping().

                               {

     int vsize = (int) Object.size();

  LogDebug("HemisphereAlgo") << " HemisphereAlgo method ";
  
  Object_Group.clear();
  Axis1.clear();
  Axis2.clear();

  for(int j = 0; j < vsize; j++){
    Object_Group.push_back(0);
  }

  for(int j = 0; j < 5; j++){
    Axis1.push_back(0);
    Axis2.push_back(0);
  }
  
 
  for (int i = 0; i <vsize; i++){
   
    if ( (*(Object)[i]).p() > (*Object[i]).energy() + 0.001) { 
 
      edm::LogWarning("HemisphereAlgo") << "Object " << i << " has E = " << (*Object[i]).energy()
                                        << " less than P = " << (*Object[i]).p() ;
    
    } 
  } 

   
   
  LogDebug("HemisphereAlgo") << " Seeding method = " << seed_meth;
  int I_Max = -1;
  int J_Max = -1;
   
  if (seed_meth == 1) {
    
    float P_Max = 0.;
    float DeltaRP_Max = 0.;
       
    // take highest momentum object as first axis   
    for (int i=0;i<vsize;i++){    
      Object_Group[i] = 0;
      if (Object_Noseed[i] == 0 && P_Max < (*Object[i]).p()){
        P_Max = (*Object[i]).p();
        I_Max = i; 
      }           
    }
    
    Axis1[0] = (*Object[I_Max]).px() /  (*Object[I_Max]).p();
    Axis1[1] = (*Object[I_Max]).py() /  (*Object[I_Max]).p();
    Axis1[2] = (*Object[I_Max]).pz() /  (*Object[I_Max]).p();
    Axis1[3] = (*Object[I_Max]).p();
    Axis1[4] = (*Object[I_Max]).energy();
    
    // take as second axis
    for (int i=0;i<vsize;i++){     
      
      float DeltaR = deltaR((*Object[i]).eta(),(*Object[i]).phi(),(*Object[I_Max]).eta(),(*Object[I_Max]).phi()) ;   
      
      if (Object_Noseed[i] == 0 && DeltaR > 0.5) { 
    
        float DeltaRP = DeltaR * (*Object[i]).p();       
        if (DeltaRP > DeltaRP_Max){
          DeltaRP_Max = DeltaRP;
          J_Max = i;
        }       
      }
    } 
    
    if (J_Max >=0){
      Axis2[0] = (*Object[J_Max]).px() /  (*Object[J_Max]).p();
      Axis2[1] =(*Object[J_Max]).py() /  (*Object[J_Max]).p();
      Axis2[2] = (*Object[J_Max]).pz() /  (*Object[J_Max]).p();
      Axis2[3] = (*Object[J_Max]).p();
      Axis2[4] = (*Object[J_Max]).energy();
     
    } else {   
      return 0;
    }
    LogDebug("HemisphereAlgo") << " Axis 1 is Object = " << I_Max;
    LogDebug("HemisphereAlgo") << " Axis 2 is Object = " << J_Max;

   
  } else if ( (seed_meth == 2) | (seed_meth == 3)  ) {

    float Mass_Max = 0.;
    float InvariantMass = 0.;
    
    // maximize the invariant mass of two objects
    for (int i=0;i<vsize;i++){    
      Object_Group[i] = 0;
      if (Object_Noseed[i] == 0){ 
        for (int j=i+1;j<vsize;j++){  
          if (Object_Noseed[j] == 0){ 

            // either the invariant mass
            if (seed_meth == 2){
              InvariantMass =  ((*Object[i]).energy() +  (*Object[j]).energy())* ((*Object[i]).energy() + (*Object[j]).energy())
                - ((*Object[i]).px() + (*Object[j]).px())* ((*Object[i]).px() + (*Object[j]).px()) 
                - ((*Object[i]).py() + (*Object[j]).py())* ((*Object[i]).py() + (*Object[j]).py())
                - ((*Object[i]).pz() + (*Object[j]).pz())* ((*Object[i]).pz() + (*Object[j]).pz()) ;  
            } 
            // or the transverse mass
            else if (seed_meth == 3){
              float pti = sqrt((*Object[i]).px()*(*Object[i]).px() + (*Object[i]).py()*(*Object[i]).py());
              float ptj = sqrt((*Object[j]).px()*(*Object[j]).px() + (*Object[j]).py()*(*Object[j]).py());
              InvariantMass =  2. * (pti*ptj - (*Object[i]).px()*(*Object[j]).px()
                                     - (*Object[i]).py()*(*Object[j]).py() );
            }
            if ( Mass_Max < InvariantMass){
              Mass_Max = InvariantMass;
              I_Max = i;
              J_Max = j;
            }
          }               
        }
      }
    }
    
    if (J_Max>0) {

      Axis1[0] = (*Object[I_Max]).px() /  (*Object[I_Max]).p();
      Axis1[1] = (*Object[I_Max]).py() /  (*Object[I_Max]).p();
      Axis1[2] = (*Object[I_Max]).pz() /  (*Object[I_Max]).p();
    
      Axis1[3] = (*Object[I_Max]).p();
      Axis1[4] = (*Object[I_Max]).energy(); 
  
      Axis2[0] = (*Object[J_Max]).px() /  (*Object[J_Max]).p();
      Axis2[1] =(*Object[J_Max]).py() /  (*Object[J_Max]).p();
      Axis2[2] = (*Object[J_Max]).pz() /  (*Object[J_Max]).p();
    
      Axis2[3] = (*Object[J_Max]).p();
      Axis2[4] = (*Object[J_Max]).energy(); 

    } else {
      return 0;
    }
    LogDebug("HemisphereAlgo") << " Axis 1 is Object = " << I_Max;
    LogDebug("HemisphereAlgo") << " Axis 2 is Object = " << J_Max;
    
    
  } else {
    throw cms::Exception("Configuration") << "Please give a valid seeding method!";
  }
   
  // seeding done 
  // now do the hemisphere association
   
  LogDebug("HemisphereAlgo") << " Association method = " << hemi_meth;

  int numLoop = 0;
  bool I_Move = true;


  while (I_Move && (numLoop < 100)){

    I_Move = false;
    numLoop++;
    LogDebug("HemisphereAlgo")  << " Iteration = " << numLoop;
   
    float Sum1_Px = 0.;
    float Sum1_Py = 0.;
    float Sum1_Pz = 0.;
    float Sum1_P = 0.;
    float Sum1_E = 0.; 
    float Sum2_Px = 0.;
    float Sum2_Py = 0.;
    float Sum2_Pz = 0.;
    float Sum2_P = 0.;
    float Sum2_E = 0.; 
   
    
    if (hemi_meth == 1) {
       
      for (int i=0;i<vsize;i++){  
        float  P_Long1 = (*Object[i]).px()*Axis1[0] + (*Object[i]).py()*Axis1[1] + (*Object[i]).pz()*Axis1[2];
        float  P_Long2 = (*Object[i]).px()*Axis2[0]+ (*Object[i]).py()*Axis2[1] + (*Object[i]).pz()*Axis2[2];
        if (P_Long1 >= P_Long2){
          if (Object_Group[i] != 1){ 
            I_Move = true;
          }      
          Object_Group[i] = 1;
          Sum1_Px += (*Object[i]).px();
          Sum1_Py += (*Object[i]).py();
          Sum1_Pz += (*Object[i]).pz();
          Sum1_P += (*Object[i]).p();
          Sum1_E += (*Object[i]).energy(); 
        } else {
          if (Object_Group[i] != 2){ 
            I_Move = true;
          }
          Object_Group[i] = 2;
          Sum2_Px += (*Object[i]).px();
          Sum2_Py += (*Object[i]).py();
          Sum2_Pz += (*Object[i]).pz();
          Sum2_P += (*Object[i]).p();
          Sum2_E += (*Object[i]).energy(); 
        }
      }
    
    } else if (hemi_meth == 2 || hemi_meth == 3){
    
      for (int i=0;i<vsize;i++){  
        if (i == I_Max) {
          Object_Group[i] = 1;
          Sum1_Px += (*Object[i]).px();
          Sum1_Py += (*Object[i]).py();
          Sum1_Pz += (*Object[i]).pz();
          Sum1_P += (*Object[i]).p();
          Sum1_E += (*Object[i]).energy(); 
        } else if (i == J_Max) {
          Object_Group[i] = 2;
          Sum2_Px += (*Object[i]).px();
          Sum2_Py += (*Object[i]).py();
          Sum2_Pz += (*Object[i]).pz();
          Sum2_P += (*Object[i]).p();
          Sum2_E += (*Object[i]).energy(); 
        } else {
        
        
          if(!I_Move){ 
          
            float NewAxis1_Px = Axis1[0] * Axis1[3];
            float NewAxis1_Py = Axis1[1] * Axis1[3];
            float NewAxis1_Pz = Axis1[2] * Axis1[3];
            float NewAxis1_E = Axis1[4];
         
            float NewAxis2_Px = Axis2[0] * Axis2[3];
            float NewAxis2_Py = Axis2[1] * Axis2[3];
            float NewAxis2_Pz = Axis2[2] * Axis2[3];
            float NewAxis2_E = Axis2[4];
       
            if (Object_Group[i] == 1){
          
              NewAxis1_Px = NewAxis1_Px - (*Object[i]).px();
              NewAxis1_Py = NewAxis1_Py - (*Object[i]).py();
              NewAxis1_Pz = NewAxis1_Pz - (*Object[i]).pz();
              NewAxis1_E = NewAxis1_E - (*Object[i]).energy(); 
         
            } else if (Object_Group[i] == 2) {
         
              NewAxis2_Px = NewAxis2_Px - (*Object[i]).px();
              NewAxis2_Py = NewAxis2_Py - (*Object[i]).py();
              NewAxis2_Pz = NewAxis2_Pz - (*Object[i]).pz();
              NewAxis2_E = NewAxis2_E - (*Object[i]).energy();
            }
               
          
            float mass1 =  NewAxis1_E - (((*Object[i]).px()*NewAxis1_Px + (*Object[i]).py()*NewAxis1_Py +
                                          (*Object[i]).pz()*NewAxis1_Pz)/(*Object[i]).p());
         
            float mass2 =  NewAxis2_E - (((*Object[i]).px()*NewAxis2_Px + (*Object[i]).py()*NewAxis2_Py +
                                          (*Object[i]).pz()*NewAxis2_Pz)/(*Object[i]).p());
         
            if (hemi_meth == 3) {
         
              mass1 *= NewAxis1_E/((NewAxis1_E+(*Object[i]).energy())*(NewAxis1_E+(*Object[i]).energy()));
         
              mass2 *= NewAxis2_E/((NewAxis2_E+(*Object[i]).energy())*(NewAxis2_E+(*Object[i]).energy()));
        
            }
         
            if(mass1 < mass2) {
              if (Object_Group[i] != 1){ 
                I_Move = true;
              }
              Object_Group[i] = 1;
       
              Sum1_Px += (*Object[i]).px();
              Sum1_Py += (*Object[i]).py();
              Sum1_Pz += (*Object[i]).pz();
              Sum1_P += (*Object[i]).p();
              Sum1_E += (*Object[i]).energy(); 
            } else {
              if (Object_Group[i] != 2){ 
                I_Move = true;
              }
              Object_Group[i] = 2;
              Sum2_Px += (*Object[i]).px();
              Sum2_Py += (*Object[i]).py();
              Sum2_Pz += (*Object[i]).pz();
              Sum2_P += (*Object[i]).p();
              Sum2_E += (*Object[i]).energy(); 
         
            }
      
      
          } else {
        
            if (Object_Group[i] == 1){
              Sum1_Px += (*Object[i]).px();
              Sum1_Py += (*Object[i]).py();
              Sum1_Pz += (*Object[i]).pz();
              Sum1_P += (*Object[i]).p();
              Sum1_E += (*Object[i]).energy(); 
            }
            if (Object_Group[i] == 2){
              Sum2_Px += (*Object[i]).px();
              Sum2_Py += (*Object[i]).py();
              Sum2_Pz += (*Object[i]).pz();
              Sum2_P += (*Object[i]).p();
              Sum2_E += (*Object[i]).energy(); 
            }
         
        
        
          }
        
        
        }
      }
    } else {
      throw cms::Exception("Configuration") 
        << "Please give a valid hemisphere association method!";
    }
    
    // recomputing the axes     

    Axis1[3] = sqrt(Sum1_Px*Sum1_Px + Sum1_Py*Sum1_Py + Sum1_Pz*Sum1_Pz);
    if (Axis1[3]<0.0001) {
      edm::LogWarning("HemisphereAlgo") << "ZERO objects in group 1! "; 
    } else {    
      Axis1[0] = Sum1_Px / Axis1[3];   
      Axis1[1] = Sum1_Py / Axis1[3];
      Axis1[2] = Sum1_Pz / Axis1[3];
      Axis1[4] = Sum1_E; 
    }
    
   
    
    Axis2[3] = sqrt(Sum2_Px*Sum2_Px + Sum2_Py*Sum2_Py + Sum2_Pz*Sum2_Pz);
    if (Axis2[3]<0.0001) {
      edm::LogWarning("HemisphereAlgo") << "ZERO objects in group 2!";
    } else {  
      Axis2[0] = Sum2_Px / Axis2[3];   
      Axis2[1] = Sum2_Py / Axis2[3];
      Axis2[2] = Sum2_Pz / Axis2[3];
      Axis2[4] = Sum2_E; 
    }

    LogDebug("HemisphereAlgo") << " Grouping = ";
    for (int i=0;i<vsize;i++){  
      LogTrace("HemisphereAlgo") << "  " << Object_Group[i];
    }
    LogTrace("HemisphereAlgo") << std::endl;
    
  }
  
        
  status = 1;
  return 1;
}
void HemisphereAlgo::SetMethod ( int  seed_method,
int  hemisphere_association_method 
) [inline]

Definition at line 66 of file HemisphereAlgo.h.

References hemi_meth, seed_meth, and status.

                                                                  {
  seed_meth = seed_method;
  hemi_meth = hemisphere_association_method;
  status = 0;
}                    // sets or overwrites the seed and association methods
void HemisphereAlgo::SetNoSeed ( int  object_number) [inline]

Definition at line 72 of file HemisphereAlgo.h.

References Object_Noseed, and status.

                                   {
  Object_Noseed[object_number] = 1; 
  status = 0;
} 

Member Data Documentation

std::vector<float> HemisphereAlgo::Axis1 [private]

Definition at line 88 of file HemisphereAlgo.h.

Referenced by getAxis1(), and reconstruct().

std::vector<float> HemisphereAlgo::Axis2 [private]

Definition at line 89 of file HemisphereAlgo.h.

Referenced by getAxis2(), and reconstruct().

Definition at line 93 of file HemisphereAlgo.h.

Referenced by reconstruct(), and SetMethod().

Definition at line 83 of file HemisphereAlgo.h.

Referenced by HemisphereAlgo(), and reconstruct().

std::vector<int> HemisphereAlgo::Object_Group [private]

Definition at line 85 of file HemisphereAlgo.h.

Referenced by getGrouping(), and reconstruct().

std::vector<int> HemisphereAlgo::Object_Noseed [private]

Definition at line 86 of file HemisphereAlgo.h.

Referenced by HemisphereAlgo(), reconstruct(), and SetNoSeed().

Definition at line 92 of file HemisphereAlgo.h.

Referenced by reconstruct(), and SetMethod().

int HemisphereAlgo::status [private]

Definition at line 94 of file HemisphereAlgo.h.

Referenced by getAxis1(), getAxis2(), getGrouping(), reconstruct(), SetMethod(), and SetNoSeed().