#include <StandardFrameRotation.h>
Public Member Functions | |
virtual Local3DPoint | transformPoint (Local3DPoint &, G4VPhysicalVolume *) const |
To be used for test beam etc. Note: if the sensitive detecor is created without an organization, force this one
Definition at line 13 of file StandardFrameRotation.h.
Local3DPoint StandardFrameRotation::transformPoint | ( | Local3DPoint & | point, |
G4VPhysicalVolume * | v = 0 |
||
) | const [virtual] |
Implements FrameRotation.
Definition at line 3 of file StandardFrameRotation.cc.
References PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().
{ return Local3DPoint(point.x()/cm,point.y()/cm,point.z()/cm); }