#include "DataFormats/GeometryVector/interface/GlobalPoint.h"
#include "DataFormats/GeometryVector/interface/GlobalVector.h"
#include "CommonTools/UtilAlgos/interface/DeltaR.h"
Go to the source code of this file.
Functions | |
double | getDistInPlane (const GlobalVector trackDirection, const GlobalPoint caloPoint, const GlobalPoint rechitPoint, double coneHeight) |
double | getDistInPlaneSimple (const GlobalPoint caloPoint, const GlobalPoint rechitPoint) |
double | getDistInPlaneTrackDir (const GlobalPoint caloPoint, const GlobalVector caloVector, const GlobalPoint rechitPoint) |
double getDistInPlane | ( | const GlobalVector | trackDirection, |
const GlobalPoint | caloPoint, | ||
const GlobalPoint | rechitPoint, | ||
double | coneHeight | ||
) | [inline] |
Definition at line 90 of file ConeDefinition.h.
References Vector3DBase< T, FrameTag >::dot(), PV3DBase< T, PVType, FrameType >::mag(), Vector3DBase< T, FrameTag >::unit(), PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().
{ // The iso track candidate hits the Calo (Ecal or Hcal) at "caloPoint" // with direction "trackDirection". // "rechitPoint" is the position of the rechit. We only care about // the direction of the rechit. // Consider the rechitPoint as characterized by angles theta and phi // wrt the origin which points at the calo cell of the rechit. In // some sense the distance along the line theta/phi is arbitrary. A // simplified choice might be to put the rechit at the surface of // the Hcal. Our approach is to see whether/where this line // intersects a cone of height "coneHeight" with vertex at caloPoint // aligned with trackDirection. // To that end, this function returns the distance between the // center of the base of the cone and the intersection of the rechit // line and the plane that contains the base of the cone. This // distance is compared with the radius of the cone outside this // function. // Make vector of length cone height along track direction const GlobalVector heightVector = trackDirection*coneHeight; // Make vector from origin to point where iso track intersects the // calorimeter. const GlobalVector caloIntersectVector(caloPoint.x(), caloPoint.y(), caloPoint.z()); // Make vector from origin to point in center of base of cone const GlobalVector coneBaseVector = heightVector+caloIntersectVector; // Make point in center of base of cone const GlobalPoint coneBasePoint(coneBaseVector.x(), coneBaseVector.y(), coneBaseVector.z()); // Make unit vector pointing at rechit. const GlobalVector rechitVector(rechitPoint.x(), rechitPoint.y(), rechitPoint.z()); const GlobalVector rechitDirection = rechitVector.unit(); // Find distance "r" along "rechit line" (with angles theta2 and // phi2) where line intersects plane defined by base of cone. // Definition plane of that contains base of cone: // trackDirection.x() (x - coneBaseVector.x()) + // trackDirection.y() (y - coneBaseVector.y()) + // trackDirection.z() (z - coneBaseVector.z()) = 0 // Point P_{rh} where rechit line intersects plane: // (rechitdist sin(theta2) cos(phi2), // rechitdist sin(theta2) cos(phi2), // rechitdist cos(theta2)) // Substitute P_{rh} into equation for plane and solve for rechitdist. // rechitDist turns out to be the ratio of dot products: double rechitdist = trackDirection.dot(coneBaseVector)/trackDirection.dot(rechitDirection); // Now find distance between point at center of cone base and point // where the "rechit line" intersects the plane defined by the base // of the cone; i.e. the effectiveRecHitPoint. const GlobalVector effectiveRechitVector = rechitdist*rechitDirection; const GlobalPoint effectiveRechitPoint(effectiveRechitVector.x(), effectiveRechitVector.y(), effectiveRechitVector.z()); GlobalVector distance_vector = effectiveRechitPoint-coneBasePoint; return distance_vector.mag(); }
double getDistInPlaneSimple | ( | const GlobalPoint | caloPoint, |
const GlobalPoint | rechitPoint | ||
) | [inline] |
Definition at line 9 of file ConeDefinition.h.
References Vector3DBase< T, FrameTag >::dot(), PV3DBase< T, PVType, FrameType >::mag(), Vector3DBase< T, FrameTag >::unit(), PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().
Referenced by HcalCorrPFCalculation::analyze(), ValidIsoTrkCalib::analyze(), ecalEnergyInCone(), and filterCellsInCone().
{ // Simplified version of getDistInPlane // Assume track direction is origin -> point of hcal intersection const GlobalVector caloIntersectVector(caloPoint.x(), caloPoint.y(), caloPoint.z()); const GlobalVector caloIntersectUnitVector = caloIntersectVector.unit(); const GlobalVector rechitVector(rechitPoint.x(), rechitPoint.y(), rechitPoint.z()); const GlobalVector rechitUnitVector = rechitVector.unit(); double dotprod = caloIntersectUnitVector.dot(rechitUnitVector); double rechitdist = caloIntersectVector.mag()/dotprod; const GlobalVector effectiveRechitVector = rechitdist*rechitUnitVector; const GlobalPoint effectiveRechitPoint(effectiveRechitVector.x(), effectiveRechitVector.y(), effectiveRechitVector.z()); GlobalVector distance_vector = effectiveRechitPoint-caloPoint; if (dotprod > 0.) { return distance_vector.mag(); } else { return 999999.; } }
double getDistInPlaneTrackDir | ( | const GlobalPoint | caloPoint, |
const GlobalVector | caloVector, | ||
const GlobalPoint | rechitPoint | ||
) | [inline] |
Definition at line 51 of file ConeDefinition.h.
References Vector3DBase< T, FrameTag >::dot(), PV3DBase< T, PVType, FrameType >::mag(), Vector3DBase< T, FrameTag >::unit(), PV3DBase< T, PVType, FrameType >::x(), PV3DBase< T, PVType, FrameType >::y(), and PV3DBase< T, PVType, FrameType >::z().
Referenced by HcalIsoTrkAnalyzer::analyze(), IsolatedTracksCone::analyze(), ecalEnergyInCone(), and AlCaIsoTracksProducer::produce().
{ // Simplified version of getDistInPlane : no cone "within" Hcal, but // don't assume track direction is origin -> point of hcal // intersection. const GlobalVector caloIntersectVector(caloPoint.x(), caloPoint.y(), caloPoint.z()); //p const GlobalVector caloUnitVector = caloVector.unit(); const GlobalVector rechitVector(rechitPoint.x(), rechitPoint.y(), rechitPoint.z()); const GlobalVector rechitUnitVector = rechitVector.unit(); double dotprod_denominator = caloUnitVector.dot(rechitUnitVector); double dotprod_numerator = caloUnitVector.dot(caloIntersectVector); double rechitdist = dotprod_numerator/dotprod_denominator; // double rechitdist=caloIntersectVector.dot(rechitUnitVector); const GlobalVector effectiveRechitVector = rechitdist*rechitUnitVector; const GlobalPoint effectiveRechitPoint(effectiveRechitVector.x(), effectiveRechitVector.y(), effectiveRechitVector.z()); GlobalVector distance_vector = effectiveRechitPoint-caloPoint; if (dotprod_denominator > 0. && dotprod_numerator > 0.) { return distance_vector.mag(); } else { return 999999.; } }