#include "TStyle.h"
Go to the source code of this file.
Functions | |
TStyle | tdrstyle () |
TStyle tdrstyle | ( | ) |
Definition at line 7 of file tdrstyle.h.
References plotscripts::tdrStyle.
{ TStyle tdrStyle("tdrStyle","Style for P-TDR"); // For the canvas: tdrStyle.SetCanvasBorderMode(0); tdrStyle.SetCanvasColor(kWhite); tdrStyle.SetCanvasDefH(600); //Height of canvas tdrStyle.SetCanvasDefW(600); //Width of canvas tdrStyle.SetCanvasDefX(0); //POsition on screen tdrStyle.SetCanvasDefY(0); // For the Pad: tdrStyle.SetPadBorderMode(0); // tdrStyle.SetPadBorderSize(Width_t size = 1); tdrStyle.SetPadColor(kWhite); tdrStyle.SetPadGridX(false); tdrStyle.SetPadGridY(false); tdrStyle.SetGridColor(0); tdrStyle.SetGridStyle(3); tdrStyle.SetGridWidth(1); // For the frame: tdrStyle.SetFrameBorderMode(0); tdrStyle.SetFrameBorderSize(1); tdrStyle.SetFrameFillColor(0); tdrStyle.SetFrameFillStyle(0); tdrStyle.SetFrameLineColor(1); tdrStyle.SetFrameLineStyle(1); tdrStyle.SetFrameLineWidth(1); // For the histo: // tdrStyle.SetHistFillColor(1); // tdrStyle.SetHistFillStyle(0); tdrStyle.SetHistLineColor(1); tdrStyle.SetHistLineStyle(0); tdrStyle.SetHistLineWidth(1); // tdrStyle.SetLegoInnerR(Float_t rad = 0.5); // tdrStyle.SetNumberContours(Int_t number = 20); tdrStyle.SetEndErrorSize(2); //tdrStyle.SetErrorMarker(20); tdrStyle.SetErrorX(0.); tdrStyle.SetMarkerStyle(20); //For the fit/function: tdrStyle.SetOptFit(1); tdrStyle.SetFitFormat("5.4g"); tdrStyle.SetFuncColor(1); tdrStyle.SetFuncStyle(0); tdrStyle.SetFuncWidth(0); //For the date: tdrStyle.SetOptDate(0); // tdrStyle.SetDateX(Float_t x = 0.01); // tdrStyle.SetDateY(Float_t y = 0.01); // For the statistics box: tdrStyle.SetOptFile(1); tdrStyle.SetOptStat("mre"); // To display the mean and RMS: SetOptStat("mr"); tdrStyle.SetStatColor(kWhite); tdrStyle.SetStatFont(42); tdrStyle.SetStatFontSize(0.025); tdrStyle.SetStatTextColor(1); tdrStyle.SetStatFormat("6.4g"); tdrStyle.SetStatBorderSize(1); tdrStyle.SetStatH(0.1); tdrStyle.SetStatW(0.15); // tdrStyle.SetStatStyle(Style_t style = 1001); // tdrStyle.SetStatX(Float_t x = 0); // tdrStyle.SetStatY(Float_t y = 0); // Margins: tdrStyle.SetPadTopMargin(0.05); tdrStyle.SetPadBottomMargin(0.13); tdrStyle.SetPadLeftMargin(0.16); tdrStyle.SetPadRightMargin(/*0.02*/0.1); // For the Global title: tdrStyle.SetOptTitle(0); tdrStyle.SetTitleFont(42); tdrStyle.SetTitleColor(1); tdrStyle.SetTitleTextColor(1); tdrStyle.SetTitleFillColor(10); tdrStyle.SetTitleFontSize(0.05); // tdrStyle.SetTitleH(0); // Set the height of the title box // tdrStyle.SetTitleW(0); // Set the width of the title box // tdrStyle.SetTitleX(0); // Set the position of the title box // tdrStyle.SetTitleY(0.985); // Set the position of the title box // tdrStyle.SetTitleStyle(Style_t style = 1001); // tdrStyle.SetTitleBorderSize(2); // For the axis titles: tdrStyle.SetTitleColor(1, "XYZ"); tdrStyle.SetTitleFont(42, "XYZ"); tdrStyle.SetTitleSize(0.06, "XYZ"); // tdrStyle.SetTitleXSize(Float_t size = 0.02); // Another way to set the size? // tdrStyle.SetTitleYSize(Float_t size = 0.02); tdrStyle.SetTitleXOffset(0.9); tdrStyle.SetTitleYOffset(1.25); // tdrStyle.SetTitleOffset(1.1, "Y"); // Another way to set the Offset // For the axis labels: tdrStyle.SetLabelColor(1, "XYZ"); tdrStyle.SetLabelFont(42, "XYZ"); tdrStyle.SetLabelOffset(0.01, "XYZ"); tdrStyle.SetLabelSize(0.03/*0.05*/, "XYZ"); // For the axis: tdrStyle.SetAxisColor(1, "XYZ"); tdrStyle.SetStripDecimals(kTRUE); tdrStyle.SetTickLength(0.03, "XYZ"); tdrStyle.SetNdivisions(510, "XYZ"); tdrStyle.SetPadTickX(1); // To get tick marks on the opposite side of the frame tdrStyle.SetPadTickY(1); // Change for log plots: tdrStyle.SetOptLogx(0); tdrStyle.SetOptLogy(0); tdrStyle.SetOptLogz(0); // Postscript options: tdrStyle.SetPaperSize(20.,20.); // tdrStyle.SetLineScalePS(Float_t scale = 3); // tdrStyle.SetLineStyleString(Int_t i, const char* text); // tdrStyle.SetHeaderPS(const char* header); // tdrStyle.SetTitlePS(const char* pstitle); // tdrStyle.SetBarOffset(Float_t baroff = 0.5); // tdrStyle.SetBarWidth(Float_t barwidth = 0.5); // tdrStyle.SetPaintTextFormat(const char* format = "g"); // tdrStyle.SetPalette(Int_t ncolors = 0, Int_t* colors = 0); // tdrStyle.SetTimeOffset(Double_t toffset); // tdrStyle.SetHistMinimumZero(kTRUE); tdrStyle.cd(); return tdrStyle; }