16 #include "TEveTrack.h"
37 const TEveVector &v3,
const TEveVector &v4 );
38 TEveVector
cross(
const TEveVector &v1,
const TEveVector &v2 );
40 float dot(
const TEveVector &v1,
const TEveVector &v2 );
41 float sgn(
float val );
bool checkIntersect(const TEveVector &vec, float r)
const FWPFUtils & operator=(const FWPFUtils &)
TEveVector lineCircleIntersect(const TEveVector &v1, const TEveVector &v2, float r)
TEveTrackPropagator * m_trackPropagator
float dot(const TEveVector &v1, const TEveVector &v2)
TEveVector cross(const TEveVector &v1, const TEveVector &v2)
float linearInterpolation(const TEveVector &p1, const TEveVector &p2, float r)
TEveTrack * getTrack(const reco::Track &iData)
TEveVector lineLineIntersect(const TEveVector &v1, const TEveVector &v2, const TEveVector &v3, const TEveVector &v4)
TEveTrackPropagator * m_trackerTrackPropagator