1 #ifndef CosmicHitTripletGeneratorFromLayerTriplet_h
2 #define CosmicHitTripletGeneratorFromLayerTriplet_h
37 std::vector<const LayerWithHits*> layers ){}
const LayerWithHits * outerLayer() const
const DetLayer * innerlay
const LayerWithHits * middleLayer() const
CosmicHitTripletGeneratorFromLayerTriplet(const LayerWithHits *inner, const LayerWithHits *middle, const LayerWithHits *outer, const edm::EventSetup &iSetup)
void init(const HitPairGenerator &pairs, std::vector< const LayerWithHits * > layers)
virtual ~CosmicHitTripletGeneratorFromLayerTriplet()
const LayerWithHits * theMiddleLayer
const DetLayer * middlelay
const TrackerGeometry * trackerGeometry
const LayerWithHits * innerLayer() const
const DetLayer * outerlay
virtual void hitTriplets(const TrackingRegion &ar, OrderedHitTriplets &ap, const edm::Event &ev, const edm::EventSetup &iSetup)
virtual CosmicHitTripletGeneratorFromLayerTriplet * clone() const
const TransientTrackingRecHitBuilder * TTRHbuilder
const LayerWithHits * theInnerLayer
const LayerWithHits * theOuterLayer
virtual void hitTriplets(const TrackingRegion &ar, OrderedHitTriplets &ap, const edm::EventSetup &iSetup)