1 #ifndef FWCore_Utilities_RandomNumberGenerator_h
2 #define FWCore_Utilities_RandomNumberGenerator_h
98 class HepRandomEngine;
114 virtual CLHEP::HepRandomEngine&
getEngine()
const = 0;
117 virtual uint32_t
mySeed()
const = 0;
128 virtual std::vector<RandomEngineState>
const&
getLumiCache()
const = 0;
129 virtual std::vector<RandomEngineState>
const&
getEventCache()
const = 0;
132 virtual void print() = 0;
virtual std::vector< RandomEngineState > const & getLumiCache() const =0
RandomNumberGenerator const & operator=(RandomNumberGenerator const &)
virtual ~RandomNumberGenerator()
virtual void postEventRead(Event const &event)=0
virtual CLHEP::HepRandomEngine & getEngine() const =0
Use this to get the random number engine, this is the only function most users should call...
How EventSelector::AcceptEvent() decides whether to accept an event for output otherwise it is excluding the probing of A single or multiple positive and the trigger will pass if any such matching triggers are PASS or EXCEPTION[A criterion thatmatches no triggers at all is detected and causes a throw.] A single negative with an expectation of appropriate bit checking in the decision and the trigger will pass if any such matching triggers are FAIL or EXCEPTION A wildcarded negative criterion that matches more than one trigger in the trigger but the state exists so we define the behavior If all triggers are the negative crieriion will lead to accepting the event(this again matches the behavior of"!*"before the partial wildcard feature was incorporated).The per-event"cost"of each negative criterion with multiple relevant triggers is about the same as!*was in the past
virtual void preBeginLumi(LuminosityBlock const &lumi)=0
virtual std::vector< RandomEngineState > const & getEventCache() const =0
virtual uint32_t mySeed() const =0
Exists for backward compatibility.
virtual void print()=0
For debugging purposes only.