1 #ifndef _GAMISODETIDCOLLECTIONPRODUCER_H
2 #define _GAMISODETIDCOLLECTIONPRODUCER_H
edm::InputTag emObjectLabel_
std::string interestingDetIdCollection_
EcalSeverityLevelAlgo::SpikeId spId_
edm::InputTag recHitsLabel_
std::vector< int > v_chstatus_
float severityRecHitThreshold_
virtual void produce(edm::Event &, const edm::EventSetup &)
producer
GamIsoDetIdCollectionProducer(const edm::ParameterSet &)
ctor
~GamIsoDetIdCollectionProducer()