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FWViewContextMenuHandlerGL.h
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1 #ifndef Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
2 #define Fireworks_Core_FWViewContextMenuHandlerBaseGL_h
3 
5 
6 class TEveViewer;
7 class FWModelId;
8 
10 {
11 public:
13 
14  FWViewContextMenuHandlerGL(TEveViewer* v);
16  virtual void select(int iEntryIndex, const FWModelId &id, int iX, int iY);
17 
19 
20 private:
23 
25 
26  TEveViewer* m_viewer;
28 };
29 
30 #endif
virtual void select(int iEntryIndex, const FWModelId &id, int iX, int iY)
virtual void init(FWViewContextMenuHandlerBase::MenuEntryAdder &)
const FWViewContextMenuHandlerGL & operator=(const FWViewContextMenuHandlerGL &)
mathSSE::Vec4< T > v