#include <LaserBeamsTEC1.h>
Public Member Functions | |
void | GeneratePrimaries (G4Event *myEvent) |
shoot optical photons into the detector at the beginning of an event | |
LaserBeamsTEC1 () | |
default constructor | |
LaserBeamsTEC1 (G4int nPhotonsInGun, G4int nPhotonsInBeam, G4double PhotonEnergy) | |
constructor | |
void | setOptPhotonPolar (G4double Angle) |
set the polarisation of the photons | |
~LaserBeamsTEC1 () | |
destructor | |
Private Attributes | |
CLHEP::DRand48Engine * | theDRand48Engine |
G4int | thenParticle |
G4int | thenParticleInGun |
G4ParticleGun * | theParticleGun |
G4double | thePhotonEnergy |
Laser Beams in the right Endcap
Definition at line 21 of file LaserBeamsTEC1.h.
LaserBeamsTEC1::LaserBeamsTEC1 | ( | ) |
default constructor
Definition at line 20 of file LaserBeamsTEC1.cc.
{ G4int nPhotonsGun = 1; G4int nPhotonsBeam = 1; G4double Energy = 1.15 * eV; // call constructor with options LaserBeamsTEC1(nPhotonsGun, nPhotonsBeam, Energy); }
LaserBeamsTEC1::LaserBeamsTEC1 | ( | G4int | nPhotonsInGun, |
G4int | nPhotonsInBeam, | ||
G4double | PhotonEnergy | ||
) |
constructor
Definition at line 29 of file LaserBeamsTEC1.cc.
References setOptPhotonPolar(), theDRand48Engine, thenParticle, thenParticleInGun, theParticleGun, and thePhotonEnergy.
: thenParticleInGun(0), thenParticle(0), thePhotonEnergy(0), theParticleGun(), theDRand48Engine() { /* *********************************************************************** */ /* initialize and configure the particle gun */ /* *********************************************************************** */ // the Photon energy thePhotonEnergy = PhotonEnergy; // number of particles in the Laser beam thenParticleInGun = nPhotonsInGun; // number of particles in one beam. ATTENTION: each beam contains nParticleInGun with the same // startpoint and direction. nParticle gives the number of particles in the beam with a different // startpoint. They are used to simulate the gaussian beamprofile of the Laser Beams. thenParticle = nPhotonsInBeam; // create the particle gun theParticleGun = new G4ParticleGun(thenParticleInGun); // default kinematics G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition * theOpticalPhoton = theParticleTable->FindParticle("opticalphoton"); theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * ns); theParticleGun->SetParticlePosition(G4ThreeVector(-500.0 * cm, 0.0 * cm, 0.0 * cm)); theParticleGun->SetParticleMomentumDirection(G4ThreeVector(5.0, 3.0, 0.0)); theParticleGun->SetParticleEnergy(10.0 * keV); setOptPhotonPolar(90.0); // initialize the random number engine theDRand48Engine = new CLHEP::DRand48Engine(); }
LaserBeamsTEC1::~LaserBeamsTEC1 | ( | ) |
destructor
Definition at line 69 of file LaserBeamsTEC1.cc.
References theDRand48Engine, and theParticleGun.
{ if ( theParticleGun != 0 ) { delete theParticleGun; } if ( theDRand48Engine != 0 ) { delete theDRand48Engine; } }
void LaserBeamsTEC1::GeneratePrimaries | ( | G4Event * | myEvent | ) |
shoot optical photons into the detector at the beginning of an event
Definition at line 75 of file LaserBeamsTEC1.cc.
References funct::cos(), M_PI, setOptPhotonPolar(), funct::sin(), theDRand48Engine, thenParticle, theParticleGun, and thePhotonEnergy.
Referenced by LaserPrimaryGeneratorAction::GeneratePrimaries().
{ // this function is called at the beginning of an Event in LaserAlignment::upDate(const BeginOfEvent * myEvent) // use the random number generator service of the framework edm::Service<edm::RandomNumberGenerator> rng; unsigned int seed = rng->mySeed(); // set the seed theDRand48Engine->setSeed(seed); // number of LaserRings and Laserdiodes const G4int nLaserRings = 2; const G4int nLaserBeams = 8; // z position of the sixth Tracker Endcap Disc, where the Laserdiodes are positioned G4double LaserPositionZ = 2057.5 * mm; // Radius of the inner and outer Laser ring G4double LaserRingRadius[nLaserRings] = {564.0 * mm, 840.0 * mm}; // phi position of the first Laserdiode G4double LaserPhi0 = 0.392699082; // width of the LaserBeams G4double LaserRingSigmaX[nLaserRings] = {0.5 * mm, 0.5 * mm}; G4double LaserRingSigmaY[nLaserRings] = {0.5 * mm, 0.5 * mm}; // get the definition of the optical photon G4ParticleTable * theParticleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition * theOpticalPhoton= theParticleTable->FindParticle("opticalphoton"); // loop over the LaserRings for (int theRing = 0; theRing < nLaserRings; theRing++) { // loop over the LaserBeams for (int theBeam = 0; theBeam < nLaserBeams; theBeam++) { // code for forward and backward beam // calculate the right phi for the current beam G4double LaserPositionPhi = LaserPhi0 + G4double(theBeam * G4double(G4double(2 * M_PI) / nLaserBeams)); // calculate x and y position for the current beam G4double LaserPositionX = cos(LaserPositionPhi) * LaserRingRadius[theRing]; G4double LaserPositionY = sin(LaserPositionPhi) * LaserRingRadius[theRing]; // loop over all the particles in one beam for (int theParticle = 0; theParticle < thenParticle; theParticle++) { // get randomnumbers and calculate the position CLHEP::RandGaussQ aGaussObjX( *theDRand48Engine, LaserPositionX, LaserRingSigmaX[theRing] ); CLHEP::RandGaussQ aGaussObjY( *theDRand48Engine, LaserPositionY, LaserRingSigmaY[theRing] ); G4double theXPosition = aGaussObjX.fire(); G4double theYPosition = aGaussObjY.fire(); G4double theZPosition = LaserPositionZ; // set the properties of the newly created particle theParticleGun->SetParticleDefinition(theOpticalPhoton); theParticleGun->SetParticleTime(0.0 * ns); theParticleGun->SetParticlePosition(G4ThreeVector(theXPosition, theYPosition, theZPosition)); theParticleGun->SetParticleEnergy(thePhotonEnergy); // loop over both directions of the beam for (int theDirection = 0; theDirection < 2; theDirection++) { // shoot in both beam directions ... if (theDirection == 0) // shoot in forward direction (+z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, 1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } if (theDirection == 1) // shoot in backward direction (-z) { theParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.0, 0.0, -1.0)); // set the polarization setOptPhotonPolar(90.0); // generate the particle theParticleGun->GeneratePrimaryVertex(myEvent); } } // end loop over both beam directions } // end loop over particles in beam } // end loop over beams } // end loop over rings }
void LaserBeamsTEC1::setOptPhotonPolar | ( | G4double | Angle | ) |
set the polarisation of the photons
Definition at line 165 of file LaserBeamsTEC1.cc.
References funct::cos(), funct::sin(), mathSSE::sqrt(), and theParticleGun.
Referenced by GeneratePrimaries(), and LaserBeamsTEC1().
{ /* *********************************************************************** */ /* to get optical processes working properly, you have to make sure * * that the photon polarisation is defined. */ /* *********************************************************************** */ // first check if we have an optical photon if ( theParticleGun->GetParticleDefinition()->GetParticleName() != "opticalphoton" ) { edm::LogWarning("SimLaserAlignment:LaserBeamsTEC1") << "<LaserBeamsTEC1::SetOptPhotonPolar()>: WARNING! The ParticleGun is not an optical photon"; return; } // G4cout << " AC1CMS: The ParticleGun is an " << theParticleGun->GetParticleDefinition()->GetParticleName(); G4ThreeVector normal(1.0, 0.0, 0.0); G4ThreeVector kphoton = theParticleGun->GetParticleMomentumDirection(); G4ThreeVector product = normal.cross(kphoton); G4double modul2 = product * product; G4ThreeVector e_perpendicular(0.0, 0.0, 1.0); if ( modul2 > 0.0 ) { e_perpendicular = (1.0 / sqrt(modul2)) * product; } G4ThreeVector e_parallel = e_perpendicular.cross(kphoton); G4ThreeVector polar = cos(Angle) * e_parallel + sin(Angle) * e_perpendicular; // G4cout << ", the polarization = " << polar << G4endl; theParticleGun->SetParticlePolarization(polar); }
CLHEP::DRand48Engine* LaserBeamsTEC1::theDRand48Engine [private] |
Definition at line 46 of file LaserBeamsTEC1.h.
Referenced by GeneratePrimaries(), LaserBeamsTEC1(), and ~LaserBeamsTEC1().
G4int LaserBeamsTEC1::thenParticle [private] |
Definition at line 39 of file LaserBeamsTEC1.h.
Referenced by GeneratePrimaries(), and LaserBeamsTEC1().
G4int LaserBeamsTEC1::thenParticleInGun [private] |
Definition at line 38 of file LaserBeamsTEC1.h.
Referenced by LaserBeamsTEC1().
G4ParticleGun* LaserBeamsTEC1::theParticleGun [private] |
Definition at line 43 of file LaserBeamsTEC1.h.
Referenced by GeneratePrimaries(), LaserBeamsTEC1(), setOptPhotonPolar(), and ~LaserBeamsTEC1().
G4double LaserBeamsTEC1::thePhotonEnergy [private] |
Definition at line 40 of file LaserBeamsTEC1.h.
Referenced by GeneratePrimaries(), and LaserBeamsTEC1().