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/data/refman/pasoursint/CMSSW_4_1_8_patch12/src/DataFormats/GeometryVector/interface/oldBasic3DVector.h File Reference

#include "DataFormats/GeometryVector/interface/Basic2DVector.h"
#include "DataFormats/GeometryVector/interface/Theta.h"
#include "DataFormats/GeometryVector/interface/Phi.h"
#include "DataFormats/GeometryVector/interface/PreciseFloatType.h"
#include "DataFormats/GeometryVector/interface/CoordinateSets.h"
#include "DataFormats/Math/interface/SSEVec.h"
#include <iosfwd>
#include <cmath>

Go to the source code of this file.

Classes

class  Basic3DVector< T >

Namespaces

namespace  geometryDetails

Typedefs

typedef Basic3DVector< double > Basic3DVectorD
typedef Basic3DVector< float > Basic3DVectorF
typedef
Geom::Cylindrical2Cartesian< T > 
Cylindrical
typedef Spherical Polar
typedef T ScalarType
typedef
Geom::Spherical2Cartesian< T > 
Spherical

Functions

template<typename T >
class Basic3DVector __attribute__ ((aligned(16)))
barePhi () const
bareTheta () const
template<class U >
 Basic3DVector (const Basic3DVector< U > &p)
 Copy constructor and implicit conversion from Basic3DVector of different precision.
 Basic3DVector (const T &x, const T &y, const T &z)
 construct from cartesian coordinates
template<typename U >
 Basic3DVector (const Geom::Theta< U > &theta, const Geom::Phi< U > &phi, const T &r)
 Basic3DVector (const Basic2DVector< T > &p)
 constructor from 2D vector (X and Y from 2D vector, z set to zero)
 Basic3DVector ()
 Basic3DVector (const Basic3DVector &p)
 Copy constructor from same type. Should not be needed but for gcc bug 12685.
template<class OtherPoint >
 Basic3DVector (const OtherPoint &p)
template<typename U >
 Basic3DVector (mathSSE::Vec4< U > const &iv)
Basic3DVector cross (const Basic3DVector &v) const
 Vector product, or "cross" product, with a vector of same type.
template<class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type > 
cross (const Basic3DVector< U > &v) const
template<class U >
PreciseFloatType< T, U >::Type dot (const Basic3DVector< U > &v) const
dot (const Basic3DVector &v) const
 Scalar product, or "dot" product, with a vector of same type.
eta () const
mag () const
 The vector magnitude. Equivalent to sqrt(vec.mag2())
mag2 () const
 The vector magnitude squared. Equivalent to vec.dot(vec)
template<class T , typename S >
Basic3DVector< T > operator* (S t, const Basic3DVector< T > &v)
template<class T >
operator* (const Basic3DVector< T > &v1, const Basic3DVector< T > &v2)
 scalar product of vectors of same precision
template<class T , class U >
PreciseFloatType< T, U >::Type operator* (const Basic3DVector< T > &v1, const Basic3DVector< U > &v2)
 scalar product of vectors of different precision
template<class T >
Basic3DVector< T > operator* (const Basic3DVector< T > &v, T t)
template<class T >
Basic3DVector< T > operator* (T t, const Basic3DVector< T > &v)
 Same as operator*( Vector, Scalar)
template<class T , typename S >
Basic3DVector< T > operator* (const Basic3DVector< T > &v, S t)
Basic3DVectoroperator*= (T t)
 Scaling by a scalar value (multiplication)
template<class T , class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type > 
operator+ (const Basic3DVector< T > &a, const Basic3DVector< U > &b)
 vector sum and subtraction of vectors of possibly different precision
template<class U >
Basic3DVectoroperator+= (const Basic3DVector< U > &p)
template<class T , class U >
Basic3DVector< typename
PreciseFloatType< T, U >::Type > 
operator- (const Basic3DVector< T > &a, const Basic3DVector< U > &b)
Basic3DVector operator- () const
 Unary minus, returns a vector with components (-x(),-y(),-z())
template<class U >
Basic3DVectoroperator-= (const Basic3DVector< U > &p)
template<class T , typename S >
Basic3DVector< T > operator/ (const Basic3DVector< T > &v, S s)
Basic3DVectoroperator/= (T t)
 Scaling by a scalar value (division)
template<class T >
std::ostream & operator<< (std::ostream &s, const Basic3DVector< T > &v)
 simple text output to standard streams
bool operator== (const Basic3DVector &rh) const
perp () const
 Magnitude of transverse component.
perp2 () const
 Squared magnitude of transverse component.
Geom::Phi< T > phi () const
std::ostream & geometryDetails::print3D (std::ostream &s, double x, double y, double z)
Geom::Theta< T > theta () const
transverse () const
 Another name for perp()
Basic3DVector unit () const
x () const
 Cartesian x coordinate.
Basic2DVector< T > xy () const
y () const
 Cartesian y coordinate.
z () const
 Cartesian z coordinate.

Variables

theW
theX
theY
theZ

Typedef Documentation

typedef Basic3DVector<double> Basic3DVectorD

Definition at line 306 of file oldBasic3DVector.h.

typedef Basic3DVector<float> Basic3DVectorF

Definition at line 305 of file oldBasic3DVector.h.

Definition at line 232 of file oldBasic3DVector.h.

typedef Spherical Polar

Definition at line 234 of file oldBasic3DVector.h.

typedef T ScalarType

Definition at line 231 of file oldBasic3DVector.h.

Definition at line 233 of file oldBasic3DVector.h.


Function Documentation

template<typename T >
class Basic3DVector __attribute__ ( (aligned(16))  )
T __attribute__::barePhi ( ) const

Azimuthal angle. The value is returned in radians, in the range (-pi,pi]. Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 326 of file oldBasic3DVector.h.

T __attribute__::bareTheta ( ) const

Polar angle. The value is returned in radians, in the range [0,pi] Same precision as the system atan2(x,y) function. The return type is Geom::Phi<T>, see it's documentation.

Definition at line 333 of file oldBasic3DVector.h.

template<class U >
__attribute__::Basic3DVector ( const Basic3DVector< U > &  p)

Copy constructor and implicit conversion from Basic3DVector of different precision.

Definition at line 248 of file oldBasic3DVector.h.

__attribute__::Basic3DVector ( const T &  x,
const T &  y,
const T &  z 
)

construct from cartesian coordinates

Definition at line 276 of file oldBasic3DVector.h.

                                                                  {
template<typename U >
__attribute__::Basic3DVector ( const Geom::Theta< U > &  theta,
const Geom::Phi< U > &  phi,
const T &  r 
)

Deprecated construct from polar coordinates, use
Basic3DVector<T>( Basic3DVector<T>::Polar( theta, phi, r)) instead.

Definition at line 284 of file oldBasic3DVector.h.

                                                                   {
  return static_cast<T>(t)*v;
}

__attribute__::Basic3DVector ( const Basic2DVector< T > &  p)

constructor from 2D vector (X and Y from 2D vector, z set to zero)

Definition at line 252 of file oldBasic3DVector.h.

__attribute__::Basic3DVector ( )

default constructor uses default constructor of T to initialize the components. For built-in floating-point types this means initialization to zero??? (force init to 0)

Definition at line 240 of file oldBasic3DVector.h.

__attribute__::Basic3DVector ( const Basic3DVector p)

Copy constructor from same type. Should not be needed but for gcc bug 12685.

Definition at line 243 of file oldBasic3DVector.h.

                                                                 {
template<class OtherPoint >
__attribute__::Basic3DVector ( const OtherPoint &  p) [explicit]

Explicit constructor from other (possibly unrelated) vector classes The only constraint on the argument type is that it has methods x(), y() and z(), and that these methods return a type convertible to T. Examples of use are
construction from a Basic3DVector with different precision
construction from a Hep3Vector
construction from a coordinate system converter

Definition at line 264 of file oldBasic3DVector.h.

                                                                                   {
template<typename U >
__attribute__::Basic3DVector ( mathSSE::Vec4< U > const &  iv)

Definition at line 271 of file oldBasic3DVector.h.

                                                                   {
Basic3DVector __attribute__::cross ( const Basic3DVector v) const

Vector product, or "cross" product, with a vector of same type.

Definition at line 409 of file oldBasic3DVector.h.

template<class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> __attribute__::cross ( const Basic3DVector< U > &  v) const

Vector (or cross) product with a vector of different precision. The product is computed without loss of precision. The type of the returned vector is the more precise of the types of the two vectors.

Definition at line 423 of file oldBasic3DVector.h.

template<class U >
PreciseFloatType<T,U>::Type __attribute__::dot ( const Basic3DVector< U > &  v) const

Scalar (or dot) product with a vector of different precision. The product is computed without loss of precision. The type of the returned scalar is the more precise of the scalar types of the two vectors.

Definition at line 404 of file oldBasic3DVector.h.

T __attribute__::dot ( const Basic3DVector v) const

Scalar product, or "dot" product, with a vector of same type.

Definition at line 394 of file oldBasic3DVector.h.

T __attribute__::eta ( ) const

Pseudorapidity. Does not check for zero transverse component; in this case the behavior is as for divide-by zero, i.e. system-dependent.

Definition at line 341 of file oldBasic3DVector.h.

T __attribute__::mag ( ) const

The vector magnitude. Equivalent to sqrt(vec.mag2())

Definition at line 311 of file oldBasic3DVector.h.

T __attribute__::mag2 ( ) const

The vector magnitude squared. Equivalent to vec.dot(vec)

Definition at line 308 of file oldBasic3DVector.h.

template<class T , typename S >
Basic3DVector<T> operator* ( t,
const Basic3DVector< T > &  v 
) [inline]

Definition at line 285 of file oldBasic3DVector.h.

References matplotRender::t.

                                                                   {
  return static_cast<T>(t)*v;
}
template<class T >
T operator* ( const Basic3DVector< T > &  v1,
const Basic3DVector< T > &  v2 
) [inline]

scalar product of vectors of same precision

Definition at line 259 of file oldBasic3DVector.h.

References Basic3DVector< T >::dot().

                                                                            {
  return v1.dot(v2);
}
template<class T , class U >
PreciseFloatType<T,U>::Type operator* ( const Basic3DVector< T > &  v1,
const Basic3DVector< U > &  v2 
) [inline]

scalar product of vectors of different precision

Definition at line 265 of file oldBasic3DVector.h.

References Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().

                                                                                   {
  return v1.x()*v2.x() + v1.y()*v2.y() + v1.z()*v2.z();
}
template<class T >
Basic3DVector<T> operator* ( const Basic3DVector< T > &  v,
t 
) [inline]

Multiplication by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.

Definition at line 274 of file oldBasic3DVector.h.

References matplotRender::t, Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().

                                                                   {
  return Basic3DVector<T>(v.x()*t, v.y()*t, v.z()*t);
}
template<class T >
Basic3DVector<T> operator* ( t,
const Basic3DVector< T > &  v 
) [inline]

Same as operator*( Vector, Scalar)

Definition at line 280 of file oldBasic3DVector.h.

References matplotRender::t, Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().

                                                                  {
  return Basic3DVector<T>(v.x()*t, v.y()*t, v.z()*t);
}
template<class T , typename S >
Basic3DVector<T> operator* ( const Basic3DVector< T > &  v,
t 
) [inline]

Definition at line 290 of file oldBasic3DVector.h.

                                                                  {
  return static_cast<T>(t)*v;
}
Basic3DVector& __attribute__::operator*= ( t)

Scaling by a scalar value (multiplication)

Definition at line 377 of file oldBasic3DVector.h.

template<class T , class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> operator+ ( const Basic3DVector< T > &  a,
const Basic3DVector< U > &  b 
) [inline]

vector sum and subtraction of vectors of possibly different precision

Definition at line 245 of file oldBasic3DVector.h.

References Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().

                                                                 {
  typedef Basic3DVector<typename PreciseFloatType<T,U>::Type> RT;
  return RT(a.x()+b.x(), a.y()+b.y(), a.z()+b.z());
}
template<class U >
Basic3DVector& __attribute__::operator+= ( const Basic3DVector< U > &  p)

Operator += with a Basic3DVector of possibly different precision.

Definition at line 356 of file oldBasic3DVector.h.

template<class T , class U >
Basic3DVector<typename PreciseFloatType<T,U>::Type> operator- ( const Basic3DVector< T > &  a,
const Basic3DVector< U > &  b 
) [inline]

Definition at line 252 of file oldBasic3DVector.h.

References Basic3DVector< T >::x(), Basic3DVector< T >::y(), and Basic3DVector< T >::z().

                                                                 {
  typedef Basic3DVector<typename PreciseFloatType<T,U>::Type> RT;
  return RT(a.x()-b.x(), a.y()-b.y(), a.z()-b.z());
}
Basic3DVector __attribute__::operator- ( ) const

Unary minus, returns a vector with components (-x(),-y(),-z())

Definition at line 374 of file oldBasic3DVector.h.

template<class U >
Basic3DVector& __attribute__::operator-= ( const Basic3DVector< U > &  p)

Operator -= with a Basic3DVector of possibly different precision.

Definition at line 366 of file oldBasic3DVector.h.

template<class T , typename S >
Basic3DVector<T> operator/ ( const Basic3DVector< T > &  v,
s 
) [inline]

Division by scalar, does not change the precision of the vector. The return type is the same as the type of the vector argument.

Definition at line 299 of file oldBasic3DVector.h.

                                                                   {
  T t = T(1)/s;
  return v*t;
}
Basic3DVector& __attribute__::operator/= ( t)

Scaling by a scalar value (division)

Definition at line 385 of file oldBasic3DVector.h.

template<class T >
std::ostream& operator<< ( std::ostream &  s,
const Basic3DVector< T > &  v 
) [inline]

simple text output to standard streams

Definition at line 237 of file oldBasic3DVector.h.

References geometryDetails::print3D(), asciidump::s, and v.

                                                                          {
  return geometryDetails::print3D(s, v.x(),v.y(), v.z());
}
bool __attribute__::operator== ( const Basic3DVector rh) const

Definition at line 303 of file oldBasic3DVector.h.

T __attribute__::perp ( ) const

Magnitude of transverse component.

Definition at line 317 of file oldBasic3DVector.h.

T __attribute__::perp2 ( ) const

Squared magnitude of transverse component.

Definition at line 314 of file oldBasic3DVector.h.

Geom::Phi<T> __attribute__::phi ( ) const

Definition at line 327 of file oldBasic3DVector.h.

Geom::Theta<T> __attribute__::theta ( ) const

Definition at line 334 of file oldBasic3DVector.h.

T __attribute__::transverse ( ) const

Another name for perp()

Definition at line 320 of file oldBasic3DVector.h.

Basic3DVector __attribute__::unit ( ) const

Unit vector parallel to this. If mag() is zero, a zero vector is returned.

Definition at line 346 of file oldBasic3DVector.h.

T __attribute__::x ( ) const

Cartesian x coordinate.

Definition at line 291 of file oldBasic3DVector.h.

{
Basic2DVector<T> __attribute__::xy ( ) const

Definition at line 299 of file oldBasic3DVector.h.

References asciidump::s, and matplotRender::t.

{
T __attribute__::y ( ) const

Cartesian y coordinate.

Definition at line 294 of file oldBasic3DVector.h.

{
T __attribute__::z ( ) const

Cartesian z coordinate.

Definition at line 297 of file oldBasic3DVector.h.

{

Variable Documentation

T theW

Definition at line 433 of file oldBasic3DVector.h.

Referenced by align::diffAlignables().

T theX

Definition at line 430 of file oldBasic3DVector.h.

T theY

Definition at line 431 of file oldBasic3DVector.h.

T theZ

Definition at line 432 of file oldBasic3DVector.h.

Referenced by LaserAlignment::testRoutine().