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PV3DBase.h

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00001 #ifndef GeometryVector_PV3DBase_h
00002 #define GeometryVector_PV3DBase_h
00003 
00004 #include "DataFormats/GeometryVector/interface/Basic3DVector.h"
00005 #include <iosfwd>
00006 
00014 template <class T, class PVType, class FrameType>
00015 class PV3DBase {
00016 public:
00017 
00018   typedef T                                         ScalarType;
00019   typedef Basic3DVector<T>                          BasicVectorType;
00020   typedef typename BasicVectorType::Cylindrical     Cylindrical;
00021   typedef typename BasicVectorType::Spherical       Spherical;
00022   typedef typename BasicVectorType::Polar           Polar;
00023 
00028   PV3DBase() : theVector() {}
00029 
00031   PV3DBase(const T & x, const T & y, const T & z) : theVector(x, y, z) {}
00032 
00035   PV3DBase( const Cylindrical& set) : theVector( set) {}
00036 
00038   PV3DBase( const Polar& set) : theVector( set) {}
00039 
00043   PV3DBase( const Geom::Theta<T>& th, 
00044             const Geom::Phi<T>& ph, const T& r) : theVector(th,ph,r) {}
00045 
00048   template <class U>
00049   explicit PV3DBase( const Basic3DVector<U>& v) : theVector(v) {}
00050 
00054   const BasicVectorType& basicVector() const { return theVector;}
00055   
00056   T x() const { return basicVector().x();}
00057   T y() const { return basicVector().y();}
00058   T z() const { return basicVector().z();}
00059 
00060   T mag2() const { return basicVector().mag2();}
00061   T mag() const  { return basicVector().mag();}
00062   T barePhi() const  { return basicVector().barePhi();}
00063   Geom::Phi<T> phi() const  { return basicVector().phi();}
00064 
00065   T perp2() const { return basicVector().perp2();}
00066   T perp() const  { return basicVector().perp();}
00067   T transverse() const  { return basicVector().transverse();}
00068   T bareTheta() const { return basicVector().bareTheta();}
00069   Geom::Theta<T> theta() const { return basicVector().theta();}
00070   T eta() const   { return basicVector().eta();}
00071 
00072 protected:
00073   BasicVectorType theVector;
00074 };
00075 
00076 template <class T, class PV, class F>
00077 inline std::ostream & operator<<( std::ostream& s, const PV3DBase<T,PV,F>& v) {
00078   return s << " (" << v.x() << ',' << v.y() << ',' << v.z() << ") ";
00079 } 
00080 
00081 #endif // GeometryVector_PV3DBase_h

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